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It's an issue RE7 sort of had with Madhouse. On one hand having all the unlocks universal was nice and convenient, but on the other it really is easy to completely trivialize the harder difficulties.
Also, not allowing unlocks to carry up isn't exclusive to Akumu here. NG+ will not let you increase difficulty to use the stuff you unlocked in a higher difficulty. If you beat the game on Casual, you won't get jack if you try to play Survival or Nightmare.
For Akumu? Nothing. So, what's exactly the point of this challenge? To tell somebody that you've made it?.. Meh. I'd say it's not worth the nerves. I still don't understand.
But there is an achievement "You asked for it". And that is my problem with this game. In action/shooter games i hate two things. Stealth and speedrun. But i can deal with both those problems of mine as long as i can deal with the situation. And one hit kill no matter what is not an option. I don't want to start the whole level over and over again only because somewhere somehow i took SOME damage. It. Is. Bullsh*t. I was gonna complete the game once again for The quick and the dead achievement. And also i was gonna buy the DLCs which are stealth-oriented (2 out of 3). Now i think i won't. And it's very sad. Because of this one damn achievement.
Console gamers have done this with controllers; you have the advantage of a keyboard and mouse setup, allowing for easier headshots. It isn't impossible, the only block is your own hesitation.