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I'm fairly good at avoiding melee damage, but more often than not, it felt I was taking more damage than on Survival.
This I don't agree with at all. I rarely use my pistol when doing no upgrade runs because it's so inaccurate, and I'm currently more than halfway through such a run on Nightmare, after completing one on Survival.
I've yet to see such a thing.
Not in my experience, especially sadists. In both Survival and Nightmare playthroughs of Chapter 3, the Sadist was constantly chasing after me.
Nope, all ammo stashes are the same.
Not actually true, though a few enemies CAN spawn if you reload a checkpoint or manual save, so my guess is he did that before fighting the boss.
Not true, yes they'll focus more on Joseph if you "sit back" as he suggests, which is same as before, but if you're fighting them off, as you should be to avoid Joseph dying, they will come after you too.
I don't think so, because even on my Survival no upgrade run, it took me several tries. It was only when I remembered what tactics work best (had been a while since I played it) that I was able to take it down quickly, via using explosive bolt traps near the explosive barrels.
The only one he got right was the wall mines, and since some have slim disarm zones, it's not even entirely right, and if you notice, no one has even confirmed he's right, except for me on a few of the wall mine disarm zones.
He's also wrong about lockers, except for what you get being random. The way it works is there's always a set amount of each item, you just can't predict when you're going to get ammo, health, or gel. Because of this it can actually be harder if you get ammo you don't need, or a lack of gel when you need to upgrade.
I looked at all 5 pages and saw no proof videos.
In fact this confirms he has no proof...
"Ultimatgameplyr
Unfortunately, I don't have any footage of the changes. And even if I did, I certainly wouldn't have any footage of pre-patch 1.06 The Evil Within to compare it to."
Post #35.
That hardly holistically proves ammo was added throughout the game. I mean seriously, ONE lousy box of matches after ALL that searching is all he could come up with?
As far as the Amalgam Alpha, the first scenario he describes uses completely different methods than the 2nd, and the 1st method is pretty accurate for how it's always been. He's totally underestimating the power of the barrels.
No I don't think he's trolling, because there have been some minor changes made, but I DO think it's mostly a case of him just getting better at the game with each play through, like most do, and not seeing that is most of it. This is a game with a fairly high learning curve where experience considerably improves your results. It's easy to overlook that sometimes.
Chapter 10 boss
Testing with full 74 rounds of pistol ammo against him to measure his health. Unupgraded damage, fully upgraded everything else. Using the burst pistol mostly, then switching if ammo runs out.
I found that after 24 rounds of ammo the next burst would cause a transformation (27 rounds).
I waited for the transformation to finish.
Shooting him without hitting the weakpoint to bring the monster down it took 54 rounds,made all my shots.
I didn't use the single shot pistol and it's 12 rounds. I tested it a few times and I remember it was always the same.
Seperate test, to kill before transforming.
I used 24 rounds bringing him close to transforming.
Laid down 5 fully upgraded explosive bolts next to the barrels and waited with a fully upgraded magnum. Started shooting the magnum when the bolts went off, he took the bull blast, I could not kill him before transforming. Post transformation he took 4 magnum rounds, which lines up with the 27 pistol rounds needed to kill him.
Knowing that his account seems off, both that the boss was nerfed and that he killed it with two sniper rounds without it transforming. It has the health of two Sadists just for reference.
His account of the hanging bodies not resurrecting is wrong, they do resurrect though I'm not sure the sadist is their trigger. You can punch them alive as well, punching one triggers the others.
Enemy health between modes has always been static, it's the layout that changes. You may get new enemies with more health but bosses are unchanged. Damage output does seem higher on nightmare to me.
Joseph being targeted more is very hard to tell and whether that is easier anyway is unclear.
Other things like ammo amount are hard to test and he might be right, it's just that you can't really know for sure.
Gel in lockers, the system he describes is accurate enough but it's hard to know whether it was always like that or not. Either way people seeking challenge go for unupgraded runs anyway so gel amount is something I don't care about when it comes to dumbing down the game.
Frag is on the money I think, the guy got better at the game like we all do. I've thought the same way too about it potentially being dumbed down but it's paranoia. When I first played that chapter 10 boss I didn't know how weak the pistol and shotgun were or how strong the sniper and explosives were. It would naturally have been much harder and ammo consuming.