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Another bug is also in chapter 1 when sadist chases you to the elevator. He would catch up to you no matter what happens. Poorly scripted BS
This has indeed worked for me.
i'm will just be another thanking you for this tip.
i would have never thought of this.. had it set to 60fps and the damn monster would always get me, no matter what.. dopping it to 30fps and i was able to out run it at first try.
this game has great graphics and an interesting story, but the development is just SO flawed it undermines the whole enjoyment of it
half the time the character doesn't do what i tell him to do, and when doing stuff like turning wheels / gears, it just locks in on the action and i'm unable to interrupt it.
he usually takes a considerable long time turning wheels and when creatures approach, you can't finish turning all the way but also cannot let go to fight them off, the only way is to actually get hit and then he lets go - this is just stupid.
thanks anyway, much appreciated.
Yeah as soon as i understood that i died because the monster kept throwing the trolley at me, i went online and saw a video of a guy on console where it didn't happen but me it happenned everytime.. I instantly knew it was bc of Framerate.
SO to fix this I had to go in settings and set the FPS to 30, BUT that actually broke the game and suddenly instead of running at 240fps it was locked at 14fps and unplayable. SO to fix the fix I had to run the game in windowed mode (bc fullscreen is broken and will lock your fps at ~10). So i was able to painstakingly pass this section but now the game is all broken and low fps and I can't go back to normal so once i hit a checkpoint I need to quit the game and restart it for the fps to be normal, but then i'll need to rebinds all my keys again because the shortcut keys will reset... ughhhh this game is BY FAR one of the worst PC port i ever played.
Shinji Mikami already had that absolutely BRAINDEAD idea to tie the game engine and physics to the framerate in RE4 (2005) and on PC it made some sequences and QTEs simply physically impossible to pass because since the game runs at 60fps (or more) it doubles the speed at which you need to do those QTEs..
And i mean, how tf can developpers not KNOW that limiting framerate and tying engine physics to framerate is a retarded idea ?
There hasn't been A SINGLE CHAPTER of TEW in which i did not had issues with this game. Bugs, glitches, development oversights.. Controls that resets every time i quit the game, game that stop working for 10 secs everytime i boot it up, sounds that don't play in game, musics that suddenly cuts off, bad graphics, broken animations, broken physics... Anyway this game on PC is absolute garbage and the devs really outdid themselves to make it the worst possible.
Many Havok physic engine games often fps changes physic.
Fallout 3,4,Skyrim first edition physic albeit they stem from an ancient engine.
SAGE engine games Like Red Alert 3 from 2008 speed is tied for frame rates.
Japanese Devs fore some reason love to tie stuff to frame rates.......
Eg dark souls almost everything is tied to fps.
Resident evil 5.
One of the Uroboross exposes weakspot for a certain frames aka almost no times for 120fps mode,likely intended time for 30fps mode and okay time for 60fps......
RE 4 QTE times and flame nades can dmg a boss more than 1 time as some times are not propely adjusted for 60fps.
Albeit RE4 tweaks fix most of them.
Resident evil 2 from just 2019 knife dmg detection and durability loss obvioulsy had to be based on frame time detection.......
Balanced knife Dmg value likely meant to be for 60 fps.
At like 180 fps you could almost stun lock boss as knife dealt lot of dmg.
Evil Within 1 is Id tech engine 5 which has default cap at 60.
Above that is not offically supported not sure how much issues 240fps can cause.....
But even at 120fps Laura moves faster than at 60fps and most enemy animations are sped up,get up faster etc.
So 240fps is likely everything is above the intended values.
On top of that EW1 on first launch had only 30fps cap for PC with terrible optimalistion.
So on Chapter 8 30fps might be better for Chase scene but 60fps is mostly fine.
My recommendation is to use the command which removes fps cap but force 60fps via GPU control center.
If there are any problem use 30fps for that section.
If hp is critical wait untill it self regens so you move faster.