XCOM 2
Weizen1988 Mar 7, 2017 @ 11:46am
What are ADVENT soldiers saying?
Swear I just heard a stun lancer say fetchez la vache.
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Showing 1-13 of 13 comments
Weizen1988 Mar 7, 2017 @ 2:27pm 
Not bad. Suppose thats the danger with unfamiliar (in this case made up) languages, if it sounds like something, people fill in the blanks and hear that thing.
persocom01 Mar 7, 2017 @ 11:44pm 
the speak alien because the game wants to dehumanise them so that players don't feel as bad piling up their bodies.

if you look at xcom opening movie, it doesn't make sense for advent to give orders to humans in alien language. If they wanted people to say, move through a metal detector in an orderly manner, it would probably help if they spoke a language that humans understand.

instead, they speak gibberish so you don't compare them with real life security personal like the tsa at airports barking orders at you to stay in line and singling you out for searches.

the less familiar advent seem to us, the more comfortable we are killing them. That's just the gist of it.
Coyote (Banned) Mar 8, 2017 @ 1:24am 
When a captain marks your soldiers he sometimes says "more important"
Exarch_Alpha Mar 8, 2017 @ 3:55am 
Uh... ok... source?
SamBC Mar 8, 2017 @ 4:04am 
The human brain has evolved to spot patterns, turn any stimulus into something recognisable if they can. That's why you hear nonsense (or even a real foreign language) and think you recognise odd words from your own language.
alangriffith Mar 8, 2017 @ 5:11am 
Originally posted by persocom01:
the speak alien because the game wants to dehumanise them so that players don't feel as bad piling up their bodies.

if you look at xcom opening movie, it doesn't make sense for advent to give orders to humans in alien language. If they wanted people to say, move through a metal detector in an orderly manner, it would probably help if they spoke a language that humans understand.

instead, they speak gibberish so you don't compare them with real life security personal like the tsa at airports barking orders at you to stay in line and singling you out for searches.

the less familiar advent seem to us, the more comfortable we are killing them. That's just the gist of it.

They'd also have to record a lot more audio to make ADVENT seem realistic if they had to record multiple different voices. Even if we assume ADVENT all speak english only (which would fit with the intro video for the newsreaders and speaker), they couldn't all have thew same voice, or even the same voice for each class.
(well I guess they *could* as they are all clones, but that would reveal it early and make it ridiculous that the public and Bardford ever thought they were recruits)

If it's alien gibberish, our brains don't recognise individual voices.
Last edited by alangriffith; Mar 8, 2017 @ 5:49am
persocom01 Mar 8, 2017 @ 5:54am 
Originally posted by alangriffith:
They'd also have to record a lot more audio to make ADVENT seem realistic if they had to record multiple different voices. Even if we assume ADVENT all speak english only (which would fit with the intro video for the newsreaders and speaker), they couldn't all have thew same voice, or even the same voice for each class.
(well I guess they *could* as they are all clones, but that would reveal it early and make it ridiculous that the public and Bardford ever thought they were recruits)

If it's alien gibberish, our brains don't recognise individual voices.

you can get around that problem by saying that all of them use a voice modulator to all sound the same.
talemore Mar 8, 2017 @ 6:05am 
Originally posted by persocom01:
the speak alien because the game wants to dehumanise them so that players don't feel as bad piling up their bodies.

if you look at xcom opening movie, it doesn't make sense for advent to give orders to humans in alien language. If they wanted people to say, move through a metal detector in an orderly manner, it would probably help if they spoke a language that humans understand.

instead, they speak gibberish so you don't compare them with real life security personal like the tsa at airports barking orders at you to stay in line and singling you out for searches.

the less familiar advent seem to us, the more comfortable we are killing them. That's just the gist of it.
Now I know why It feels comfortable to kill civilians, them all speak advent!
Weizen1988 Mar 8, 2017 @ 7:50am 
But no one had problems killing EXALT in the first game, and they spoke English. Guess I cant speak for everyone, but I certainly didnt care, its a game, we are pretty much conditioned to kill everything that the game says is hostile. I do agree on the dehumanizing point in general though, and the pattern spotting.
alangriffith Mar 8, 2017 @ 8:17am 
Originally posted by Weizen1988:
But no one had problems killing EXALT in the first game, and they spoke English. Guess I cant speak for everyone, but I certainly didnt care, its a game, we are pretty much conditioned to kill everything that the game says is hostile. I do agree on the dehumanizing point in general though, and the pattern spotting.

EXALT 'spoke' in incomprehensible static comm noises, unless you set them on fire (which kinda already requireed dehumanisation).

There are baddies in other computer games and films though who speak english fine and yet are dehumanised cannon fodder. Civil Protection in Half Life 2, stormtroopers in everything Star Wars.... really the common dehumanising element is masks or full-face helmets, not voices.

Last edited by alangriffith; Mar 8, 2017 @ 8:33am
talemore Mar 8, 2017 @ 8:20am 
What I recall Exalt used voice scrambler, no one knows EX-actly what them said or what language was used.
Weizen1988 Mar 8, 2017 @ 12:21pm 
Originally posted by alangriffith:
Originally posted by Weizen1988:
But no one had problems killing EXALT in the first game, and they spoke English. Guess I cant speak for everyone, but I certainly didnt care, its a game, we are pretty much conditioned to kill everything that the game says is hostile. I do agree on the dehumanizing point in general though, and the pattern spotting.

EXALT 'spoke' in incomprehensible static comm noises, unless you set them on fire (which kinda already requireed dehumanisation).

There are baddies in other computer games and films though who speak english fine and yet are dehumanised cannon fodder. Civil Protection in Half Life 2, stormtroopers in everything Star Wars.... really the common dehumanising element is masks or full-face helmets, not voices.
Oh, I guess I flamethrowered (flamethrew?) them a lot. I forgot about the static, mostly remember them screaming about losing control of situations.
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Date Posted: Mar 7, 2017 @ 11:46am
Posts: 13