XCOM 2
Talono Jan 11, 2017 @ 2:58pm
Long pauses after actions?
Despite the Stop Wasting My Time mod and Zip mode enabled, I'm getting still getting some really long pauses (20seconds) after issuing actions like moving. Movement will occur instantly if I tab away to another character but the long pause is there if I stay selected on the current character. Any idea why or know a fix?

Edit: Figured it out. In order to play on triple screen, I had to do an ini edit to AspectRatioAxisConstraint, but that edit is causing the pasues :<
Last edited by Talono; Jan 11, 2017 @ 9:37pm
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Showing 1-15 of 16 comments
red255 Jan 11, 2017 @ 5:05pm 
try tabbing to another character after issuing a command
CeeJayOne Jan 11, 2017 @ 6:30pm 
The pauses are from too many mods running side by side, how many are you running?
Talono Jan 11, 2017 @ 9:12pm 
Originally posted by ceejayone:
The pauses are from too many mods running side by side, how many are you running?

It's still there even with all mods disabled.
Talono Jan 11, 2017 @ 9:37pm 
Figured it out. Now I just need to find a way to play triple monitor without the pauses.
Welshy Jan 17, 2017 @ 11:35pm 
Originally posted by Talono:
Figured it out. Now I just need to find a way to play triple monitor without the pauses.

Could you share your fix for the rest of us?
Talono Jan 18, 2017 @ 4:09am 
Originally posted by Welshy:
Originally posted by Talono:
Figured it out. Now I just need to find a way to play triple monitor without the pauses.

Could you share your fix for the rest of us?
Just play in regular single monitor resolution :(
the-simian Mar 18, 2017 @ 11:51pm 
Thannks, I was also experiencing the pauses and it was exaclty this.
the-simian Mar 19, 2017 @ 8:43pm 
i wanted to add some more color for anyone else that comes here and reads this. I have a severly overpowered system to run this game, and at all times, my framerate never once dropped below 60FPS.


However, for some reason on a triple monitor setup there seems to be a completely unavoidable, andd very distinct pause after ever command you issue to your troops. I can only guess this is a result of some AI computations and the additional tiles. Even with a very overclocked, latested gen processor (that is watercooled) - there is still a lag. Totally unavoidable.

Its a shame too. In every other respect, the game seems to run very smooth on triple monitors, and the additaionl screen realestate really makes the game ennjoyable. The maps fill spacious and your visibility is excellent.

However, even with a maxxed out rig, and not even a hiccup in FPS - you WILL get lag with a triple monitor setup. Its mind boggling, and I wish it were not so.
I get the same thing while running 3 displays. I've got a TR 1920X 32gb memory, the game is installed on a 1tb nvme drive and I've running a watercooled GTX 1080ti. Durring the AI turns the lag is horrible. New pc build and you would think it could just smash this game but out off all the games I've gotten to run right on three displays this is the only one I get painful lag with. Oh well still a lot of fun on one display or three.
BlackDragon Sep 2, 2017 @ 6:06pm 
...this thread LOOKED really promising, but... I guess not? I've got long pauses after some actions, particularly those involving unusual units like the Chosen or the Alien Kings, or unusual actions like Bladestorm interrupts. The game just seems to hang for, like, half a minute, before things pick up again.

But I'm playing on a perfectly normal single-monitor setup, so... whatever's going on in this thread, it must be something different from my issue. :notsohappychappy: (FYI: I'm only running a single, tiny mod to enable save-scumming.)
Covale Apr 21, 2019 @ 4:11pm 
I wanted to update this thread with one I started on the 2k.com forums. Yes, it's an old thread, but the game still gets played and 3x displays are gaining popularity.

Edit: forgot to paste the link
https://forums.2k.com/showthread.php?4368704-XCom-2-with-Triple-Monitor-and-Delay-After-Actions&p=15176311#post15176311
Last edited by Covale; Apr 22, 2019 @ 4:51pm
Perplex Apr 22, 2019 @ 2:41pm 
Could be moving civilians (i hate them)
You killing a Chrysalid.
Overwatch sometimes trigger massive delays.
Or mods.
Grimjaw Apr 22, 2019 @ 9:50pm 
Get an SSD fixed it for me
mlmcdougal Apr 23, 2019 @ 10:10am 
Originally posted by Grimjaw:
Get an SSD fixed it for me

Better yet, two SSDs. The second one can be smallish (250 GBytes) and set your windows page file to be used on that second drive exclusively. Avoid putting anything else on that drive, other than maybe your system backup image. That way, Windows and the game can access both SSDs simultaneously and it spreads out the heat load. SSDs do get heated up with constant use which definitely happens if you go with only a single SSD drive system.

Also, never load your SSDs past the 50% usage mark as their efficiency falls off dramatically at that point. Since you don't know the size of the the windows page file (being it's dynamic), it's best to place it exclusively on it's own SSD drive anyhow. On a single drive system, that you think is only loaded up to 45% or so, the Windows page file can dynamically make the drive exceed 50% capacity, decreasing your drive performance for no observable reason.
Last edited by mlmcdougal; Apr 23, 2019 @ 10:18am
Covale Apr 24, 2019 @ 3:28pm 
Are these latest posts by people running Xcom 2 on a single display? I ask because my rig has 32g DDR4 memory, the latest i7, ATi RX Vega, and a Samsung 860 Evo. You'd be hard pressed to do better than this.

There was a reason the original poster titled this thread with "Long Pause..." and not "Lag after...". This is not lag. This is a pause the system takes after every action, both player and AI for whatever reason.

Being a programmer, I'd say this looks like some sort of subroutine that is taking too long to perform a certain function and QA missed it before going to prod. Not uncommon as most QA rigs are not multi-screen or 2x at max. QA teams usually get one huge monitor to test, where this problem is specifically geared at 3x displays.

Yesterday I started disabling Eyefinity and blanking 2 of my displays with a program called Multiscreen Blank v2 just to play this game (check it out here[nookkin.com] if you need this too). You have no idea how painful it is to have two blank screens in your peripheral vision when you are used to being immersed in whatever you are playing. If I get bored enough, I'll physically disconnect one of my displays, then Eyefinity the other two and see how the game reacts to this.
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Date Posted: Jan 11, 2017 @ 2:58pm
Posts: 16