The Evil Within

The Evil Within

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Lil PeePee 25 AGO 2016 a las 17:47
Did patch 1.06 dumb this game down?
According to this guy, it did, and he has evidence.

http://www.gamefaqs.com/boards/711441-the-evil-within/73343133

Thoughts?
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Frag Maniac 25 AGO 2016 a las 18:49 
-The blue zones for bombs were made bigger than before.
They're a mixed bag actually. I too was surprised that some, like the ones in the house with the portal/save mirror in Chapter 3 are actually bigger than the ones in Survival mode, but elsewhere, like at the end of Chapter 9 where the blood monster is chasing you through a caged area with traps, they're pretty thin.

-On nightmare difficulty, enemies were supposed to hit a lot harder than on survival. Now, they sometimes do a lot of damage, but more often, they do the same amount of damage as they do in survival.
I'm fairly good at avoiding melee damage, but more often than not, it felt I was taking more damage than on Survival.

-Not too sure on this one, but I was getting more headshots with a non-upgraded pistol in this playthrough, than with an upgraded pistol in other playthroughs.
This I don't agree with at all. I rarely use my pistol when doing no upgrade runs because it's so inaccurate, and I'm currently more than halfway through such a run on Nightmare, after completing one on Survival.

-I think some of the traps in the game were removed. I might be wrong though.
I've yet to see such a thing.

-This change is really bad. Enemies are now dumber. If you run just a few yards away from them, they act like they lost track of you, even though you are still in their line of sight!
Not in my experience, especially sadists. In both Survival and Nightmare playthroughs of Chapter 3, the Sadist was constantly chasing after me.

-This is one of the worse changes: they added more pre-determined ammo spots to levels
Nope, all ammo stashes are the same.

-Chapter 3) Before, if you took out all enemies before interacting with the chain at the end of the level (which activates the Sadist boss fight), and then interacted with the chain, 3-4 more enemies would spawn near the gate at the beginning of the level.
Not actually true, though a few enemies CAN spawn if you reload a checkpoint or manual save, so my guess is he did that before fighting the boss.

-Chapter 6) Before, the section after the burning house, where you have to take the 4 harpooning enemies down, a lot of regular enemies would continuously spawn for a while and would focus on the player, with a few focusing on Joseph. Now, the majority of enemies in that section focus on Joseph and barely focus on the player...
Not true, yes they'll focus more on Joseph if you "sit back" as he suggests, which is same as before, but if you're fighting them off, as you should be to avoid Joseph dying, they will come after you too.

-Chapter 10) I'm not completely sure on this one, but I'm 90% sure this was nerfed. The health of the last boss in the chapter, in the parking garage, was lowered. Before, it would take a lot of ammo to bring that thing down, even with upgraded stuff. I was playing with no upgrades, and on NIGHTMARE, yet I took the boss down in less than 3 minutes.
I don't think so, because even on my Survival no upgrade run, it took me several tries. It was only when I remembered what tactics work best (had been a while since I played it) that I was able to take it down quickly, via using explosive bolt traps near the explosive barrels.

The only one he got right was the wall mines, and since some have slim disarm zones, it's not even entirely right, and if you notice, no one has even confirmed he's right, except for me on a few of the wall mine disarm zones.

He's also wrong about lockers, except for what you get being random. The way it works is there's always a set amount of each item, you just can't predict when you're going to get ammo, health, or gel. Because of this it can actually be harder if you get ammo you don't need, or a lack of gel when you need to upgrade.

Última edición por Frag Maniac; 25 AGO 2016 a las 19:07
Lil PeePee 25 AGO 2016 a las 19:00 
Honestly, I thought the same until I read further and he posts videos that do show some differences. I think it's page 4.
Frag Maniac 25 AGO 2016 a las 19:07 
Publicado originalmente por poop into my butt:
Honestly, I thought the same until I read further and he posts videos that do show some differences. I think it's page 4.

I looked at all 5 pages and saw no proof videos.

In fact this confirms he has no proof...

"Ultimatgameplyr
perpetualodium posted...
I'm not sure I believe that these changes actually happened. Do you have any actual proof?


Unfortunately, I don't have any footage of the changes. And even if I did, I certainly wouldn't have any footage of pre-patch 1.06 The Evil Within to compare it to."
Última edición por Frag Maniac; 25 AGO 2016 a las 19:13
Frag Maniac 25 AGO 2016 a las 19:55 
Publicado originalmente por poop into my butt:
http://www.gamefaqs.com/boards/711441-the-evil-within/73343133?page=3

Post #35.


That hardly holistically proves ammo was added throughout the game. I mean seriously, ONE lousy box of matches after ALL that searching is all he could come up with?

As far as the Amalgam Alpha, the first scenario he describes uses completely different methods than the 2nd, and the 1st method is pretty accurate for how it's always been. He's totally underestimating the power of the barrels.
Lil PeePee 25 AGO 2016 a las 20:00 
Do you think he's trolling then? Seeing things that aren't there? I'm struggling to find how someone could, supposedly, find so much "evidence" and for what reason.
Frag Maniac 25 AGO 2016 a las 21:01 
Publicado originalmente por poop into my butt:
Do you think he's trolling then? Seeing things that aren't there? I'm struggling to find how someone could, supposedly, find so much "evidence" and for what reason.

No I don't think he's trolling, because there have been some minor changes made, but I DO think it's mostly a case of him just getting better at the game with each play through, like most do, and not seeing that is most of it. This is a game with a fairly high learning curve where experience considerably improves your results. It's easy to overlook that sometimes.
stonersunshine 26 AGO 2016 a las 7:16 
A lot of this is hard to test but other bits are fishy based on what I know of the chapter 10 boss and nightmare vs survival mechanics.

Chapter 10 boss

Testing with full 74 rounds of pistol ammo against him to measure his health. Unupgraded damage, fully upgraded everything else. Using the burst pistol mostly, then switching if ammo runs out.

I found that after 24 rounds of ammo the next burst would cause a transformation (27 rounds).
I waited for the transformation to finish.
Shooting him without hitting the weakpoint to bring the monster down it took 54 rounds,made all my shots.
I didn't use the single shot pistol and it's 12 rounds. I tested it a few times and I remember it was always the same.

Seperate test, to kill before transforming.

I used 24 rounds bringing him close to transforming.
Laid down 5 fully upgraded explosive bolts next to the barrels and waited with a fully upgraded magnum. Started shooting the magnum when the bolts went off, he took the bull blast, I could not kill him before transforming. Post transformation he took 4 magnum rounds, which lines up with the 27 pistol rounds needed to kill him.

Knowing that his account seems off, both that the boss was nerfed and that he killed it with two sniper rounds without it transforming. It has the health of two Sadists just for reference.

His account of the hanging bodies not resurrecting is wrong, they do resurrect though I'm not sure the sadist is their trigger. You can punch them alive as well, punching one triggers the others.

Enemy health between modes has always been static, it's the layout that changes. You may get new enemies with more health but bosses are unchanged. Damage output does seem higher on nightmare to me.

Joseph being targeted more is very hard to tell and whether that is easier anyway is unclear.

Other things like ammo amount are hard to test and he might be right, it's just that you can't really know for sure.

Gel in lockers, the system he describes is accurate enough but it's hard to know whether it was always like that or not. Either way people seeking challenge go for unupgraded runs anyway so gel amount is something I don't care about when it comes to dumbing down the game.

Frag is on the money I think, the guy got better at the game like we all do. I've thought the same way too about it potentially being dumbed down but it's paranoia. When I first played that chapter 10 boss I didn't know how weak the pistol and shotgun were or how strong the sniper and explosives were. It would naturally have been much harder and ammo consuming.
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Publicado el: 25 AGO 2016 a las 17:47
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