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But you can quite litterally stall the avatar progress for Month's possibly an ingame year
By then you will have nothing to do but get random rolls to optomize you troops as you have all research done
however you can stall it so much You've basically run out of content and there is no point in stalling any longer
It's a much more forgiving system than the first game.
Wait what?
So practically, no
Edit: Rephrased after checking source http://xcom.wikia.com/wiki/Avatar_Project
Lots of misleading information on the exact mechanics.
Basically the progress bar will complete at a set base rate, regardless of anything the player can do. The thing is, this base rate is VERY slow.
In addition to the base rate, the bar will progress based on how many ADVENT facilities are currently active. Keep in mind that active does not mean that it isn't hidden. The game will start with a set number of facilities, and you will get leads on these facilities during your playthrough. By default, you WILL NOT get leads to ALL of them.
However, you CAN gain these leads through hacking/skulljacking bonuses and loot drops.
The interesting bit is that SOMETIMES you have a lead you CANNOT research.
This is because you have already neutralized the facility in the regeion it is tied to.
Surprisingly, if it builds a facility in a previously deactivated region, a lead associated with that region may become active again, so even though it's been sitting in your inventory all game doing nothing, all the sudden it can be used.
Ultimately this leads to a tug of war over facilities if you want to prolong your game, which is pretty easy to do. You gather leads at every opportunity and shut down facilities at every opportunity, and when it builds a new facility, you immediately destroy it.
However, the base gain on the AVATAR project will eventually complete it, and with no story missions or facilities available to set it back, you either have to let it count down and lose, or commit to the final mission.
IIRC you can research them, it's just a lead in this kind of situation just doesn't do anything once research is complete. Happened to me a few times in my last playthrough.
Tbh I never bother with leads anymore. I don't think I've ever come across a facility that could only be discovered via leads - they always seem to appear normally, eventually.
By this logic, if they get up to 12 squares, you can destroy a research facility, get the bar down to 11 squares, and then when they get the 12th square back, the time limit resets to 20 days. So, surely continually allowing them to fill the bar then taking a square off gives you a theoretically infinite time limit, assuming you can find enough avatar research facilities to keep this technique going.
The timer no longer resets, and persists from the last time that the progress meter filled up. This was changed by the devs to prevent the exact thing that you just mentioned.
http://steamcommunity.com/sharedfiles/filedetails/?id=829225723
The results of me allowing a single Avatar facility to accrue numerous Breakthrough Dark Events and allowing it to gain pips as facilities sometimes do.
As you can see in this artwork of mine, this single facility was worth an enormous 9 blocks of progress towards the Avatar project, and the end result was that the avatar progress was reduced to only 2 blocks.
Even though I had completed all the main objectives (except the ADVENT Network Tower of course), there's no way that the Avatar Project's source was only at 2 blocks.
I think if you get a facility to be worth that many blocks of progress it actually deducts progress from the Avatar Project's source too.
I could of tested this theory at the time as another Major Breakthrough was being prepared as a Dark Event, which means that the Avatar Project's source could of actually been reduced to zero if it worked like that.
I no longer have the save unfortunately.