XCOM 2
LGalucard Aug 25, 2017 @ 4:12pm
Are you able to turn off fatigue?
Simple question, is "fatigue" one of those options you can turn off? Honestly that feature seems more of an annoyance than anything else. Going in with underpower troops just because sounds really lame.
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Showing 1-15 of 44 comments
Rockfire ✘ Aug 25, 2017 @ 4:21pm 
Wotc was literally made to stop you using your A team all the time.
Timbermaw Aug 25, 2017 @ 4:23pm 
There will probably be a way to edit in the inis or a mod for that
Eminem Aug 25, 2017 @ 4:27pm 
Originally posted by Rockfire ✘:
Wotc was literally made to stop you using your A team all the time.

and that's not a bad thing. Also they added perks for "bonding" so if your partner is tired, chances are you'll rest his buddy as well.
Not a Bard Aug 25, 2017 @ 4:47pm 
If we're being required to switch out troops regularly, we should end up with more than one "A" team. So you won't have to go in with underpowered troops but rather have more troops with superpowers.

But yeah, if the feature bothers you too much, mods should nerf it shortly.
PsychoDino Aug 25, 2017 @ 4:59pm 
Originally posted by LGalucard:
Simple question, is "fatigue" one of those options you can turn off? Honestly that feature seems more of an annoyance than anything else. Going in with underpower troops just because sounds really lame.
with mods
Sugam Aug 25, 2017 @ 5:01pm 
ya, there should be a method for you to cheat the game if you find that you dont want to learn around some of the DLC's new mechanics. There is no worries there, you are not alone in that.
Alex_x86 Aug 25, 2017 @ 5:04pm 
Originally posted by LGalucard:
Simple question, is "fatigue" one of those options you can turn off? Honestly that feature seems more of an annoyance than anything else. Going in with underpower troops just because sounds really lame.
Pretty sure a week after the release there is going to be a mod in the workshop to do that
SunDrippedDevil Aug 25, 2017 @ 5:40pm 
A mechanic that forces/incentivizes you to play more of each campaign in a game that you enjoy so much. How sinister...
Nate Aug 25, 2017 @ 9:33pm 
ehh, i don't think i'll enjoy this long war mechanic, but it depends if they actually balance it properly to where it's not an annoyance
The Renderer Aug 25, 2017 @ 9:55pm 
To actually answer the question: No, turning off fatigue is not one of the game's options. But yeah, mods.
Tenebris Aug 25, 2017 @ 10:00pm 
I sincerely hope that the mechanic was hard-coded into the DLC in such a way that it's impossible for people to mod it out. People need to understand: XCOM is the Dark Souls of stratagy games, it's supposed to be difficult, and this mechanic gives a breath of fresh air onto the somewhat stale gameplay of XCOM 2 currently. (this is speaking from 300+ hours of playtime)

Not to mention that the entire DLC is balanced around the fatigue mechanic, jeez. Do you people have any idea how boring and easy the game would be if you could bring all 3 faction heroes for EVERY mission without consequence?

Take the whole DLC or take none of it. Period.
Last edited by Tenebris; Aug 25, 2017 @ 10:00pm
NotSoLoneWolf Aug 25, 2017 @ 10:12pm 
Originally posted by Tenebris:
I sincerely hope that the mechanic was hard-coded into the DLC in such a way that it's impossible for people to mod it out. People need to understand: XCOM is the Dark Souls of stratagy games, it's supposed to be difficult, and this mechanic gives a breath of fresh air onto the somewhat stale gameplay of XCOM 2 currently. (this is speaking from 300+ hours of playtime)

Not to mention that the entire DLC is balanced around the fatigue mechanic, jeez. Do you people have any idea how boring and easy the game would be if you could bring all 3 faction heroes for EVERY mission without consequence?

Take the whole DLC or take none of it. Period.
While I agree somewhat, the Fatigue system here in WotC isn't like Long War. It lowers soldier WILL, not soldier HEALTH, which is by far a less effective disincentive. Bringing a totally fatigued soldier in a pinch won't be game over, it will be just like a Shaken soldier from vanilla XCOM 2.

So while I think people who can't work around this mechanic shouldn't be playing XCOM, I don't think the entire DLC is balanced around it. I mean, Firaxis has to know that some players will pretty much ignore the system because Will isn't exactly a visible thing. As in, you can plainly see the consequences if you start the mission with your soldiers' health meters halved, but with the effects of low Will being hidden behind RNG rolls there are a lot of people who won't put two and two together.
Tenebris Aug 25, 2017 @ 10:21pm 
Originally posted by NotSoLoneWolf:
While I agree somewhat, the Fatigue system here in WotC isn't like Long War. It lowers soldier WILL, not soldier HEALTH, which is by far a less effective disincentive. Bringing a totally fatigued soldier in a pinch won't be game over, it will be just like a Shaken soldier from vanilla XCOM 2.

So while I think people who can't work around this mechanic shouldn't be playing XCOM, I don't think the entire DLC is balanced around it. I mean, Firaxis has to know that some players will pretty much ignore the system because Will isn't exactly a visible thing. As in, you can plainly see the consequences if you start the mission with your soldiers' health meters halved, but with the effects of low Will being hidden behind RNG rolls there are a lot of people who won't put two and two together.

WotC changes the Will stat drastically

(The following is simply what I have observed from livestreams and other gameplay footage)

At the end of a mission, soldiers who are tired (basically all of them) will have a counter attached to them in a manner identical to when they are injured (Eg: Tired: 11 days) in a yellow text. And the Will stat is a drainable stat now, so it will be WILL: 20/60 for example. So it will (no pun intended) be a visible number that the player can easily see, missing it will be pretty hard to do.


Last edited by Tenebris; Aug 25, 2017 @ 10:22pm
NotSoLoneWolf Aug 25, 2017 @ 10:26pm 
Originally posted by Tenebris:
Originally posted by NotSoLoneWolf:
While I agree somewhat, the Fatigue system here in WotC isn't like Long War. It lowers soldier WILL, not soldier HEALTH, which is by far a less effective disincentive. Bringing a totally fatigued soldier in a pinch won't be game over, it will be just like a Shaken soldier from vanilla XCOM 2.

So while I think people who can't work around this mechanic shouldn't be playing XCOM, I don't think the entire DLC is balanced around it. I mean, Firaxis has to know that some players will pretty much ignore the system because Will isn't exactly a visible thing. As in, you can plainly see the consequences if you start the mission with your soldiers' health meters halved, but with the effects of low Will being hidden behind RNG rolls there are a lot of people who won't put two and two together.

WotC changes the Will stat drastically

(The following is simply what I have observed from livestreams and other gameplay footage)

At the end of a mission, soldiers who are tired (basically all of them) will have a counter attached to them in a manner identical to when they are injured (Eg: Tired: 11 days) in a yellow text. And the Will stat is a drainable stat now, so it will be WILL: 20/60 for example. So it will (no pun intended) be a visible number that the player can easily see, missing it will be pretty hard to do.
It's not MISSING that your soldier has low will, it's understanding the impact it has.

If your soldier has 5 health instead of 10, he gets one-shotted by vipers. Pretty easy to understand.

If your soldier has 20 will instead of 60, sectoids have a ??? better chance to make him panic?

Without the Perfect Information mod or similar ones, it's hard to understand the exact effect the Will stat has because of the hidden RNG rolls. I'm not criticizing the mechanic, I'm just saying that for an inexperienced player it's difficult to fully grasp how essential keeping the Will stat high is.
Captain America Aug 25, 2017 @ 10:55pm 
My soldier's will be drinking the same Mountain Dew their commander (me) will be drinking, so we can avoid sleep and pwn aliens.
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Date Posted: Aug 25, 2017 @ 4:12pm
Posts: 44