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basically all units have chance to dodge attacks by 20% (can change in option)
attacks with 50% hit, 50% crit
rolls 1 - 100
1 - 40 = Miss
41 - 60 = Dodge
61 - 100 = Hit
crit actually works 'rank up' results now, that means
Miss -> Dodge
Dodge -> Hit
Hit -> Crit
40% Miss -> 20% Miss / 20% Dodge
20% Dodge -> 10% Dodge / 10% Hit
40% Hit -> 20% hit / 20% Crit
Final result is 20% Miss, 30% Dodge, 30% Hit, 20% Crit
That's just effed up. If this is really what it is, it's ridiculous. Hit/miss should be independent from anything else. Or at least the indicator should be the exact hit chance. I was looking forward to playing LW but this is just.... wow. Basically the game will lie to your face for every single shot in the game.
same as vanilla?
Where did you get that info from?
I'm pretty sure thats not true. The hit formula from what I see is this.
Hit, Miss, and Dodge are on the same roll. If you have 100 hit, you remove the Dodge chance
Crit is on a different roll and is factored in after you hit, as long as its not a dodge.
Either that or its vanilla XCOM 2. I'll know if its that if an alien crits when I get their aim to 1%.
Read this:
http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&p=24871#p24871
Basically you don't need the EU aim roll mod anymore since in Long War 2 the rolls for hits and crits are already separate.
So if you have a 70% hit chance and a 20% crit chance, there will first be a roll on hit:
0-60: hit
60-80: graze (can be turned off and values can changed in the options, default is +-10% of the hit chance)
80-100: miss
Then you have the roll on crit, which basically "promotes" your damage if successful:
0-20: crit if you had a hit above, normal if you had a graze above
20-100: no modification to the above
Third the target has a dodge roll (against the dodge stat), which basically "demotes" the damage if successful:
If successful against a crit: only normal damage
If successful against a normal: only graze
If successful against graze: miss
Note I did not actually test these, it's just what the developer said.
Mhh then taking a <10% last chance shot is sure to miss. Overall, <30% shoot are likely to have little effect. Based on that, we could factor that OW while discovered will not be rewarded at all unless having high aim and/or OW specialist, due to aim penalty. On that note the downsizing of the scope which now not affects OW. Exit most of rookies too. Calls for a flanking creep, demoting any rookie with low mobility by the same occasion. This leads to taking risky moves due to irreductible covers which in turns leads to uncovering additional pods. Know I see why I failed my last (very short) campaign.
So if I sumarize, in the end you need either very high aim, which calls mainly for sniper (because targeting skill and innate high aim) or close combat, or cover removal. Problem is with the later grenades effect on cover has fallen by many now so the actual real choice left is cover destruction specialist - 2 classes overall. Yes we're going to creep for grenadeers again. Regarding squad capability, it sums up to very high aim or high aim and mobility isn't it? For the 'few' left overs, we'll say something else? Like support, suicide squad? Good to know.
So the ACTUAL hit chance is 80% (60+20) yet it shows you it's 70%. Still an incomprehensible design choice.
Seriously the amount of missed shots due to this mod is insane.. No wonder the Humans lost the war with soldiers like that :P
If you consider graze to be a hit, then yes. There are basically 3 ways to display it: Display the chance for a normal hit (60 in this case), the chance for any hit at all (80) or do it like they did. I don't actually see a benefit of any of these options over the others. You just have to pick one and go with it.
The current method makes the most sense to me. You have a percentage to hit but if you only barely do so (or barely miss), you get a graze instead. Seems fine.
Also, if you really have a big problem with it, just disable graze shots and you will get the exact hit percentage.
You have to click on the scan thing to the right of your HQ/Haven (on the global map).