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you type like someone who doesn't shower
Mods are irrelevant to the discussion, as when developers decide to add any form of coop, they also need to make sure its balanced for more than one player or has dynamic scaling.
Bottom line is it will require balance changes, and not jsut enemies, also on gear and equip and skills.
People actually putting up "because balance" as a reason to not have co-op are being intentionally obtuse.
That is not too far fetched that thinking Multiplayer could come in.
As long as it's solely for Boss Fights and scale on the presence of a helper.
Are you serious? lol Darktide? Vermintide? Nioh 1 and 2? Payday 2? Pretty sure the games made by those take two guys use peer to peer and those are literally co-op and run just fine. Not like this even matters don't know what your problem is with peer to peer lol.
No it doesn't, not a single souls game with co-op puts any more thought into balancing co-op than adding more hp and maybe some poise. And those games do just fine.
Cool, no one here asked for pvp so I don't know why you even brought it up.
I mean, if you jsut want to smash through the game use mods / cheats or w/e else. You dont need coop for that.
However, balance is not a reason I would not want multiplayer in this game. I simply dislike multiplayer in such games as it quite frankly serves no purpose.
I would much rather they focus on actual game content such as new maps / areas / bosses / additional weapons that will increase the games life cycle over pointless coop garbage that already has dozens of other games with it.
So you don't have any friends to co-op with, good to know, but other people either have friends they would like to play with or like helping randoms out in game. Saying it "serves no purpose" is laughable to the extreme, can't believe you even typed that out, but you didn't even read what I typed fully where I mentioned this already so whatever lol.
Thankfully both can be done as evidenced by other soulslike on the market. People always do this either or nonsense acting like its impossible to do lol. It takes the bare minimum little effort to x2 some numerical values and allow people who have friends or want to screw around with randoms more time to screw around in the game you made. [/quote]
Take Hades, for one. People have been asking for co-op since forever, but devs stated multiple times that "No. We're creating a pure single-player experience. Adding co-op will mess with our vision for the game."
So if Nexon wanted a single-player game in the first place, that's fine by me. But I can see them adding co-op in the future simply to boost sales, if I'm being honest.
unrelated but if you want hades with coop try looking at a game called sworn, its very much hades but online coop
(Its not as good as hades its cool but hades is such a masterpiece of a game that its not fair to compare to it entirely)
It would obviously fail at making the game engaging especially in a game like Khazan that makes it a big deal where you stand, how you attack, what you hit and gives you whole set of abilities to reposition yourself. All of this would be completely thrown off with co-op as one player can tank the boss while the other one stands behind the boss and destroy it.
There are bosses in Khazan that have shield that is nigh impenetrable from the front and the whole fight is about getting behind the boss. Say bye bye to such bosses in co-op.
I could go on and on how co-op would fundamentally change the game and it would have to be changed completely to retain its feeling of combat and challenge but there is no point wasting more time in this thread. This game does not have co-op, wont have co-op anytime soon and the sequel is probably not yet even conceived in Neople's mind.