XCOM 2
XistenZ Feb 1, 2017 @ 8:14am
Have anyone actually beat legend?
I'm not saying I'm a pro at this game, but I do know when the game is ridiculously unfair and cheating.

I'm OK with my squad having less HP, I'm OK with the enemies having better AI and more HP, I'm OK with things taking longer and cost more. But, the "pods" on each mission swarms to your position as soon as possible (under concealment, mind you), you have no chance to position anyone until you're overrun by 5+ groups of enemies. It's impossible to beat it, it simply can't be done.

This is the 3rd mission, I only got to take 2 squaddies with me because everyone else is healing from their tiny scratches that takes 28 days to recover from. Even if they were all promoted once it's still not even close to being helpful.

Am I having the worst luck, or is this intended? Did I get a "bad seed" on my game and should restart?
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Showing 1-15 of 50 comments
SunDrippedDevil Feb 1, 2017 @ 8:35am 
I've beaten legend multiple times. So have many, many others. There is no "game seed". You have to make better decisions, and get shot at less during missions. An alpha strike approach of shock and awe helps.

Interestingly enough, the game is no longer cheating on Legend. It's is 100% fair. It cheats on the lower difficulties; in the players' favor. It causes you to miss less shots and force hits if you are missing to much, and causes aliens to miss if theyre hitting you too often. It also shackles the AI.

5+ groups of enemies?! Are you playing long war? Or some other mod? That's way too many. You can still maneuver around them, out of their line of sight, and try and only engage one at a time (non-long war).

You want to spread out your promotions and take rookies with you anyways on Legend. With those injury times, you want to spread out your promotions so you can slot in replacements when someone dies or gets injured.

Learn to divide and conquer, look for flank shots, etc. Save your guaranteed damage for when you REALLY need it. If you cant kill them all, learn to mitigate as much as possible (flashbangs, stuns, shut downs, etc).

Without more specifics about the issues that you are facing, I can only offer this general advice.
NoTime Feb 1, 2017 @ 8:52am 
I can give you two pieces of advice that helped me alot as i started legend:

1. Never trade shot's with the aliens as example two lines, aliens on one and you on the other one fighting each other against low and high cover you will always lose the fight -> Get killed or wounded. Always have soldier's ready to flank them.

2. Never let aliens shot at you if you can't kill them in your turn and before they get their turn make use of flashbangs, frost bombs, Suppression and ofc. full cover.


XistenZ Feb 1, 2017 @ 8:55am 
Thanks for your response, the problem is not that I don't know how to play (flanking, utilizing grenades efficiently, maneuvering). I'm not running towards everything, I try to keep my fire on one group at a time but since all groups (even the ones I havn't discovered yet) is racing towards my men from all over the map, there's little that can be done.

When I have a perfect ambush set up on the first group, 2-3 more groups pop up to ruin it so I have to abort the ambush, then all groups mysteriously track me down, even though I'm still under concealment. I can't run from them because they're using clever AI that doesn't simply "chase" me, but they calculate where I might flee towards and block that path beforehand. And, as mentioned before, they use all groups on the map to do this.
Originally posted by Perrterrter:
I'm not saying I'm a pro at this game, but I do know when the game is ridiculously unfair and cheating.

I'm OK with my squad having less HP, I'm OK with the enemies having better AI and more HP, I'm OK with things taking longer and cost more. But, the "pods" on each mission swarms to your position as soon as possible (under concealment, mind you), you have no chance to position anyone until you're overrun by 5+ groups of enemies. It's impossible to beat it, it simply can't be done.

This is the 3rd mission, I only got to take 2 squaddies with me because everyone else is healing from their tiny scratches that takes 28 days to recover from. Even if they were all promoted once it's still not even close to being helpful.

Am I having the worst luck, or is this intended? Did I get a "bad seed" on my game and should restart?
https://www.youtube.com/watch?v=AlbzFtX3Gtc&list=PLXctaw5JGF4JoiYXc4lq-wvm75GwcvzZK
an
ironman legendary campaign with not a single person dying

So yes legendary is possible and i suggest taking some advice from the let's play on builds and such
Last edited by Jesterofgames7712; Feb 1, 2017 @ 8:57am
John Savage Feb 1, 2017 @ 9:22am 
Originally posted by Perrterrter:
Thanks for your response, the problem is not that I don't know how to play (flanking, utilizing grenades efficiently, maneuvering). I'm not running towards everything, I try to keep my fire on one group at a time but since all groups (even the ones I havn't discovered yet) is racing towards my men from all over the map, there's little that can be done.

When I have a perfect ambush set up on the first group, 2-3 more groups pop up to ruin it so I have to abort the ambush, then all groups mysteriously track me down, even though I'm still under concealment. I can't run from them because they're using clever AI that doesn't simply "chase" me, but they calculate where I might flee towards and block that path beforehand. And, as mentioned before, they use all groups on the map to do this.

It sounds like you may be trying to use stealth too much. In vanilla XCOM there is an invisible line so the closer you get to the objective the closer the enemies group together essentially forcing you to fight all of them at once if you try stealth.

I have beat Legendary ironman in vanilla and it is not designed for stealth. It is possible to blow up a few facilities through stealth and has been done so on Youtube videos but in general the best approach is to aggressively ambush the first pod you see and proceed to actively search for and hunt the aliens with a phantom ranger to hopefully get overwatch shots on them.

When I played vanilla Legend, it has been very common to have to fight multiple pods on legend, just try to use a grenadier on 2-3 enemies if possible or kill one pod and flashbang the other pod. You might have some injuries or losses but most of the time it is possible to fight through multiple pods.

In the early game you essentially need to be somewhat of a juggernaut to get enough momentum. If even one mission is failed or too many people get injured the difficulty turns into Legend+, conversely the game starts looking more like Commander if you get several flawless missions and things go well.
XistenZ Feb 1, 2017 @ 9:55am 
I'll definately watch that series, will probably get quite a few great pointers from it :)
And Yoshi's right, I'm definately trying to stealth my way through and I'll try a more aggressive method.

Thanks all :)
AlexMBrennan Feb 1, 2017 @ 9:58am 
Have anyone actually beat legend?
That would be an excellent question to google.
It's impossible to beat it, it simply can't be done.
You make a convincing argument, and all evidence to the contrary (e.g. numerous playthroughs that can trivially easily be found on Youtube) can be safely disregarded - you are right, and reality is clearly wrong.
theworld (Banned) Feb 1, 2017 @ 10:28am 
This is not a stealth game. Very rarely can you stealth your way to objective on Legend. Once you activate objective the pods will converge on you, you're supposed to kill as you go.

And concealment ambush does not work on Legend in general - what you do instead is take the first easy shot, then blow up cover and take flanked shots for crits.
SunDrippedDevil Feb 1, 2017 @ 10:29am 
Originally posted by TheWorld:
This is not a stealth game. Very rarely can you stealth your way to objective on Legend. Once you activate objective the pods will converge on you, you're supposed to kill as you go.

And concealment ambush does not work on Legend in general - what you do instead is take the first easy shot, then blow up cover and take flanked shots for crits.

This is valuable advice. Full on Overwatch Ambushes are not the best way to go about things. It is always better to have moves in hand to react to the enemy once you trigger them.
Last edited by SunDrippedDevil; Feb 1, 2017 @ 10:30am
Dante [Z*M*C] Feb 1, 2017 @ 10:43am 
Originally posted by SunDrippedDevil:
Interestingly enough, the game is no longer cheating on Legend. It's is 100% fair. It cheats on the lower difficulties; in the players' favor. It causes you to miss less shots and force hits if you are missing to much, and causes aliens to miss if theyre hitting you too often. It also shackles the AI

Are you a comedian in RL? The amount of BSs you said in your post is quite high =D =D =D not sure if you were joking or not =D

Some of these fellas gave you quite advices which were fine ofc. Go for lower difficulties, improve your tactics + suggest you when your game is good you can increase diff in mid-game - tho you wont get achievement (if start as commander, in mid game changed to legend - you will get commader achievement). Last time I checked I think amount of players of X-Com 2 who finished Legend was like 3%.

Just to tell ya this: sadly in vanilla X-Com 2 the best tactic is kill the 1st group you meet and continue - at lenged its not possible to waltz into middle of map, do the objective and then fight (well at least not early or mid game and even in late game its risky). And even if you go this way so: 1st make sure you are close enough for your weapon range, 2nd use battle scans to make sure, that another group aint close or soldier with phantom perk.

Also learn to regurarly use support items as flashbangs, smokes, battle-scanners, psi-stasis and different classes. What looks useless at 1st sight, might not be true at all. With many hours of game you eventually get to know what is totally useless.

FOR GUY WHO WROTE GAME IS FAIR:
Nah, game aint fair and the higher diff the more BS you can see. I can name you milions of BSs how game quite cheats...not gonna for all since cause some "cheats" also work for you. But tell ya this:
1. If game aint cheating - then how the ♥♥♥♥ you can miss with 6 soldiers (each with 85%+) in one turn?
2. How the ♥♥♥♥ one soldier can miss 3 times in row with again 85, 87 and 93%?
3. Why, when you are in deep ♥♥♥♥, and enemies appears and you know that to survive mission you need to kill at least 2 enemies...otherwise it will be totally fu fail or heavy loses....suddenly all your soldiers (if they hit) they hit lowest possible dmg or graze...and you arent capable of killing even one enemy.
4. Stun lancer with half hp vs 4 soldiers on overwatch - 3x miss, 1x grazed, lancer with 1 hp killed my soldier.
5. Flawless mission - 2 turns away from evac - all enemies killed, lots of turns lefts...only reinforcement is coming. Set myself to overwatch with all soldiers. 3 Enemies came....missed every single shot and even during my turn I wasnt able to kill one soldier. Enemy turn: 2 soldiers killed....
6. 2 Soldiers missed shots (95% and 99%) causing me losing whole squad cause next turn Berserker Queen came...If I hit those hits I would easily survived mission cause I wouldnt have to deal with 2 Mecs and could focus Queen instead.

Answer is simple...Game decided that you have to lose soldier so you gonna get nicely kicked butt even tho your tactic was flawless. And this aint rare situations...Some situations I reminded were rare but mostly happened as prevention from getting flawless mission result. Missing with all 6 soldiers with 85+ actually happened twice in my life.

However, cheating and crippling of your tactics you can nicely see in these 2 factors - A. often (mostly) hitting lowest possible dmg only. B - Grazed/missed enemy in worst possible moment. And these situations arent rare =D Lot of time its funny that 1 last enemy has 10 HP and 3 of your soldiers shoot at him with rifle (3-5) and all you see: 3 3 and 3...left with 1 hp he kills your soldier =D

You know...since dmg of rifle is 3-5...I would assume that in average you should mostly hit for 4 dmg....but I dare to say that in 70% you go for 3....but yeah there is nowhere written Grauss line should work for X-Com 2.

I love X-Com - yeah it shouldnt be very easy and I like challenges...but I dont think game should cripple your tacics this way. Add enemies, give them special skills like in LW, or harder enemies makes missions hard......but that would require much more work...so Firaxis just decided to go this way instead.

Bhryaen Feb 1, 2017 @ 12:04pm 
Originally posted by Perrterrter:
I'm not saying I'm a pro at this game, but I do know when the game is ridiculously unfair and cheating.

I'm OK with my squad having less HP, I'm OK with the enemies having better AI and more HP, I'm OK with things taking longer and cost more. But, the "pods" on each mission swarms to your position as soon as possible (under concealment, mind you), you have no chance to position anyone until you're overrun by 5+ groups of enemies. It's impossible to beat it, it simply can't be done.

This is the 3rd mission, I only got to take 2 squaddies with me because everyone else is healing from their tiny scratches that takes 28 days to recover from. Even if they were all promoted once it's still not even close to being helpful.

Am I having the worst luck, or is this intended? Did I get a "bad seed" on my game and should restart?

It sounds like your primary issue is with enemies moving directly toward you despite being in concealment. The RNG aspect will always be a toss-up (naturally), but isn't cheating. I'm playing my first game on Legend right now- mission 43- and I can say for sure I'm sometimes screwed on RNG unfairly, sometimes given ridiculous successes on RNG... but that aspect was proven to be fair long ago.

The "knowing where you are despite concealment" aspect, however... yes, cheats on Legend. Yes, it does. Flagrantly. And I would assume that it's intended behavior. I don't play Ironman, so I have the luxury of testing the AI across multiple saves. I'll move one direction- they move that direction. I'll reload, move a different direction, they move that way instead. Another direction- lo and behold, they go that way. Their movements are not random, and they don't follow a set patrol pattern. It's also not all groups: it seems designed so that 1 or 2 pods will always gravitate toward your position from wherever they start on the map while another few will stay stationed in a particular location until you take shots in their vicinity (such as using sniper squadsight to kill a member of a pod in the same location) or the objective is completed (in which case they head straight for you again- cuz reasons). It's also possible they only START gravitating directly toward you (despite concealment) when you first enter visual range of them. So you're not crazy: that's definitely the behavior the devs gave them.

I learned this on a facility raid mission (that ultimately took over 100 turns given how much I attempted to gain anything close to an advantageous position when my "trick" shots and grenades were all exhausted) where first I sent a scout to find a muton pod behind the facility, but when I circumnavigated them to setup an ambush further behind them, now suddenly they wanted to stay inside the facility out of view of my snipers. I tried several methods to test this, and always they moved defensively within the facility as if they knew exactly where I was and what I was planning. So I now play with the understanding that concealment isn't 100% because merely being in visual range can at least make them suspicious... or I can kick the screen and shout "Cheater!" which doesn't get me anywhere...

But that doesn't mean you're lost. You can use the fact of them inevitably approaching to your advantage: a pod that's very close to you is the easiest to target for flank shots, close-range shots, or clustered grenades (particularly when you can freeze 3 or more of them with a single Frost Bomb). Plus their mechanical gravitation toward you means you can lure them away from other pods and whack them without getting overwhelmed. Lure them to the side of a building that you're on top of and you can suddenly run to the edge and get height advantage shots in. Lure them to an open field and they'll have no cover upon activation. And you'll know exactly where they're headed, so you can also move your Phantom/Reconcealed ranger preemptively to exactly where they won't be spotted. If your squad concealment is gone, however, and you know they're coming, you can also much more easily setup effective overwatch ambushes where every single squad member gets a good shot in on their activation turn.

For sure though you need to survey the routes available to you toward whatever objective you've got in that mission. If you're heading directly to the objective with lots of territory unexplored/uncleared to both sides of you, expect that you're going to get overwhelmed from any side. Instead try to keep to sideward high ground (though the game can also cheat by letting enemies see you through ceilings) and keep "safe" flanks around you during your advance so you always have control of the most probable direction from which the enemy will come.

And don't use Ironman yet. Gives you the "cheat" of reloads to balance the "cheat" that misclicks and game glitches and quirks involve while you learn better what to anticipate and what to do about it.
Last edited by Bhryaen; Feb 1, 2017 @ 12:07pm
Nasarog Feb 1, 2017 @ 12:17pm 
I was one mission away. Unfortunately, I used cloud save, and I downloaded the LW2 mod, and played it on another rig and it updated and overwrote my main save... OOps.
Rob'sEvilTwin Feb 1, 2017 @ 12:47pm 
1.3% of players have beaten the game on Legend based off the achievements.
BootsyFarnsworth Feb 1, 2017 @ 12:48pm 
I'll beat Legend without losing a single soldier one day; in the name of George Michael.
I just gotta have faith.
SunDrippedDevil Feb 1, 2017 @ 1:57pm 
Originally posted by Dante Z*M*C:

Are you a comedian in RL? The amount of BSs you said in your post is quite high =D =D =D not sure if you were joking or not =D

No. What I wrote is factual.

Here is some game code that demonstrates it (taken straight from the game files):

; Aim Assist
NormalSquadSize=4
ReasonableShotMinimumToEnableAimAssist=50
MaxAimAssistScore=95

; Rookie
AimAssistDifficulties[0]=( \\
BaseXComHitChanceModifier=1.2, \\
MissStreakChanceAdjustment=10, \\
HitStreakChanceAdjustment=-10, \\
SoldiersLostXComHitChanceAdjustment=15, \\
SoldiersLostAlienHitChanceAdjustment=-10 )

; Veteran
AimAssistDifficulties[1]=( \\
BaseXComHitChanceModifier=1.1, \\
MissStreakChanceAdjustment=10, \\
HitStreakChanceAdjustment=0, \\
SoldiersLostXComHitChanceAdjustment=10, \\
SoldiersLostAlienHitChanceAdjustment=-10 )

; Commander
AimAssistDifficulties[2]=( \\
BaseXComHitChanceModifier=1.0, \\
MissStreakChanceAdjustment=15, \\
HitStreakChanceAdjustment=0, \\
SoldiersLostXComHitChanceAdjustment=0, \\
SoldiersLostAlienHitChanceAdjustment=0 )

; Legend
AimAssistDifficulties[3]=( \\
BaseXComHitChanceModifier=1.0, \\
MissStreakChanceAdjustment=0, \\
HitStreakChanceAdjustment=0, \\
SoldiersLostXComHitChanceAdjustment=0, \\
SoldiersLostAlienHitChanceAdjustment=0 )

Translation (since you don't appear to know what you are talking about):

On Rookie, any shot with at least 50% chance to hit has a hidden x1.2 modifier applied. If your last shot was a miss, there's a hidden +10 aim added. If your last shot was a hit, there's a hidden -10 penalty applied. If a soldier died this mission, all your shots gain +15 aim and all the enemies get a -10 aim penalty. All of these bonuses cap at 95% chance to-hit.

On Veteran, the passive aim buff is only x1.1 and there is no penalty for hit streaks. A dead soldier only offers +10 aim instead of +15.

On Commander, the only cheating is a +15 to-hit if your last shot was a miss. Honestly not sure why this benefit exists.

On Legend, there is no cheating.

The AI does not "cheat"in it's own favor.

Source: https://www.reddit.com/r/Xcom/comments/44wbhi/real_talk_on_xcoms_percentages_and_randomness/

Please show me the BS in my post.

As for your other questions directed at "the guy who wrote that this game is fair "(it is by the way):

Originally posted by Dante Z*M*C:
1. If game aint cheating - then how the ♥♥♥♥ you can miss with 6 soldiers (each with 85%+) in one turn?
You can even miss with 1000 soldiers, each with 85% - 99% chance to hit, all in row. It's not very statistically likely, but definitely possible. It's called bad luck. Only 100% cannot miss.

Originally posted by Dante Z*M*C:
2. How the ♥♥♥♥ one soldier can miss 3 times in row with again 85, 87 and 93%?
See answer above. Same principle really. It seems you need to refresh yourself on how probability works.

Originally posted by Dante Z*M*C:
3. Why, when you are in deep ♥♥♥♥, and enemies appears and you know that to survive mission you need to kill at least 2 enemies...otherwise it will be totally fu fail or heavy loses....suddenly all your soldiers (if they hit) they hit lowest possible dmg or graze...and you arent capable of killing even one enemy.
It is possible for 1% shots to hit, even 100 times in a row. Again, it's not very likely, but definitely possible. Only 0% is a guaranteed miss. You seem to have a very poor understanding of how probability works (Not surprised)

Originally posted by Dante Z*M*C:
4. Stun lancer with half hp vs 4 soldiers on overwatch - 3x miss, 1x grazed, lancer with 1 hp killed my soldier.
See answers to 1, 2, and 3. I'm starting to notice a pattern here.

Originally posted by Dante Z*M*C:
5. Flawless mission - 2 turns away from evac - all enemies killed, lots of turns lefts...only reinforcement is coming. Set myself to overwatch with all soldiers. 3 Enemies came....missed every single shot and even during my turn I wasnt able to kill one soldier. Enemy turn: 2 soldiers killed....
See answers to 1, 2, 3, and 4. At this point, I recommend maths and statistics classes.

Originally posted by Dante Z*M*C:
6. 2 Soldiers missed shots (95% and 99%) causing me losing whole squad cause next turn Berserker Queen came...If I hit those hits I would easily survived mission cause I wouldnt have to deal with 2 Mecs and could focus Queen instead.
Please refer to answers 1, 2, 3, 4, and 5.

Originally posted by Dante Z*M*C:
Answer is simple...Game decided that you have to lose soldier so you gonna get nicely kicked butt even tho your tactic was flawless. And this aint rare situations...Some situations I reminded were rare but mostly happened as prevention from getting flawless mission result. Missing with all 6 soldiers with 85+ actually happened twice in my life.
That seems to be your experience. It is not necessarily everyone else's.

Originally posted by Dante Z*M*C:
I love X-Com - yeah it shouldnt be very easy and I like challenges...but I dont think game should cripple your tacics this way.
I think you need new tactics.

Comedic enough for you? What's really funny is that with all the hours you have in this game, you still seem to have a poor grasp of the nature of randomness. Also a shame.
Last edited by SunDrippedDevil; Feb 1, 2017 @ 2:17pm
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Date Posted: Feb 1, 2017 @ 8:14am
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