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Oh yeah? I would have swear that it was not like this last time I played it. Ah, memories and perception. :)
Thank you for responding.
;there is a delay between the "hit by fire" animation and the "death animation"
[XComGame.X2Action_ApplyWeaponDamageToUnit]
;HitReactDelayTimeToDeath=0.5; Seconds, When playing the hit react before death delay death by this amount (play hit react for this duration then death)
HitReactDelayTimeToDeath=0.2
Thank you very much.
I'm getting significantly delayed death animations, but something I've never had occur before is death animations occurring BEFORE the damage is taken, ha ha! e.g. Twice I've lobbed a grenade and the enemies were flying in the air before grenade explosion occurred.