The Evil Within

The Evil Within

Ver estatísticas:
Este tópico foi trancado
SpinDie426 14/out./2014 às 22:00
ID engine worst game engine of all time
During cinematics when the camera changes to a new scene there is an awful texture streaming delay on various surfaces. I remember this exact same thing happening in RAGE and WOLFENSTEIN... And lets be honest, rage and wolfenstein are far from the smoothest games. They are just clunky games all around.

Whenever i play games i run ALL_CPU_METER to gauge how well a game engine utilizes multiple cores, and in the past few years id say about 99% of all the name brand games take advantage of multiple cores.. The only games that have surprised me by not utilizing multiple cores are the ID engine games and the ARMA engine games (arma2,arma3, and dayz)

While running the evil within, one core runs at 80% while all the others sit idle at 10% or below.. (Surpisingly even the laughable game WARZ has multiple-core support and manages to runs all cores at an even 40-60%.)

Pretty unacceptable considering bethesdas older game engines support multiple core usage just fine.

The next thing that I look at is how much a GPU core a game is utilizing. Usually the higher the better. You can tell a game is not optimized if it has low gpu usage WHILE the framerate is also low at the same time. Because that shows that little to no 3D hardware acceleration is taking place.. Again the only games i have seen with this issue in the recent past is the arma and ID engine games.

I can give the ARMA engine a pass for being based on legacy software, but remember how much bethesda hyped the ID engine? Making it seem like one of the best engines of all time? RAGE did not even have graphic options upon launch.

Given the fact that 60% of the damn screen is taken up by black bars, you would think achieving 60fps would not be an issue. But to my surprise the game's framerate was all over the place. I've seen it go from 60 down to 24.. And to see my video card only being used 40% while the game is running at 24fps is quite a pity to say the least.

I have a radeon R9 290X that can run RYSE son of rome at 140fps no joke. And that game looks far superior to the evil within.

To have to physically alter launch parameters and console commands just to get a game to function normally is unacceptable..

And not only that, but once you remove the FPS cap you lose all your rights to v-sync. And the developers even inform you to "Run 60fps at your own risk".. So they basically created this game KNOWING it lacks the proper PC standards. That is messed up.

It would be naive to expect AAA publishers to release a proper PC port.. I think its about time steam needs to be put in the hot-seat. Steam is rated neck and neck with xbox and playstation for most popular gaming platform So why do microsoft and sony have quality control inspections but steam does not? Im tired of steam never doing anything. It just exists.

If you want to remove the black bars.. This is what your fov is going to look like.. This game should be removed from steam and all customers refunded immediately. After that a public apology should be dispatched to everyone for insulting their intelligence and wasting their time.

http://i1324.photobucket.com/albums/u607/RandalMcdaniels/EvilWithinexe_2014-10-15-00-16-31-115_zps6b807737.png
Última edição por SpinDie426; 14/out./2014 às 22:23
< >
Exibindo comentários 121135 de 143
-Armageddon- 26/out./2014 às 5:37 
Escrito originalmente por CalUKGR:
I honestly think the OP makes the simple - but understandable - mistake of blaming the tool, not the crasftsmen/women. Tech5 is a great engine - Wolfenstein showed us that - it just needs to be used by skilled developers very familiar with the engine itself.

Personally, I don't take such exception to the way Tech5 is used in TEW as many here (I quite like the look of it, tbh), but I do think with a more technically proficient team behind it, the engine would have been capable of much better things.

Well, if Doom 4 ever shows up to the party (and it's already more than fashionably late, imo), we'll find out just what the latest iteration of idTech is actually capable of.

Oh god i really hope it wont use idTech, Wolfenstein it might not have been ugly, but still had texture pooping , blurred textures and weird shadows all over the place, i would rather see it use Unreal Engine 4, since it has a cheap business model, i wouldn't mind seeing it on CryEngine or Frostbite engine, but i would rather take any of this 3 engines rather than the idEngine any day of the week.
Última edição por -Armageddon-; 26/out./2014 às 5:38
Razorfrost 26/out./2014 às 6:12 
Doom 4 is without a doubt using IDTech 5, so i'll probably play that game when it's on sale. That's assuming the game is even worth playing. Either way, it's kinda sad that someone like Carmack was pushing this engine.
[sMil3] 26/out./2014 às 6:25 
First time I ever saw graphical engine fanboys. Specially when the engine in question is terrible.
Última edição por [sMil3]; 26/out./2014 às 6:25
Dreakon13 26/out./2014 às 6:32 
Escrito originalmente por Omnia:
Also to people who keep saying "you don't own the game", someone needs to own the game in order to play it to see how ♥♥♥♥♥♥ it is? You can play it at a friends house, family sharing, pirating. The "you don't own it" argument is the dumbest thing possible to type.
You don't need to own a game to see how ♥♥♥♥♥♥ it is, but you should own the game if you're going to spout off about it on a public discussion board. Having opinions is a wonderful thing, it can guide you towards making smart purchasing decisions custom tailored to your interests and expectations. Shoving your opinions down other peoples throats when you don't even have any personal experience with the game? Not so much.

And the whole "friends house, family sharing, pirating" thing would be great, if most of those people with staunch opinions against the game they don't own didn't actually admit to never having played the game. Look at the very first page of this topic... "I agree with him, I don't own the game and I did not pirate it. I refuse to buy the game simply because of the 30FPS lock and black bars."

Your completely misguided acceptance of peoples uneducated opinions strictly because they agree with you is almost as bad as the people posting them.

Escrito originalmente por コントロールを失う:
First time I ever saw graphical engine fanboys. Specially when the engine in question is terrible.
There's a difference between loving an engine, and hating the people angrily circle jerking in public over their disdain for it.
Última edição por Dreakon13; 26/out./2014 às 6:40
Escrito originalmente por SpinDie426:
and i still feel ripped off

idTech 5 has to be the best engine by far in the world.

First of all it takes almost no usage on CPU in comparison to a lot of other games. You obviously just have really bad hardware, and judging from the lack of even having the game, I'm assuming you do have sh!t hardware.

And secondly this engine could be used till the end of time as all it will need is a few lines of code changed to compensate for future technologies being implemented.

Do you realize that the resolutions of the textures of the game are all extremely high so high if you were to use it in a game a piece of paper wouldn't even be able to be rendered. This engine what it does is takes your GPU VRAM into considerations and breaks down all these high res textures and lowers them to values that are necessary for what is around you. That is why some textures are higher than others at any given moment.

Once VRAM options go higher, texture quality will be tremendous. Its the simple fact that in Rage and Wolf: The New Order you are able to change the resolutions of the textures and have those config files to give more eye candy.

This engine is one of the most brilliant engines ever made, but not being fully utilized and undermined by little turds like you.

You saw the improvements with The New Order over Rage. And even further proof that you can make anything with this engine with The Evil Within, which is a ridiculously good looking game.

Don't make the mistake at looking at one particular texture or spot. Look at the whole picture, the detail around is amazing.
[sMil3] 26/out./2014 às 6:49 
Escrito originalmente por コントロールを失う:
First time I ever saw graphical engine fanboys. Specially when the engine in question is terrible.
There's a difference between loving an engine, and hating the people angrily circle jerking in public over their disdain for it. [/quote]

And what is it? After all,I see people saying the terrible FOV and black bars are for the sake of "cinematic experience",and how awesome the game looks and runs,with textures from 2004 at a 30 fps cap.
Última edição por [sMil3]; 26/out./2014 às 6:49
Escrito originalmente por コントロールを失う:
First time I ever saw graphical engine fanboys. Specially when the engine in question is terrible.
There's a difference between loving an engine, and hating the people angrily circle jerking in public over their disdain for it.

And what is it? After all,I see people saying the terrible FOV and black bars are for the sake of "cinematic experience",and how awesome the game looks and runs,with textures from 2004 at a 30 fps cap.

Did you just respond to yourself?
Última edição por Winston Enjoyer | Razec Razputin; 26/out./2014 às 6:52
Dreakon13 26/out./2014 às 6:55 
Escrito originalmente por コントロールを失う:
And what is it? After all,I see people saying the terrible FOV and black bars are for the sake of "cinematic experience",and how awesome the game looks and runs,with textures from 2004 at a 30 fps cap.
The difference between loving the engine, and hating you? Oh, I don't know.

Maybe the fact I acknowledge the engine is tripe compared to others on the market, but find it frustrating trying to have a discussion with hyperbolic ♥♥♥♥♥ like you who actually try and tell me the "textures" look like they're from the PS2 era? And that my opinion is wrong in thinking the letterboxing was an interesting (albeit controversial, apparently) creative direction for the game because you and your buddies just let off a hot load talking about how much you hate it?

How the ♥♥♥♥ could I not LOVE talking to YOU? You're such a wonderful person.
Última edição por Dreakon13; 26/out./2014 às 6:59
[sMil3] 26/out./2014 às 7:03 
Escrito originalmente por Dreakon:
Escrito originalmente por コントロールを失う:
And what is it? After all,I see people saying the terrible FOV and black bars are for the sake of "cinematic experience",and how awesome the game looks and runs,with textures from 2004 at a 30 fps cap.
The difference between loving the engine, and hating you? Oh, I don't know.

Maybe the fact I acknowledge the engine is tripe compared to others on the market, but find it frustrating trying to have a discussion with hyperbolic ♥♥♥♥♥ like you who actually try and tell me the "textures" look like they're from the PS2 era? And that my opinion is wrong in thinking the letterboxing was an interesting (albeit controversial, apparently) creative direction for the game because you and your buddies just let off a hot load thinking about how much you hate it?

How the ♥♥♥♥ could I not LOVE talking to YOU? You're such a wonderful person.

So you're telling me you like poor textures and you cant distinguish "creative direction" from limitations made with console parity in mind. Got it. No wonder PC ports have been so terrible lately.
Última edição por [sMil3]; 26/out./2014 às 7:03
Dreakon13 26/out./2014 às 7:05 
Escrito originalmente por コントロールを失う:
So you're telling me you like poor textures and you cant distinguish "creative direction" from limitations made with console parity in mind. Got it. No wonder PC ports have been so terrible lately.
I can tell the difference between this and a PS2 game from 2004.

Could you aim the other way? You almost got some of your hot, unruly hate jizz in my eye.
Última edição por Dreakon13; 26/out./2014 às 7:05
[sMil3] 26/out./2014 às 7:08 
Escrito originalmente por Dreakon:
Escrito originalmente por コントロールを失う:
So you're telling me you like poor textures and you cant distinguish "creative direction" from limitations made with console parity in mind. Got it. No wonder PC ports have been so terrible lately.
I can tell the difference between this and a PS2 game from 2004.

Could you aim the other way, you almost got some of your hot, passionate hate jizz in my eye.
I talked about 2004 textures. Never mentioned it was on consoles (that were never examples of graphical power,specially when you talk about the console at the time with the weakest specs). But whatever makes you feel about supporting subpar products.

But hey,tell me again how awesome the game looks and run.
Dreakon13 26/out./2014 às 7:15 
Escrito originalmente por コントロールを失う:
I talked about 2004 textures. Never mentioned it was on consoles (that were never examples of graphical power,specially when you talk about the console at the time with the weakest specs).
The Xbox 360 came out in 2005, as such referring to "textures" from 2004 is referring to something before even this past generation... in other words, more hyperbolic ♥♥♥♥♥♥♥ from someone who doesn't even own the game.

Behold, the graphical prowess of 2004 PC gaming...

http://pcmedia.ign.com/pc/image/article/535/535268/half-life-2-20040802053834984-000.jpg

Escrito originalmente por コントロールを失う:
But hey,tell me again how awesome the game looks and run.
http://steamcommunity.com/sharedfiles/filedetails/?id=326848284
Oh no, I'm so sad that I'm stuck playing THIS... LOOK AT THOSE TEXTURES. LOOK AT WHAT A ♥♥♥♥ I AM.
Última edição por Dreakon13; 26/out./2014 às 7:18
RandalMcdaniel 26/out./2014 às 7:35 
The only evil within is the ID engine itself

I noticed in all ID engine games (Rage, Wolfenstein the new order, and The evil within) they all have very oddly textured surfaces.. It seems like they randomly picked out of a hat which surfaces to texture and which surfaces to ignore..

But i highly doubt the developers would just be like "Hmm lets use an 8096 res texture on this surface, but only a 128 pixel texture on this surface" So i really think the ID engine is to blame here.. It simply is a crappy engine that can't support proper texturing.. And dont even get me started with the textures just randomly popping into place 2 seconds late to the party. Unacceptable.

And i don't know why people keep saying "Wolfenstein is perfect example of ID engine being used properly" Are you kidding? That game ran like clunky garbage with low res textures everywhere and you couldnt even shoot glass jars off of tables because they were completely static.. Wolfenstein was another game that had no excuse to run poorly. And i have great specs (R9 290x, 4770k) Even at high framerates that game still found a way to feel stiff and clunky.

Here is a post i made about wolfenstein low-res textures.

http://www.gamespot.com/forums/pc-mac-discussion-1000004/wolfenstein-the-new-order-low-resolution-textures-31295295/

Some textures are super high-res.. But other surfaces look like PS1 quality.

I've seen COUNTLESS games with HD textures on ALL surfaces with NO texture pop at all.. Even open world games too.
Dreakon13 26/out./2014 às 7:37 
Escrito originalmente por RandalMcdaniel:
But other surfaces look like PS1 quality.
Please... the exaggeration... I need more...
Última edição por Dreakon13; 26/out./2014 às 7:39
RandalMcdaniel 26/out./2014 às 7:39 
Escrito originalmente por Dreakon:
Escrito originalmente por RandalMcdaniel:
But other surfaces look like PS1 quality.
Please... the exaggeration... I need more.

You think im joking?

http://i1324.photobucket.com/albums/u607/RandalMcdaniels/EvilWithinexe_2014-10-25-00-28-38-749_zps1f70de45.png
< >
Exibindo comentários 121135 de 143
Por página: 1530 50

Publicado em: 14/out./2014 às 22:00
Mensagens: 143