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Αναφορά προβλήματος μετάφρασης
Release the ♥♥♥♥♥♥♥♥♥ minimum specs. The face that they are not makes me think it is some horribly optimised game.
Its because of "nextgen" consoles, They use unified memory now and if this is a real port they prolly use the same idea PC wise. PS4 and Xbone have 8 gigs of ram total but not all is used for the games about 4 gigs or more/less is for the system or "console OS" then the other half is for the games its shared memory for "Ram/GPU V-ram" console wise. If the engine was built to work this way then it will use shared ram PC wise also.
Yeah i get that but ps\c's don't work that way unless you are using an itegrated chip. When you use a dedicated gpu only the Vram on the card is used.....Unless devs have gone to great lengths to program it otherwise, you really think they will have done that? It's more than likely a straight port, not done well.
Everyone i know says its either or, not both. Sounds to me like a case of crossed wires here and wishfull thinking.
just gotta wait and see i guess.
Note: all my info is coming from guys who build pc's lol, so don't flame me, i'm just as curious as everyone else.
Software over the years has shown that you can tweak and change how hardware works tho yes i agree i dont believe that the devs went that far to tweak the game for PC, but we wont know till release date...
The next gen consoles have 8GB shared ram and for the pc version they are to lazy to code around so they just pump it in the GPU Memory.
And when there are 8GB gpus out you will see how the recommendet specs will rise further
Only the huge HDD requirement is what I'm worried about because of limited download allowance here in Australia. I agree, the graphics really doesn't reflect the somewhat huge requirements but I'm still keen on grabbing this game when it's closer to launch.
Actually the PS4 only uses 3.5GB for the OS not 4 and the developers can also use up to another 1 GB of that if necessary, though I have heard that can be difficult to use allegedly. Really I don't know exactly how it works so only 4.5gb is 100% guaranteed to be usable.
and ALL 8GB of it is high bandwidth GDDR5 so you can probably get away with using less RAM total since you can stream stuff in and out faster (though exactly how much of a difference it makes I have no idea).
I have no idea about details for the XB1.
This is why it's a PS4 purchase for me, even heavily compressed I doubt it could go below 25gb and that is 1/8 of our download cap which we also need for work and studies and such.
Except no one ever asked for a minimum "shared video memory" in system requirements, that would be a first. For me, "4GB of VRAM" is clear : 4GB of dedicated video memory.
They are just lazy, the engine was not built to only work on console, it's supposed to be multiplatform. Look at Ryse, it's ten time superior technically but the 4GB VRAM is only required to play in 4K.
It's an arbitrary value, if you have 8GB RAM, the "total video memory" will always be 4GB no matter the videocard you have (even the lowest crap). But no game use that extra memory because it's too slow for games, it may be used for other tasks I guess (video rendering or stuff like that).
Boxed PC version is also possible.
"Just as an example…when the CPU and GPU exchange information in a generic PC, the CPU inputs information, and the GPU needs to read the information and clear the cache, initially. When returning the results, the GPU needs to clear the cache, then return the result to the CPU. We’ve created a cache bypass. The GPU can return the result using this bypass directly. By using this design, we can send data directly from the main memory to the GPU shader core. Essentially, we can bypass the GPU L1 and L2 cache. Of course, this isn’t just for data read, but also for write. Because of this, we have an extremely high bandwidth of 10GB/sec.
Also, we’ve also added a little tag to the L2 cache. We call this the VOLATILE tag. We are able to control data in the cache based on whether the data is marked with VOLATILE or not. If this tag is used, this data can be written directly to the memory. As a result, the entirety of the cache can be used efficiently for graphics processing.
This function allows for harmonization of graphics processing and computing, and allows for efficient function of both. Essentially “Harmony” in Japanese. We’re trying to replicate the SPU Runtime System (SPURS) of the PS3 by heavily customizing the cache and bus. SPURS is designed to virtualize and independently manage SPU resources. For the PS4 hardware, the GPU can also be used in an analogous manner as x86-64 to use resources at various levels. This idea has 8 pipes and each pipe(?) has 8 computation queues. Each queue can execute things such as physics computation middle ware, and other prioprietarily designed workflows. This, while simultaneously handling graphics processing.
This type of functionality isn’t used widely in the launch titles. However, I expect this to be used widely in many games throughout the life of the console and see this becoming an extremely important feature."
Mark Cerny - http://www.neogaf.com/forum/showthread.php?t=532077
Of course this also means that in order to upgrade, the entire system might as well be replaced, but since it is a console it doesn't really matter. Unfortunately, or fortunately for most folks, this is probably also the future of the PC because it is more efficient and all around cheaper. The trade off is the lack of upgradability, but PC gamers don't really drive the market anyway.
I don't think PC will become monolithic and closed like consoles, there are still ways to improve performance without doing that.
Im ♥♥♥♥♥♥♥ tired of developers
2gb is what you have.
i call this pr bull, why then does ps4 struggle to run most games at 1080p 60fps anywhere near the level a mid range pc with nowhere near 4gb Vram. Look at any multiplat out there right now.
It's just like the cell rubbish with PS3, they claimed all this back then yet the ps3 never matched PC. Let us wait and se just how the PC version runs 1st.