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I would recommend rookie. cause reinforcement atleast have a marker.
On veteran the marker is removed.
You could start on Veteran, but will most likely have to play a couple dozen hours in a sacrifice campaign first and restart after you get the hang of things.
Too proud to try rookie, probably will downgrade to Veteran and probably will regret not having put rookie in the long run)
But good luck. Maybe you can make Veteran work. Myself, I prefer a slightly easier game than having to restart mid-way through - I don't really have the time for more than one LW campaign.
Well you should be fine. just don´t worry about it then. as said you will be in for a rude suprise later on.
But as said nothing people can´t handle who are used to trigger multiple pods and eliminating them.
combat was ok but i totally failed strategy wise.
so i restarted on veteran, and things are going as they should i think.
i'm in september, i m starting to lose soldiers, and i have made decent progress story/strategy wise.
your first run will fail, so you can even try it on impossible, your second run is going to be your real attempt but you ll have a few surprises still.
so dump any ego, play veteran(or whatvever the second difficulty is called, i always get mixed up).
overall; lw2 is one notch easier than lw1, you , being a decent experienced lw1 veteran, have solid hopes to eventually beat it on impossible.
but that is eventually, for now, diff 2 seems perfect for a first date.
diff 1 is simply too cheesy for you to have fun , imo.
having the game cheat in your favor is just too much, you deserve better, you deserve fair odds, go veteran.
I think it's not a matter of tactical skill but lack of LW2 knowledge and mechanics that would challenge you in a blind run.
officers.
You can mod LW2 anyway you want just like LW1 most people in the end just mod it their way.
Base LW2 have issue with dark events and other stuff and is still being patched.
New content patch is coming next patch. so different missions.
I am still in my first playtrough and doing well. but I already created a snowball effect. cause I was fighting swarming mission from the start, on commander even.
Cause didn´t understood infiltration and advent str at start.
So I don´t have intel and do not have supplies problems (well supply is the grind)
50+ troops managed to control the avatar countdown. all enemies are in there final tier with tons of dark events upgrade. but I think I will finish it.
After that it is simply mod LW2 my own way and have fun.
LW2 is definetly a addition to Xcom 2, and I am gratefull that Pavonis made it.
The troop upgrades in AWC and Officer school is excellent for soldier grinding.
If timers are the problems. just adjust the timers same for the avatar countdown.
Most people play with console or mods on LW2. they already adjusted the timers for veteran and rookies. if that is not enough adjust it again with ini edits.
They support both nexus and workshop. if you hate to everytime update the ini cause steam workshop restores it. then download nexus version. (it contains even more modding variables)
But all in all it is a really good mod, beter then Beta 1-10 LW1 (not the final product)
But in time it will get there too.
is evacuation mid-mission a viable tactic or will it hurt my strategic game too much?
If you commit to a supply raid or troop column, which are your major sources of corpses=money, evacuating basically defeats the goal of the mission so you would have been better off to not go in the first place.
One thing to keep in mind is that Evac is not instant. I usually throw out the evac flare the turn I go loud, just in case, because it can take 4 or 5 turns to appear on large squad, low infiltration missions.