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These daily missions are brutal :\
There's an achievement for doing a daily mission without any purchases or penalties, but so far both my daily missions have required that I minimise harm.

It's literally impossible to get through a section with multiple explosive enemies, one of whom has the keycard I need to move forward without either having extra equipment or killing them.

I don't know if the dailies are random for everyone or if it's the same mission, but so far I haven't been able to do them without either killing everyone or buying heaps of things to get around killing everyone.
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Showing 1-15 of 29 comments
Shellback27 Sep 28, 2018 @ 8:32pm 
I was also kinda curious about this - if there was any curation taking place for the dailies.

I certainly won't suggest these have been impossible just because *I* haven't perfected them, haha, but I'd feel better if I heard a dev say "yes, there is always a solution".

Otherwise I guess we're all just waiting for the right day.
Terin Sep 28, 2018 @ 8:34pm 
Yeah, the last two have been really rough. This one isn't as bad as the other, since the last one had tiny ships with contractors running around, but I ended up having to buy the sidewinder later to have some kind of mobility.

However, if it's a hard mission, it's hard for everyone, and the fun is seeing how you work out in that group. And for the achievement, I'm sure there will be a daily before too long that's easy to grab it on. I'm not sure how "Perfect" scores work for the time-based ones, but those would probably work well.
DSpecht Sep 28, 2018 @ 8:41pm 
Dunno, I grabbed the one at the 27th. It was certainly doable with some attempts and honestly somehow fun once you figured out how to proceed.. The 28th was tough and I didn't bother doing the challenge. Havent checked the actual yet.
BenKingHi Sep 28, 2018 @ 8:47pm 
I'm not the most skilled or clever player but I can JUST get through the first ship on the 28th with the standard equipment... and that's even with killing guards (they shot themselves so is that REALLY my fault?) I selectively swapped into loose guards then stole the level 2 key... but only after the patrols were put into disarray by finding me passed out after a swap. Never even gotten the first key on the second ship! I will try to see what tomorrow brings rather than burning myself out on this one I think:-)
Last edited by BenKingHi; Sep 28, 2018 @ 8:49pm
Terin Sep 28, 2018 @ 8:52pm 
For the first key on the second ship, I stand on the right corner and put down the crash trap, throw the shortblade to draw their attention (and teleport it back before it hurts someone), then draw the key guard into the crash trap, to disable their heat sensor. Then I'll just pickpocket it normally. The SECOND one, that's the absolutely absurd one which I had to trigger the alarm for or something.

The thing I love about these dailies, though, is that you are given so few tools that you really get to learn how to do the most with a little, if you want a perfect score. Drawing guards out with your body, distracting with thrown items, getting guards to pick up dropped items, how long you can been seen before a guard's permanently on high alert, and so on. Between the dailies, glory missions, and traits, this update has been fantastic.
Uristqwerty Sep 29, 2018 @ 11:54am 
I remember a lot of holding F until the pair that started to patrol left a path unwatched to slip by in, as well as waiting until everyone has crashed so that a distracting gunshot wouldn't cause an alarm and I could slip in behind the group. Still ended up knocking out or killing a small handful of people along the way, but I think it might be *just* possible.
BenKingHi Sep 29, 2018 @ 4:44pm 
holy cow, I DID finally get through all three ships- killed some folks and bought a slipstream for the final ship, but made it. I think I'm a little confused how the score submission works- I got like... 340 or some such once I finally completed it but it still read "practice." How do I submit a competed score? I had a blast but I'm WAAAY to stressed to give it another go!
Terin Sep 29, 2018 @ 5:03pm 
Only your first attempt at the daily per day gets recorded online, trying it after is just for fun, or to see if you can do it better.
Tyrael Raven Sep 29, 2018 @ 5:39pm 
These are ludicrously stupid. I'm 99% sure 'perfect day' is only achievable through a ridiculously impossible best-luck RNG outcome where the whole thing is cake. The missions in the last week have all been absolutely laughable in the context of trying to get a perfect score without touching a single crew member or buying a single item.
Terin Sep 29, 2018 @ 5:54pm 
Well, the daily today gives you a silenced, self-charging, armor piercing automatic shotgun, a self-charging visitor, and you only have to avoid fatalities. Very simple on the first two missions.

Also, you can get the "Perfect Day" achievement for practice runs, so you can replay a daily again and again, trying to figure out the best way through. Getting it on today's daily on a replay shouldn't be bad at all.
William Shakesman Sep 29, 2018 @ 9:09pm 
Failed every daily up to this point in the first 15 seconds. Kinda irritating.
Zig13 Sep 30, 2018 @ 1:39am 
Originally posted by Slippery Jack:
It's literally impossible to get through a section with multiple explosive enemies, one of whom has the keycard I need to move forward without either having extra equipment or killing them.
Clearly not as it looks like at least one person got a perfect score on Friday and Saturday.
Tom is doing every daily challenge this week himself and uploading the gameplay to his Youtube channel. At the end it shows the tops scores and by the time Tom had got to it, people had already beaten it without purchases or kills.
If you want to ~cheat/get a bit of help then you could watch how Tom does it first.

Achievements are meant to be achievements and doing a daily mission without any purchases or penalties is very a impressive one. One day there will be a challenge that happens to be easier and a lot more people will be able to do it but until then it will remain an exclusive club. As long as some people are able to succeed each day then the system isn't broken.


Austellus Sep 30, 2018 @ 2:17am 
Today's one isn't bad, but don't be me and use up your crashbeam early - the final mission is MUCH harder than the preceding two.

Target flees is a fun alarm condition. If you can make it to the teleporter, setting off the alarm just becomes a means of making your objective come to you.
Tyrael Raven Sep 30, 2018 @ 2:26am 
I stand corrected. I also apologize, I hadn't realized that you could get the achievement on reattempts, I thought that since only the first score counted, the achievement only counted if you did it on your first attempt, that does make the achievement much more reasonable. I also hadn't realized on my first try that today's challenge was no-kill-only (but non-lethal-harm was allowed today for a change - that setting in particular is why I was so livid about some of this week's earlier challenges).

I pulled it off, albeit after 3 hours of trial and error to get the full thing sorted out room-by-room, guard-by-guard. Took probably 30-40 attempts, and the last ship was extremely time consuming.

https://steamcommunity.com/sharedfiles/filedetails/?id=1526669044

Edited for clarity
Last edited by Tyrael Raven; Sep 30, 2018 @ 2:27am
Austellus Sep 30, 2018 @ 4:46am 
Bleh, I give up. That third mission is just disgustingly annoying. Even with an immensely tedious method of finding a one-use subverter on the second ship, shields are just too annoying to bother with. Holy christ do shields need to go away forever, they're just not enjoyable to play with.

Got SO CLOSE and then a guard decided to spin on the spot. Guess I'll just wait for an easier one. Goddess knows I'm never touching the dailies again once I have the achievements.
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Date Posted: Sep 28, 2018 @ 7:44pm
Posts: 29