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I certainly won't suggest these have been impossible just because *I* haven't perfected them, haha, but I'd feel better if I heard a dev say "yes, there is always a solution".
Otherwise I guess we're all just waiting for the right day.
However, if it's a hard mission, it's hard for everyone, and the fun is seeing how you work out in that group. And for the achievement, I'm sure there will be a daily before too long that's easy to grab it on. I'm not sure how "Perfect" scores work for the time-based ones, but those would probably work well.
The thing I love about these dailies, though, is that you are given so few tools that you really get to learn how to do the most with a little, if you want a perfect score. Drawing guards out with your body, distracting with thrown items, getting guards to pick up dropped items, how long you can been seen before a guard's permanently on high alert, and so on. Between the dailies, glory missions, and traits, this update has been fantastic.
Also, you can get the "Perfect Day" achievement for practice runs, so you can replay a daily again and again, trying to figure out the best way through. Getting it on today's daily on a replay shouldn't be bad at all.
Tom is doing every daily challenge this week himself and uploading the gameplay to his Youtube channel. At the end it shows the tops scores and by the time Tom had got to it, people had already beaten it without purchases or kills.
If you want to ~cheat/get a bit of help then you could watch how Tom does it first.
Achievements are meant to be achievements and doing a daily mission without any purchases or penalties is very a impressive one. One day there will be a challenge that happens to be easier and a lot more people will be able to do it but until then it will remain an exclusive club. As long as some people are able to succeed each day then the system isn't broken.
Target flees is a fun alarm condition. If you can make it to the teleporter, setting off the alarm just becomes a means of making your objective come to you.
I pulled it off, albeit after 3 hours of trial and error to get the full thing sorted out room-by-room, guard-by-guard. Took probably 30-40 attempts, and the last ship was extremely time consuming.
https://steamcommunity.com/sharedfiles/filedetails/?id=1526669044
Edited for clarity
Got SO CLOSE and then a guard decided to spin on the spot. Guess I'll just wait for an easier one. Goddess knows I'm never touching the dailies again once I have the achievements.