Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
More importantly, you don't need to even fight them all on a personal mission, and not necessarily even on a hijack (e.g. if you can separate part of the ship from the rest). There are multiple gadgets that let you bypass enemies entirely, between pickpocketing them for keys, using key cloners, subverters to unlock if you can't clone or steal keys, swappers to end up on the other side immediately... down to stealing a different ship and blowing a more convenient entrance in the side of the ship, or using the Brick to smash another entrance in.
Glitch Traps are, by and large, limited in number and so we face the same problem as with Subverters/Crashbeams At best I could deal with five guards, assuming they don't have keycards I need. That's one squad on a map with many.
Breach grenades trigger the alarm, and can also create more problems.
I'm not denying that they can be dealt with (They can), I'm denying that they're fun to deal with especially in such large numbers. On a large ship filled with shielded enemies it becomes an exercise in tedium to even deal with the minimum amount you have to just to progress (Kill the bear minimum you can't bypass easily)
The timer was something like 30-40 seconds. This would be doable but it was a large ship and squads seemed to end up specifically in places that would ♥♥♥♥ me up when I had a time requirement. I also didn't have teleporters (I never happened on any with good attributes) but I did bring a long range Sidewinder, which didn't do much good unfortunately.
As for not using all my tools, I will admit to not knowing you could use Subverters on multiple things at the same time but I couldn't lure most the guards anyways since I didn't have anything that could lure them (My fault on that front). Even then I'd have to contend with a timer, and the rest of the guards who I couldn't lure all at once.
I found out you can land on the target ship and scout out where your objective is, any guards with required keys for the objective, and the pilot. Then I left and found another random ship with guns and hijacked it. Then I flew back to the target with the new ship and matched speed and began shooting (right click), aiming for the captian but avoiding the objective, once you start shooting the alarm will go off but if you can kill the captain it will stop. I reboarded, and instead of 30 shielded guards I only had to kill 4, copied the key and rescued the objective. There might be better late game ways that I haven't learned yet but this made it 100x easier.
I think the whole point of this game is there is multiple ways to skin a cat. If you run up against a brick wall, start playing as another character and learn different aspects of the game (I found defctor missions good for learning because you can restart). If something is just impossible, there is probably another way that you are missing.
I'd like to point out that once you've taken out the captain and canceled the timer, you can always leave the ship, go back to a friendly station to recharge your stuff, then come back and finish. (In case your Crashbeam/Subverter is rechargeable). The ship won't dissapear as long as the mission is still active.
And as has been mentioned, unless it is a hijack mission, you don't actually have to take out ALL of the guards, just stealth your way through and maybe deal wit the few who are really troublesome. Stealth Shields, Slipstreams, Teleporters, and Key Cloners are all helpful for this. Heck even really loud guns can be useful as distractions. If a lot of guards hear a gunshot, they will all converge on that location, clearing paths that they were blocking before.
Stealth is an important part of this game. Yeah, on easier missions you can often take the 'Predator' approach and clear out everyone on the station one by one, but there WILL be times when most of the guards are shielded and stealth is a neccesity to procceed. 'Infiltration' is the name of the game. It's just part of the fun for me.
Finally, my favorite part of this game is that you aren't forced to do any mission too hard for you. There are always easier missions available if you want a more casual experience or don't have the eqiupment neccesary. And even the crates on easy mission ships can have good equipment in them. As for the personal mission, you can always leave it off until you've grinded for better equipment. That was my approach, anyway.
1. Use teleportation, slipstreams, or stealth shields to bypass the guards.
2. Use your subverters to open doors, key copiers to grab their keys, or pickpocket them for keys (teleporters, slipstreams, and stealth shields help with this, too.)
3. Use the Foundry Brick to smash an entry to the ship near your objective. Then you only have to deal with the few guards in that area.
4. Once you have your objective, smash a window and leap out of it, and use your pod to catch yourself. You can even position your pod right outside the window beforehand if you're nervous.
Also, it's all right to wait on your personal mission if you don't feel you have enough equipment. Buying mystery crates can get you self-charging items that help - obviously a self-charging subverter or crashbeam, but a self-charging teleporter, slipstream, or stealth shield can make it pretty trivial, too.
I did have a stealth shield so I could go around that one pack. What about the others?
Swapper? When a guard on the other side of the door patrols nearby, trade places. They get confused, and stick around where you put them, wondering what happened. You bypass the keycard door, and the guards (sometimes one jump like this in the right spot will get you past 2 or 3 layers of security in one step).