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i strongly believe in weapons first, and i stubbornly insisted on that idea in my serious runs and failed multiple times.
but when i got my achievement, it was on my first try ever with armor first.
so i'd say it depends on difficulty and the situations met, and the way you approach these situations.
armor saved my butt at key difficulty peaks where weapons looked like they would more effectively but somehow did not.
i think that when doing a hard run, or if you are struggling with the game whatever difficulty, armor first is best.
on a hard run you have to play cautious and time right, meaning you don't take that many shots, so the damage diff is not really great, your tactics are more important, and so is avoiding long injuries.
extra items also makes a hell of a difference.
and if you are just having a hard time, extra survibility surely helps making odd moves less punishing.
weapons first is best for experienced players capable of doing good aggro play on veteran, or for berserk charges on beginner where you get player bonuses that protect your guys, on hard runs i never made it work, but some have.
That is a mid to late game option that doesn´t really work on harder difficulties. You need at least mag rifles if someone insisted on getting armor first. Special ammo won´t carry you once you begin to see tier 2 enemies as standard.
That said, if i had to pick one, Mag weapons. purely because im confident enough in my own ability to at least debuff enemies before they can return fire if I can't just kill them.
I trust in guns and crowd control early/mid and worry about armor mid/late.
It's also worth considering that you're likely to run into mutons doing the second month and MECs duing the third. They can quickly wipe out most of your team with their plasma nades and missile barrages if you don't have any armor to soak up the damage. And let's not forget all the annoying stun lancers that would otherwise swope in and instant kill your troops either..
This is not 100% true. depends on player playstyle if you are more defensive.
Cause you don´t like deaths. go for predator armour.
If you are more offensive. so aliens don´t take many shots at you at all. go for mag weapons first.
Sadly in the higher difficulty like legendary. it is easier to go for weapons first. cause you want as fast as possible kills. so it gives aliens no return fire.
That doesn´t mean armour is useless. far from it. but as old saying goes a good offense beats a good defense.
Everybody has there own playstyle in TBS games. most play more defensively thus armour is a beter choice.
From a logical standpoint I would choose predator armor over mag weapons every time. Simply to prepare for and reduce the amount of unknown variables stacked against me. Because let's face it, XCOM is a game of chance.
weapons. Magnetic rifles can be equipped on all soldiers except Snipers. They will 1 shot enemies early on. Its extremely useful for leveling 3-6 soldiers to CPL quickly... which you need.
Eventually I started putting more resources towards experimental ammo and had some great results. Then eventually certain type of ammos I only use with certain classes exclusivesly Eg. Hacker/medic get bluescreen ammo and grenade.
But I don't upgrade all the weapons, I usually skip some weapons like shotgun, sniper, pistol and sword/melee. (Only upgrading base rifle and heavy weapon).
Getting armor first is 1 upgrade, vs the 5 upgrades that weapons "need", so either get 1 weapon upgraded, or consider the fact that armor applies to all troops, and weapons doesn't, so upgrading weapons first gets costly, quickly.
This is assuming you know the techtree by heart, beelining for one seems to me the most effective way, getting either helps a bunch, but in different aspects of combat.
This is for the first upgrade mind you, the second upgrade depends alot more on how my earlier upgrades went, what kind of aliens I'm facing, and what my foundry status is at. I'll happily get the big predator armor first and just give all my troops random stuff, also because magnetic weapons should deal enough damage to give me time.