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Using launch optionsEdit
Just like the console variables, many of the game configuration options listed above can be added to the Steam launch options[2]. Right-click on the game's title in the Steam library and select Properties. Open the General tab and click the Set launch options button. Use +set before the first variable, and only + before the next variables (e.g. +set com_skipIntroVideo 1 +cvaradd g_fov 12 +m_smooth 0 +vt_maxPPF 16). Once done, save the options and start the game.
A few useful examplesEdit
+r_swapInterval # — Forces V-Sync to be on or off, # is 0 for off and 1 for on. If you experience tearing, set this to 1.
seta vt_maxPPF "16" — Maximum number of texture pages transcoded in a frame. Set the value to 8 for CPUs with 2 or 4 cores and to 16 for CPUs with 6 or more cores (e.g. if you have an Intel CPU with 4 physical cores and HT and you experience lags with the variable set to 64, try setting the value to 16). Valid settings are: 8, 16, 32, 64, 128.
+vt_pageimagesizevmtr 8192, and
+vt_pageImageSizeUnique 8192, and
+vt_pageImageSizeUniqueDiffuseOnly 8192, and
+vt_pageImageSizeUniqueDiffuseOnly2 8192 — Increases texture data stored in video memory. Set this to 16384 if you have a modern GPU with about 3 GB of RAM, or to 4096 if you have less than 1 GB (and in some cases less than 1.5 GB) of RAM and/or an older GPU.
Some variables will work only when added to the launch options, but not when set in the config file, so if you doubt that a variable you defined in the configuration file works properly, try adding it to the launch options. A few examples of variables that only work in launch options:
+com_allowconsole 1 — Use this to enable the dev console. Read the paragraph below before doing it!
+com_skipIntroVideo 1 — Use this to skip the default intro videos.
+com_safemode 1 — Use this if the game crashes due to the configuration mistakes you made. This will reset your video settings to the default values the next time the game is launched[3].
NotesEdit
If you add a variable to the launch options that already exists in the config file but has a different value, the variable's value in the launcher options will override the value in the config file (e.g. if the variable +vt_maxPPF in the launcher option is set to 16 and the variable vt_maxPPF in the config file is set to 32, the game will start with the variable's value set to 16).
THIS.
+r_swapInterval # — Forces V-Sync to be on or off, # is 0 for off and 1 for on. If you experience tearing, set this to 1.
R_swapinterval NUMBER: Sets the FPS lock. Note that the numbers below are negative.
-2: This is the default, set to 30 FPS. This is the officially supported frame rate.
-1: This sets the FPS limit to 60. Fully playable, although there may be quirks (we're going to fix these).
0: This fully unlocks the FPS. We do not recommend playing above 60. We will not fix any issues above 60.
Games themselves do not have FPS caps they just have vsync. Vsync is a process that aligns frames but also caps fps at 60 or 30 depending on how devs wanted the game. So vsync is essentially the "fps cap"
In my entire gaming life i have only seen like 2-3 games with an actual setting in options for a static fps cap (this is not same as vsync)
But an actual fps blocker is different and you need an outside program like rivatuner
EDIT:
The game launches fine and runs at about 120 fps, mouse still feels a little sloppy, like every other modern game. Haven't had the time to play it today though.