Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
The protagonist in SH0 uses mirrors in order to travel through different worlds.
Also, Silent Hill Book Of Memories: https://scontent.ftrd1-1.fna.fbcdn.net/v/t1.15752-9/60977834_2222529321166462_5318015178623680512_n.png?_nc_cat=105&_nc_eui2=AeF7Ycx_4gQNj8u5yxxkldnK7VKMelNBnaDZ6hOmKRkJydgJ9hJL-OjH0pCYWEwYFyiODrArOyz2gM9dy-hSIZpLw6QUNMlY4WBBtqDJgna6ww&_nc_ht=scontent.ftrd1-1.fna&oh=e422499d57b1c34c8264d46ca8c0ddf6&oe=5D574A63
Some points you guys bring are valid. But some of them are just too far fecthed, at this point you can just say all video games are similar and inspired by each other.
This game plays very much like a greatest hits of old school survival horror, with modernized gameplay
" Also in that room is a picture of a white Alsatian. In RE4 during the ogre battle a white dog would save you. This and the dog fight are a callback to that dog, with the dog now being a twisted monster. "
Too far fetched. The dog in RE4 wasn't the monster, the one you were actually fighting was the giant, in TEW the dog is the monster. I don't see how you can connect these two exept there's a dog involved. And a lot of games have dogs. RE4 fight : giant. TEW fight : mutated dog.
" Chapter 10 has Laura crawling across a window, this is a callback to RE2 when the Licker would do the same. "
A horror game with a monster crawling in front of the window? Wow I've never seen this before, only in TEW and RE.
" The Lighthouse is likely in reference to Shutter Island. As is chapter 5 when you are in a prison like complex, there is a similar set up in Shutter Island for dangerous patients. "
... I'm not even gonna comment on this.
" Laura looks similar to that ghost(Forgot her name) in Fatal Frame.(Her hair is similar) "
Cause Japanese medias aren't known for ghost/monster ladies with long grassy hair.
" Sebastian looks like the older version of Chris redfield.
2.Kidman looks similar to Jill's .
3.And Joseph lookes like a younger Albert Wesker with black hair and normal sunglasses. "
You can't even be serious, right? Tell me how they look similar expet for hair color? Albert is white and Joseph has an asian face but they have glasses ( not even the same ) and their hair pulled back so they are similar??... Then let's just say every characters are similar because they all have eyes and noses.
I don't feel like reading all the posts again but seriously those.
Thanks for instructing me, I'm a TEW and RE fan, but I totally didn't know this.
Shutter Island is an explicitly stated influence by the developer, seems obvious the lighthouse would be taken from that. Originally the plot too had more Shutter island in it before it was changed to what it is now.
It's not that a dog is involved it is that the exact same breed of dog is involved as in RE 4, prior to becoming a monster that is. Don't wan't a connection to RE4 then literally use any other dog breed.
Yes originally the dog saved you in RE4 during the giant fight, here after a giant fight it attacks you. Dog starts off trapped in both. It's not the only time circumstances are twisted between the two. RE4 Leon gets a hold of his zombie urges, in TEW Seb does not and is shot in the face. The entire point is it is not a reference for reference sake but to demonstrate a darker less forgiving reality in TEW.
Laura/Licker is more that they are connected directly by sharing the director of TEW's involvement. Both are heavy breathing, long clawed, humanoid monsters used in the exact same way in that one shot. If it was a haunted or the Keeper going past a window I wouldn't call that too similar but no instead it was the two similar monsters that cast a similar silhouette doing the exact same thing that I call similar.
Before fighting that invisible boss, that creature is waiting for you to get under him and you can even see his spit coming from where he is.(Xenomorphs also do this. I also see that in Alien Isolation)
Lighthouse/Beacon.. Some say it's a reference to Shutter Island. But I say it's an obvious reference to SH:SM.
"Go to the lighthouse and find out the truth" was used in both, but SH:SM came out prior to Shutter Island.. Also SH:SM literally used the phrase beacon in this connection
1.From what I know Cold Fear was the first Survival Horror game with a stamina gauge.(Correct me if I'm wrong)
2.In Cold Fear you can crouch and there are 2 areas where you have to crouch in order to avoid getting hit to lasers.(Which in TEW they turned lasers into wires)
Was there any Dead Space influence in TEW ?
Those are very vague connections. A lot of games had stamina gauges like Diablo II, TES. Only horror game I can think of is Manhunt that came out 03.
Stamina I think is taken from Vanquish, a boost mode to avoid attacks, but redesigned for a horror game. The shooting isn't as smooth as in Vanquish but I still see some of that game in TEW, like the reload cancelling.
Stamina was also in quite a few horror games in one form or another, it's been a while but I'm pretty sure it was in Clocktower, Haunting Ground, Siren(I think) and others. Hiding in cupboards started with Clocktower but I'm not sure.
At some point this def moved into figuring out what inspired the game which I find interesting on its own because not enough old games get credit for their creativity.
Though I stand by Shutter Island being referenced with Beacon, it's a stated major influence by the director, shares Ruvik's actor. Beacon is a lighthouse turned mental hospital, Shutter Island is a lighthouse turned mental hospital. Both are used to lobotomize patients not to help them as they claim. Both the game and the movie end on a shot of the lighthouse to mean roughly the same thing, this is where are protagonist ends up. I posted some tenuous stuff but this I expected zero push back on because it's so unique a concept to the film and game. Also not really a part of this but Shutter Island's box art would be perfect for this game too.
The lasers in Cold Fear weren't QTEs and you had to avoid them by crouching and moving carefully.(similar to wire traps in TEW)
Also Cold Fear had stamina bar which it called it "endurance" which works completely similar to stamina in TEW.(Cold Fear was also released 5 years before vanquish.)
That whole scene in the RE movie was inspired by the 97 movie the cube.
https://www.youtube.com/watch?time_continue=31&v=k8Tw4JhzORM
"Everything is just a copy, of a copy, of a copy...", the difference lies in whether it is a blatant ripoff or an artistic homage.