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A very bad class with terrible aim that you cannot fix (No PCS, No Weapon modules) that's supposed to be tanky but cannot tank until late game? Briefly useful, in very late game you don't need a tank - you can annihilate at will with PSI, Blaster Launchers and Shredstorms.
Strategically? A resource sink - separate upgrades for weapons no better than Grenadier's (EnemyWithin MECs were stronger and they could tank) AND armor that only SPARKs can use.
Underwhelming.
While true, making one and naming him Julian while using his voice module makes for hillarious gameplay.
I'm playing Long War now and the only mods I use are a ton of voice packs. Works great with having a plethora of units.
Aye, Sparks are nerfed across the board compared to MECs. However, we can restore a lot of that lost functionality.
A Threat Assessmented Sacrifice Bulwark Strike Repair SPARK has great synergy with an aggressive team. On Legend
Space Marine pack. The hype is real
Only the first time through. Once you know what you're doing its a cakewalk. The first time it took me 57 turns and I killed 54 bots.
Protip: Take AP rounds on all your weapons - standard AR is more than enough to take these guys out once Armor is negated. Take Rangers and Specialists if possible - two shots or a shot and a move work great here.
Its really not. Very cliched and contradicts itsself at a couple of points. And, as usual Bradford is fething annoying. And so is Julian.
I followed it up with getting the rookies I spent all my supplies on replacing them, all dying in a VIP extract. I panicked to unlock the blackmarket & sold enough stuff to get another squad killed. Healed my OGs & sat on supplys only to have a train job go south.
I'm thinking I'm gonna have to "do-over" & maybe put off the "Last Gift" a little longer next time, now that I realize it's a mofo.
This again...
Man, I´m sorry but that´s just gibberish, and the lack of any patch buffing Sparks speak volumes about the state it is in. Maybe you suck in using it or calculating the time to get it, but it is NOT bad. Of COURSE it will be bad if all your guys are already lieutenants with PCS and weapon upgrades, but that´s because they SHOULD be because they WERE so much expensive to get.
Remove PCS, weapon upgrades and compare the Spark gotten by early mid game with a corporal or sergeant of ANY class and the SPARK is a totally viable choice to pick on missions and level up.
No doubt, but . . .
If you're doing the mission when you have researched BS rounds - it can be done with a half-trained team (on Commander at least) as soon as it pops up if you have AP rounds (which are an early research item).
I do have to admit that I've never really sided with the idea that SPARKs are genuinely useless, but I would agree they're overly niche. TheWorld has a bit of a track record for questionable/minmax stances but in this case, I'd probably 80% agree with him.
Having said that, the Metal Over Flesh mod addresses pretty much every shortcoming they have, so not sure it's a real problem. Certainly not something that would cause people to hate the *actual level*.
I have an old Legend campaign where I have saves after each mission.
Earliest possible attempt for Shen's DLC is after 6th mission, where I already have a Lieutenant.
After 7th mission I already have Shard guns for Rangers.
Your meager Spark pales before a LT. Ranger with 2 Shadowstrike shots per mission which almost always crit flankable targets at this point.
And soon the gap grows even furher. Astonishingly so.
After 10th mission there appears a Ranger Captain - that means crucial GTS upgrades.
Squad size 2 allows to play 3 Rangers/3 Grenadiers and take care of all cover and get flanking shots on anyone that can be flanked (95% of all enemies at this point in game)
Hunter's Instincts is +15% Crit forever and +3 damage on flanked targets. What that means is that Shard gun is 9-11 with +4 Crit damage on crit.
Crits are 100% guaranteed here with only a Laser Sight: 40% Flank + 15% Weapon + 15% Hunter's Instinct + 25% Shadowstrike + 5% Laser Sight.
So at 13 damage (9 base minimum + 4 crit) Ranger oneshots everything that can be flanked at this point of the game. Muton is 11+2 armor on Legend. Oneshot. Advanced Officer 13 HP - also Oneshot. Shieldbearer 9 + 3 armor, etc.
Then there's also AWC perks like Rupture, Death From Above, Serial.
Your near-sighted tin can simply cannot compete with that much lethal firepower.