Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For the most part, those games offer you to control "unique" characters rather than fodder, and a limited quantity of it, and you really don't want to lose the characters you spent time and resources training.
In XCom, it's slightly different, in that none of the characters actually matter individually, but you still want to keep your levelled up people and their gear, because losing them can definitely make things slightly harder in short term.
In long term, it really doesn't matter much, but it's still not that easy to get over it, even more so because it's your decisions that killed them, and in most cases you could have done things differently and saved everyone.
Added to that, there is the "rating" at the end of the mission, and even in single player games, people like to try to get to the "perfect", even when it doesn't reward anything past not losing someone and not having them in the sick bay for days.
At least that's how it is for me.
At least the game offers the tools for everyone, so that's nice.
If nothing else you lose time (experience) of trained soldier. But you also lose resources (recruitment cost and sometime even valuable gear) that are scarce.
My gemplay style usualy led me to "perfection" - even in old ufo:defense I rather reloaded game million times than even get hit single time (even in games like Jagged alliance)
Now I play Ironman and it is new experience that teach me get over it - still it is "heartbreaking" and I am filled with fear a bit that I will miss my dead soldiers later with more dangerous enemies. Also "only" 4 fresh recruits come for cost of major weapon upgrade or perhaps new building in Avenger..
Though at the end of day I agree this "accept of lose" is maybe good thing for game experience.
Just with very, very bad luck (or stupid mistake/misclick) where you lose half of your top squad-- man I need to quit and breath deeply for some time.. Hopefuly I will evenetualy finish the game without need of another restart anyway:-)
(you will never find me complain about it.. I just like my "orgiginal perfect" playstyle too much:-)
1. you think your post and this thread matters in any way whatsoever
2. you're completely wrong
if the game design were created that allowed for mistakes, lost missions, entire team wipes, that would be fine
the problem is, this is a puzzle game design, meaning if by mid-campaign you don't have an entire team of completely ranked up troops you by definition lose
I'd rather cut my losses and start anew with a game I might actually win than waste time playing a game where I will most likely lose one way or the other anyway. Losing a soldiers isn't a short-term loss, it's very much so long term.
Only have one block left before timer starts though. Engineers have been scarce...
Was going to restart as it's been awhile since I've played but want to see how far I can get with basically two leveled guus and noobs that keep friggen dieing.
So yea, lose of good soldier can be actually start of snowball that lead to lose game.
And it affects the whole gaming landscape the data that devs get from how players play their game and what people complain about.
Havent you thought about that?
Thats my biggest gripe
should NEVER bother anyone. But it's a totally different story when you're playing with friends and family member (and enemies in the form of Dark VIPs) designed characters.
Seriously, wouldn't you feel upset if your wife's in game representation suddenly dies because of a stupid move you made?
I prefer to forge ahead, but more often than I want I end up reloading if something goes terribly wrong. Especially with those custom characters - someone mentioned "what if you get your wife's avatar killed?" and I have totally had that happen (and my best friend's, and my dad's...). Even though it is totally fake and just a video game avatar, that's a hard thing to accept.
Something else that causes me to reload is when xcom pulls its infamous BS on you. Enemies spawning or waking up when they normally wouldn't, missing that 96% shot when you really needed it to land. However, those are also just quirks of the game, and I prefer to deal with them. (This is why I like the auto-save feature of xcom2: you can play one or two more turns to see how things go, but still reload if you really want to.)
I've frequently found I can deal with the "xcom BS" by just slowing down and considering all my decisions. Also, if a soldier misses an 80%+ shot and then gets killed, well that is just their fault; you should have made that shot if you wanted to come home. When things go wrong, yes it is the commander's (your) fault, but since it's just a game the commander (you) can still blame their tools (soldiers).
With ironman, you take the reload factor out of the game. It took me several tries to beat ironman on commander difficulty, and when I did I had 20+ casualties. (I did play it all the way to defeat once, trying with every opportunity I had but losing mission after mission.)
For my ironman win, only one of my original 9 soldiers lived to the end of the war. I had my squad wiped early on my first assault of the black site. I had my squad wiped AGAIN in August but I forged ahead and won (still had 2 colonels in med-bay). My troops were surrounded and bleeding out on the final turn, but I won. One casualty can send you down a rabbit hole of untrained troops, but it is possible to pull yourself out. Every month a trained soldier or two is available for "purchase" and that can make all the difference.
Xcom has always been harsh and unforgiving; that is part of its appeal. While I relate to the sentimentality and utility of trained, custom troops, I also feel that if you can't deal with the loss and setbacks this game throws at you, maybe it just isn't for you.