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Personally I just slow him down so I can turn the valves and only kill him when necessary.
Waste of ammo? There's ammo everywhere in the game. But yeah, maybe it's a waste of time, I just wanted to inform the community about the Box Head is killable in Ch.7.
Looks like you missed the part when i said
And I'm not going to replay the game cuz it's a badly programmed garbage filled with awful scripts, triggers and bugs.
As for plaything through this game I got bored pretty early on and went to use an infinite ammo no reload trainer to breeze pass it. It's a shame the story line is confusing and not making much sense and then they ruined the selling point of the game by having all these old villages and churches to me.
Idk that's just my opinion. And yea I noticed the mailboxes where going away each time he spawned and did the same thing you did. Kept killing him until he didnt spawn anymore.
But he wasn't talking about harder modes... he was talking about survival and its overall ammo spread.
I agree. The game totally felt like an over the shoulder shooter from 2005. Like RE4.
If you played The Assignment and The Consequences DLC's they told the story about what happened and why. Shame on today's video game developers that they sell the main game with no story then they sell 2 DLC's filled with the missing story. Like Bioshock: Infinite and its Buried At Sea 1-2 DLC's. It's like you buy a book and you are only allowed to read the summary on its back then you have to buy 2 DLC's to read the book itself. Disgusting.
Really? I have to play the DLC to make more sense of it all? I haven't beaten the game myself but I remember watching from start to finish a no commentary playthrough when the game released and it never made much sense of the overall motives and the reasons why he was doing expierments or why the ones he picked even had something special with them or why he wanted to change the world. So far most of the game I've released 3 things. Lesiely has powers, the game wants to some reason talk about MY back story hopefully that ties into something at the end? and the rubik is the one causing everything for unknown reasons. I'm at chapter 8 and thats what I've picked up so far.
That isn't really a story worth knowing.
Well of course it depends on what does the player want. For me the story and the gameplay are the most important. If this game had the story of its DLC's I would be pleased since the gameplay wasn't that good. Same goes for Bioshock: Infnite. It was waaaaay better than The Evil Within but still, it was a big disappointment for me compared to Bioshock 1 and 2.
And I wouldn't say that the story is spoonfed to us if the game tells us the core of the story in pick-up-able documents or audio files.
Maybe I exaggerated this a bit by saying "today's developers" but it's not extremely rare. Back then a DLC explained a side-story of a game which wasn't that important to put things together, like Resident Evil 5: Lost in Nightmares or Bioshock 2: Minerva's Den. I'm really curious about the 7 DLC's (Extra Episodes) of Resident Evil 7, I hope they won't be unnecessary to understand the story.
But we really deviated from the subject.