The Evil Within

The Evil Within

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[{Griaule}] Jan 29, 2017 @ 9:45am
You can kill The Keeper (Box Head) in Chapter 7, it gives you around 35000 green gel overall
On my first playthrough I noticed that The Keeper drops 1000 green gel and respawns every time I kill it. I also noticed that it occasionally drops 2 traps which can be disarmed. If you disarm 3 traps you can craft an explosive bolt and you can 1-hit The Keeper. Basically you have infinite ammo for your crossbow. So I decided to farm some green gel. I killed The Keeper around 35 times and it stopped respawning.

TL;DR The Keeper won't respawn after its approx. 35th death.
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Showing 1-15 of 37 comments
LeeLoo Jan 30, 2017 @ 1:46pm 
35 times. Jesus, how long did that take you?
Personally I just slow him down so I can turn the valves and only kill him when necessary.
[{Griaule}] Jan 31, 2017 @ 3:05pm 
As long as you can craft explosive bolts from your inventory and you have ammo for your sniper rifle you can kill him 3-4 times per minute. After you ran out of ammo and craft parts you have to disarm his traps - that takes longer. I think it didn't take more than 30-35 minutes on Survival difficulty.
Last edited by [{Griaule}]; Jan 31, 2017 @ 3:06pm
ThrobbingRooster Feb 1, 2017 @ 8:21pm 
I just turned on god mode and blew up each stupid one. I'm compelled to finish it even though its one of the worst games ive ever played.
Frag Maniac Feb 2, 2017 @ 1:00pm 
Originally posted by {Griaule}:
As long as you can craft explosive bolts from your inventory and you have ammo for your sniper rifle you can kill him 3-4 times per minute. After you ran out of ammo and craft parts you have to disarm his traps - that takes longer. I think it didn't take more than 30-35 minutes on Survival difficulty.
Yes, but is all that time and waste of ammo really worth 35,000 gel, especially when there's a total of about 400,000 gel in the game. I know that because I've beaten it on both Survival and Nightmare with no upgrades, and I collected all the gel to see how much there was and to prove I didn't use it.
[{Griaule}] Feb 2, 2017 @ 3:08pm 
Originally posted by ThrobbingRooster:
I'm compelled to finish it even though its one of the worst games ive ever played.
I agree. This game is a giant backstep in the videogame industry, it felt like I'm playing a game from like 2005.

Originally posted by Frag Maniac:
Yes, but is all that time and waste of ammo really worth 35,000 gel
Waste of ammo? There's ammo everywhere in the game. But yeah, maybe it's a waste of time, I just wanted to inform the community about the Box Head is killable in Ch.7.
Last edited by [{Griaule}]; Feb 2, 2017 @ 3:14pm
ThrobbingRooster Feb 2, 2017 @ 4:27pm 
I'm not wasting ammo if I have "G_infiniteammo 1". Plus, this isn't Dark Souls. No one cares if you're good at a ♥♥♥♥♥♥ SURVIVAL HORROR game. Ugh, its neither of those. Its a crappy resident evil shooter knockoff crapped out by Mikami for a few bucks.
Frag Maniac Feb 3, 2017 @ 12:20pm 
Originally posted by {Griaule}:
Waste of ammo? There's ammo everywhere in the game.
Clearly you haven't played on Nightmare or Akumu.
Last edited by Frag Maniac; Feb 3, 2017 @ 12:21pm
[{Griaule}] Feb 3, 2017 @ 1:04pm 
Originally posted by Frag Maniac:
Clearly you haven't played on Nightmare or Akumu.

Looks like you missed the part when i said

Originally posted by {Griaule}:
on Survival difficulty.

And I'm not going to replay the game cuz it's a badly programmed garbage filled with awful scripts, triggers and bugs.
Last edited by [{Griaule}]; Feb 3, 2017 @ 1:05pm
I liked it for the overall gore filled areas I saw in some videos. I bought it when it released an am now just playing it. The game never looked appealing and felt strongly like a gore fest verison of RE4. I loved the really gorey areas of the game and the main hospital when I found all those bodies. The rusted rooms with tons of bodies from the ceiling and blood all over the walls and floor was what drove me to this then found out its maybe like 1/8 of the overall game which was a disappoint.

As for plaything through this game I got bored pretty early on and went to use an infinite ammo no reload trainer to breeze pass it. It's a shame the story line is confusing and not making much sense and then they ruined the selling point of the game by having all these old villages and churches to me.


Idk that's just my opinion. And yea I noticed the mailboxes where going away each time he spawned and did the same thing you did. Kept killing him until he didnt spawn anymore.
Last edited by (N☆G) Jackal ★JJ★; Feb 3, 2017 @ 4:14pm
Frag Maniac Feb 3, 2017 @ 5:33pm 
Originally posted by {Griaule}:
Looks like you missed the part when i said on Survival difficulty.
Actually, no I didn't miss that. In fact it was part of my point. You don't have an idea how scarce ammo is until you play it on the harder modes.
Last edited by Frag Maniac; Feb 3, 2017 @ 5:34pm
Originally posted by Frag Maniac:
Originally posted by {Griaule}:
Looks like you missed the part when i said on Survival difficulty.
Actually, no I didn't miss that. In fact it was part of my point. You don't have an idea how scarce ammo is until you play it on the harder modes.

But he wasn't talking about harder modes... he was talking about survival and its overall ammo spread.
ThrobbingRooster Feb 3, 2017 @ 6:54pm 
The ammo spread in this crappy over the shoulder shooter is abysmal. How are you supposed to use ammo wisely if the aiming is so ♥♥♥♥♥♥ you can barely get a headshot? Even with the idiotic AI.
[{Griaule}] Feb 4, 2017 @ 3:29am 
Originally posted by (N☆G) Jackal ★JJ★:
The game never looked appealing and felt strongly like a gore fest verison of RE4.

I agree. The game totally felt like an over the shoulder shooter from 2005. Like RE4.

Originally posted by (N☆G) Jackal ★JJ★:
It's a shame the story line is confusing and not making much sense

If you played The Assignment and The Consequences DLC's they told the story about what happened and why. Shame on today's video game developers that they sell the main game with no story then they sell 2 DLC's filled with the missing story. Like Bioshock: Infinite and its Buried At Sea 1-2 DLC's. It's like you buy a book and you are only allowed to read the summary on its back then you have to buy 2 DLC's to read the book itself. Disgusting.
Originally posted by {Griaule}:
Originally posted by (N☆G) Jackal ★JJ★:
The game never looked appealing and felt strongly like a gore fest verison of RE4.

I agree. The game totally felt like an over the shoulder shooter from 2005. Like RE4.

Originally posted by (N☆G) Jackal ★JJ★:
It's a shame the story line is confusing and not making much sense

If you played The Assignment and The Consequences DLC's they told the story about what happened and why. Shame on today's video game developers that they sell the main game with no story then they sell 2 DLC's filled with the missing story. Like Bioshock: Infinite and its Buried At Sea 1-2 DLC's. It's like you buy a book and you are only allowed to read the summary on its back then you have to buy 2 DLC's to read the book itself. Disgusting.

Really? I have to play the DLC to make more sense of it all? I haven't beaten the game myself but I remember watching from start to finish a no commentary playthrough when the game released and it never made much sense of the overall motives and the reasons why he was doing expierments or why the ones he picked even had something special with them or why he wanted to change the world. So far most of the game I've released 3 things. Lesiely has powers, the game wants to some reason talk about MY back story hopefully that ties into something at the end? and the rubik is the one causing everything for unknown reasons. I'm at chapter 8 and thats what I've picked up so far.

That isn't really a story worth knowing.
[{Griaule}] Feb 4, 2017 @ 6:05am 
Originally posted by holychair:
I feel very different about this. I love that the story is not spoonfed to us, but invites heavy theorizing, like with a David Lynch-movie. We had great discussions about the story here on the board back then. It's not true that there was no story in the maingame and the DLC eventually gave it to us. Rather the DLC did explain certain things, but still left others ambiguous and open to further interpretation.

Same with "Bioshock: Infinite" and its DLCs. It's among my most favorite games precisely because of the non-linear way the game presents its story.

Well of course it depends on what does the player want. For me the story and the gameplay are the most important. If this game had the story of its DLC's I would be pleased since the gameplay wasn't that good. Same goes for Bioshock: Infnite. It was waaaaay better than The Evil Within but still, it was a big disappointment for me compared to Bioshock 1 and 2.
And I wouldn't say that the story is spoonfed to us if the game tells us the core of the story in pick-up-able documents or audio files.

Originally posted by holychair:
Finally, I can't see how "today's developers" do this all the time. I'd rather say it's extremely rare that they dare to go for this approach.

Maybe I exaggerated this a bit by saying "today's developers" but it's not extremely rare. Back then a DLC explained a side-story of a game which wasn't that important to put things together, like Resident Evil 5: Lost in Nightmares or Bioshock 2: Minerva's Den. I'm really curious about the 7 DLC's (Extra Episodes) of Resident Evil 7, I hope they won't be unnecessary to understand the story.

But we really deviated from the subject. :steamhappy:
Last edited by [{Griaule}]; Feb 4, 2017 @ 6:10am
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Date Posted: Jan 29, 2017 @ 9:45am
Posts: 37