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Hint: Don't attempt the dlc early in the game. Make sure you have a full squad at the least.
Just like with the "Alien Hunters Nest" mission, attempt this mission once you have a full squad of six soldiers (as per vanilla) who are all toting Tier 2 armor and weapons. Also opting to go with more Hacking Specialists is also a good idea for this one. Also Bluescreen rounds and EMP Grenades FTW~!
Overall it's not a gameplay expansion like alien hunter, but it do add new ways to play where we play at many levels and the mission won't end because you boxed everyone inside an evac zone, like how lw2 plays the majority of times.
Was it just the length that puts people off?
Still, it´s a mid game mission (have 5 people in yur team. and mag weapons ideally) so that it won´t take too long, and you will get the Spark while it can still be levelled up enough to be useful. Also, all those targets means that every soldier you semd will gain rank. After you have plasma and lieutenants as the lowest rank... it´s pointless.
Never use the SPARKs, though.
End part tho I froze the boss to allow some mechs to build up while i stripped his armor, then hacked the boss and took control of all the mechs on the map and they all suicide juilian
Same here as they're a bit underwhelming -_-
Personally, I wouldn't start the tower mission until I at least have mag weapons and 5 squad size.
The extra damage from Mag weapons guarantee an mec kill on veteran and sparks are not worth sacrificing a vanilla class spot in your squad anyway.
AP/Bluescreen rounds also make this mission a cakewalk.
The only "difficult" part of the mission is the boss fight in the end though you have Lily with you with her overpowered capacitor discharge.
It's just a bit tedious and can take a long time with ballistics specially if you farm it for kill exp like me.
Don't forget her OP capacitor discharge which becomes a reusable skill (4 turn cd iirc, been a while since I last played it) compared to a normal specialist which is 1 time per mission.