Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You are the only commander who has ever obtained victories during the previous was against the aliens. Pretty much everyone else has been getting there butts kicked and either surrendered or went into hiding.
Edit: the aliens were so impressed they captured him alive and used him for the advent psionics network.
-Simple Marketing (YOU are important, Everyone needs YOU, because YOU are YOU), that is the basic of many other games.
-Ethereal theory, Spoiler Xcom: Declassified The commander is possessed by an ethereal
-The commader is an hub, Spoiler Xcom2 It's actually some sort of superhuman that could "connect" ethereal and humans
-Superweapon Commander, Spoiler XCom2 The commander will be important as weapon against the treat that scares the ethereal and forced they to destroy entire worlds
-The Commander isn't important (at least, not much), but the Avenger is (Actually: the Reactor/Core of the Avenger), he's just a theatrical diversion for a plot twist.
There are more of this theories, but so far, IMO, those are the most interestings...
The Commander is one of the most psionically developed humans on Earth, which, when combined with their tactical genius, makes them an extremely powerful tool for the Ethereals. In EU/EW when you defeat the ethereals they claim that they have been grooming you to help them fight some kind of threat. Now, since the canon is that you lost shortly after the base defense, it can be assumed that all the victory endings of EW are part of the tactical simulations that the Commander was running while they were plugged into the ADVENT network. When you defeat the Ethereals in 2, they seem just disappointed that you would want to kill them after all that they've done to, in their eyes, help humanity and save it from whatever threat is coming after them. Unlike many of the other races they've conquered over the years, the Ethereals empathize with humanity because we are the most similar to them. They wanted to groom humans to be more like them because they knew their race was dying. The Commander was, in their eyes, the ideal member of the species. They wanted to take the best of the Commander and combine them with the best of all the other races that they have encountered over the years to create an ideal species, the Avatar. Because of their fear of dying, they made the Avatars just that, avatars for their minds to inhabit.
This will answer all your questions - maybe :)
http://steamcommunity.com/app/268500/discussions/0/135510148089126945/
The Ethereals are trying to use the Humans and their capabilities for themselves, and they see ythat the commander has uncovered his potential, but he doesn't know it
That's my theory
Regardless the only reason why humans AREN'T psychic is because the PsI amp requires elerium to use. ANY human could be Psychic. provided the access to elerium to power a Psi amp and enough training.
Commander of course is strong enough to control an avatar, and has enough power to 100% mind control any unit in the game and over powered a whole group of ethereal with his mind.
which is.... suggesting the commander isn't human. Meaning he's either Super human, or not human at all, (those were sickly ethereal so he could be allied with a non-sick ethereal like the bureau)
But during the game you were the chosen commander for the first XCOM project back before the aliens managed to win. you were the last best hope for humanity. Tactically you were sound but the aliens mind controlled the council and won thru them.
IIRC the Ethereals/elders are psionic powerhouses but physically either wasting away or have always been (too) frail. According to them they're facing/running from some nebulous "alien powerhouse" and try to find a servitor race that is both physically and psionically powerful.
Each enemy bar ADVENT you fight is actually a race they hoped would, depending on interpretation, be either a vessel for their(the Ethereals) minds/souls or to be their greatest work to send against their nebulous threat.
The final mission from EW has the final boss comment on how each race you've fought either lacked psionic potential, physical strength, mental fortitude(i.e. force of will/determination/stubbornness/whatever) or a combination of the three.
Until they stumble upon us meagre humies and they find a race that's strong enough physically, determined enough to not be total pushover AND psionically capable to boot. So they, depending on whom you want to believe and how you want to interpret lore:
1: They want to uplift humans to be Ethereals 2.0, now with humanoid flavour!
2: They want to create human-ish meatpuppets for the ethereals to possess so that they can get rid of their "flawed" ethereal bodies.
3: They want to subjugate the humans and turn them into perfect soldiers to beat back their hinted at greater enemy.
The commander, depending on whether you want to follow "mainstream" and view XCOM 2 as "canon" or instead the less-followed version of viewing XCOM 2 as an "AU What-if" spinoff is that you're either the only commander that actually managed anything worthwhile regarding the opposing of the Ethereal invasion or the person responsible for kicking them to the curb and subsequently off earth.
Why they want the commander? The commander is supposedly, if not psionically awakened already, a powerful latent psionic, as well as a tactical mastermind(i.e. the player's choicemaking).
Depending on how you interpret stuff they want the commander to either:
1: Be a vessel for a bigwig ethereal to meatpuppet around
2: Turn him into a prototype human/ethereal hybrid
3: Use him as a template for human psionic troops
4: Be a commander of some sort to fight versus the "bigger threat" the ethereals keep alluding to.
All of this is basically headcanon, because the lore you can glean from the XCOM games is open to interpretation and most importantly pretty much all information is biased. Ethereals won't tell you "Yeah, we invaded you because we needed shock troopers for our galactic conquest. So be a dear and get into this cloning vat, will you?" and humans won't say "Oh, those ethereals? Yeah, they invaded us and all that but they really mean well and just want to genetically tinker us to be Humans 2.0 so we can roflstomp any evil aliens that come around."