The First Berserker: Khazan

The First Berserker: Khazan

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Makaan Mar 27 @ 1:11am
If game becomes successful, multiplayer perhaps?
Since game already has online features, do you think they might consider adding co-op if the game is successful ?

I love co op in souls like, nothing but a good ol jolly coop.
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Showing 1-15 of 26 comments
Yes PLEASE DEV give this game seamless coop AND MY LIFE IS YOURS:praisesun:
Baron01 Apr 1 @ 1:58am 
No, thanks. Single-player games/experience ruined by multiplayer, whether it be a balancing or forced invasion, is way too common. Let's keep this solid single-player experience that will get even better sequel, again solely as single-player experience.
Senki Apr 1 @ 3:42am 
Originally posted by Nich van Go:
Originally posted by sgrey:
There is always a balancing done when you do coop as to not trivialize the game. Otherwise none of these bosses would be of any challenge at all if you could team up to fight them. So the result is always skewed in one direction: it's either good in multiplayer and bad in single player, or good in single player and bad in multiplayer. Claiming otherwise is just dishonest
I claim otherwise, now what? lmao, cope and seethe soulstard/singlecel.

"Trivialize the game" bro download some configuration mod (by the time coop appears there would be plenty of) lmaoooo. If not, than play by yourself; the fun of coop is in companionship - not the difficulty.
The game is still hard even when I have a maxed out companion; doubt it would make any difference with a sentient human.

you type like someone who doesn't shower
Grimzy Apr 1 @ 3:56am 
Originally posted by Nich van Go:
Originally posted by sgrey:
There is always a balancing done when you do coop as to not trivialize the game. Otherwise none of these bosses would be of any challenge at all if you could team up to fight them. So the result is always skewed in one direction: it's either good in multiplayer and bad in single player, or good in single player and bad in multiplayer. Claiming otherwise is just dishonest
I claim otherwise, now what? lmao, cope and seethe soulstard/singlecel.

"Trivialize the game" bro download some configuration mod (by the time coop appears there would be plenty of) lmaoooo. If not, than play by yourself; the fun of coop is in companionship - not the difficulty.
The game is still hard even when I have a maxed out companion; doubt it would make any difference with a sentient human.

Mods are irrelevant to the discussion, as when developers decide to add any form of coop, they also need to make sure its balanced for more than one player or has dynamic scaling.
Bottom line is it will require balance changes, and not jsut enemies, also on gear and equip and skills.
gpthree Apr 1 @ 4:48am 
Lol people in here talking about balance in co-op as if every single souls made doesn't get completely demolished difficulty wise in co-op. Its for playing with friends, and smashing through the game. The only "balancing" that's done is when they go in the code and do a x2 to enemies hp. If they are feeling particularly spicy, they change some poise values.

People actually putting up "because balance" as a reason to not have co-op are being intentionally obtuse.
Considering what the Jarling of the very first map says...
That is not too far fetched that thinking Multiplayer could come in.
As long as it's solely for Boss Fights and scale on the presence of a helper.
gpthree Apr 1 @ 5:28am 
Originally posted by Baron01:

If you think a game will host online servers just for co-op without PvP element, you are delusional. I doubt anyone wants to go back to times where co-op was done with peer-to-peer connections.

Are you serious? lol Darktide? Vermintide? Nioh 1 and 2? Payday 2? Pretty sure the games made by those take two guys use peer to peer and those are literally co-op and run just fine. Not like this even matters don't know what your problem is with peer to peer lol.

Originally posted by Baron01:
Also, Khazan is absolutely balanced around solo player. Adding co-op option would require significant re-balancing of the game as well as reworking some of the mechanics.

No it doesn't, not a single souls game with co-op puts any more thought into balancing co-op than adding more hp and maybe some poise. And those games do just fine.

Originally posted by Baron01:
I will refine my original statement just to be clear. I do not want introduction of any multiplayer elements that would involve PvP into this great single-player game. I do not mind co-op multiplayer as long as any balancing is strictly done for co-op only and solo play is not impacted.

Cool, no one here asked for pvp so I don't know why you even brought it up.
Grimzy Apr 1 @ 5:49am 
Originally posted by gpthree:
Lol people in here talking about balance in co-op as if every single souls made doesn't get completely demolished difficulty wise in co-op. Its for playing with friends, and smashing through the game. The only "balancing" that's done is when they go in the code and do a x2 to enemies hp. If they are feeling particularly spicy, they change some poise values.

People actually putting up "because balance" as a reason to not have co-op are being intentionally obtuse.

I mean, if you jsut want to smash through the game use mods / cheats or w/e else. You dont need coop for that.
However, balance is not a reason I would not want multiplayer in this game. I simply dislike multiplayer in such games as it quite frankly serves no purpose.

I would much rather they focus on actual game content such as new maps / areas / bosses / additional weapons that will increase the games life cycle over pointless coop garbage that already has dozens of other games with it.
I like this idea but boss should be buffed on coop mode.
gpthree Apr 1 @ 6:24am 
Originally posted by Grimzy:

I mean, if you jsut want to smash through the game use mods / cheats or w/e else. You dont need coop for that.
However, balance is not a reason I would not want multiplayer in this game. I simply dislike multiplayer in such games as it quite frankly serves no purpose.

So you don't have any friends to co-op with, good to know, but other people either have friends they would like to play with or like helping randoms out in game. Saying it "serves no purpose" is laughable to the extreme, can't believe you even typed that out, but you didn't even read what I typed fully where I mentioned this already so whatever lol.
Originally posted by Grimzy:
I would much rather they focus on actual game content such as new maps / areas / bosses / additional weapons that will increase the games life cycle over pointless coop garbage that already has dozens of other games with it.

Thankfully both can be done as evidenced by other soulslike on the market. People always do this either or nonsense acting like its impossible to do lol. It takes the bare minimum little effort to x2 some numerical values and allow people who have friends or want to screw around with randoms more time to screw around in the game you made. [/quote]
Last edited by gpthree; Apr 1 @ 6:24am
It really depends on what their intentions with the game were.

Take Hades, for one. People have been asking for co-op since forever, but devs stated multiple times that "No. We're creating a pure single-player experience. Adding co-op will mess with our vision for the game."

So if Nexon wanted a single-player game in the first place, that's fine by me. But I can see them adding co-op in the future simply to boost sales, if I'm being honest.
Last edited by Lynfinity; Apr 1 @ 6:37am
Razzle Apr 1 @ 7:20am 
in their future game sure but its not easy to do a coop mod for a game that was not intended to have it




Originally posted by Lynfinity:
It really depends on what their intentions with the game were.

Take Hades, for one. People have been asking for co-op since forever, but devs stated multiple times that "No. We're creating a pure single-player experience. Adding co-op will mess with our vision for the game."

So if Nexon wanted a single-player game in the first place, that's fine by me. But I can see them adding co-op in the future simply to boost sales, if I'm being honest.
unrelated but if you want hades with coop try looking at a game called sworn, its very much hades but online coop
(Its not as good as hades its cool but hades is such a masterpiece of a game that its not fair to compare to it entirely)
Originally posted by Talamarie:
Considering what the Jarling of the very first map says...
That is not too far fetched that thinking Multiplayer could come in.
As long as it's solely for Boss Fights and scale on the presence of a helper.
I'd wager this thread is the 57% of players that haven't found a single Jarling.
Baron01 Apr 1 @ 10:02am 
Originally posted by gpthree:

No it doesn't, not a single souls game with co-op puts any more thought into balancing co-op than adding more hp and maybe some poise. And those games do just fine.
You have to have very simplistic view of thing if you think co-op balancing is just tweaking some numerical value of your enemies.

It would obviously fail at making the game engaging especially in a game like Khazan that makes it a big deal where you stand, how you attack, what you hit and gives you whole set of abilities to reposition yourself. All of this would be completely thrown off with co-op as one player can tank the boss while the other one stands behind the boss and destroy it.

There are bosses in Khazan that have shield that is nigh impenetrable from the front and the whole fight is about getting behind the boss. Say bye bye to such bosses in co-op.

I could go on and on how co-op would fundamentally change the game and it would have to be changed completely to retain its feeling of combat and challenge but there is no point wasting more time in this thread. This game does not have co-op, wont have co-op anytime soon and the sequel is probably not yet even conceived in Neople's mind.
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Date Posted: Mar 27 @ 1:11am
Posts: 26