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In a way, I completely agree with your title: This is why we can't have nice things. Though my reasoning is completely different. The game is a return to old school mechanics and difficulty that doesn't hold your hand the whole way through. The exception I'll note is the puzzles, which were disappointingly easy to solve. The game is anything but generic in this age of casual games that practically play themselves.
I disagree with your entire post, but respect your opinion, so I'm just hear to counter it a little and keep the scale from tipping too much in one direction.
Unlike movies or music, video games are interactive. Developers are always searching for that "perfect" gameplay mechanic or interactivity formula. Every once in a while, an interaction with a game pops up that is, for lack of a better term, "flawless". It appeals to the masses (or maybe a small cult following) and for good reason. It is so effective, that other developers will mimic or incorporate it into their own methods and the devs responsible for it's creation will use it and tweak it over the years. Now, if you think that certain "dumbed" down gameplay mechanics appeal to the masses because they are a bunch of brain dead ♥♥♥♥♥♥♥ that don't have your insight, then you need to take a step back a reassess your thinking. The world may be filled with stupid people, but certainly not THAT many.
If you want Mass Effect and Dragon Age convo trees/dialog or open world Skyrim or Fallout, then stick to playing those games since they have the formula that works best for you. As for emotionally unresponsive antagonists, I think it's an incredibly effective way of making the game more disturbing. It's simple logic, really. People don't react to horrific events = unsettling feeling, creepy. Silent Hill excelled in this.
No one can knock you for not liking what TEW is doing, but on the flip side it's doing it well for many of us. There is simply no such thing as a perfect game. Even I can find things in this game that could have been done differently or "better", but as whole the game is remarkable.
You can basically sum up all of your words into a simple: "The Evil Within is not my cup of tea". I gotcha. Loud and clear. Now I will sum up my reply with "The Evil Within is totally a good cup of tea".
Master Race...gets me every time :)
If Pc was the master race, the games that play on Pc would be of master development.