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the whole "hit them with the right element" has always been a thing.
I've been probably playing jrpgs since before you were alive and I've never played one this blatantly "rocket taggy" it is my first Atlus game i think, or at least first in a very long time.
I'm not talking about that, I'm talking about AOE spamming to one shotting my entire party fairly easily. I mean, again it's not really hard. First hit into two AoEs will get me there but... it couldn't be more interestingly designed? Rocket tag just mean how ever goes first blows up the opposition before they can react or counter, it's not what I'd consider very good design.
I mean, I'll try the game some more, maybe it gets better but as is I'm VERY disappointed in my first foray into Atlus' modern games. Eiyuden Chronicles, which I consider fairly lack luster, has better pacing story wise and much better combat and I don't think highly of it's combat.
Still, boss fights can be challenging in a fun way here and there - though a lot of that challenge comes from resource/MP management and/or coming into the fight unprepared. And as for random mob fights... outside of fanmade difficulty mods I don't remember any JRPG where random fights were something to strategize for barring equpping resistance vs element/status effect. And not getting into ambush attacks which are extra ridiculous in Atlus games.
The actual fun gameplay element tied to combat in Atlus JRPGs for me has always been the preparation/leveling system and the way you can customize your party and MC especially, so I hope that part is more than competitive with Persona/SMT games.
The combat is certainly not all about AOE spamming or just who goes first. Press-turn combat is highly acclaimed for good reason, sounds like you just need a little longer (plus the unlocking of more combat options) to understand it.
Ok, you're just talkign without listening. I don't need to hear from mindless glazers lmao
Well, if more systems and mechanics show up to even it out I'll believe ya. So far it's pretty not good but I'll go in a bit longer and see.
follow this guys advice
but all your complaints are just standard jrpg fanfare, your taking a heavy hit and not avoiding it or recovering from it. it's not even unique to altus's games.
The only thing that can remotely get close to one shot in the demo is the boss with the bird face. And the optional dungeon.
For the first one, the boss buffs himself and will destroy you if you aren't guarding. But if you read the message, you can probably figure out (or not depending on your reading comprehension) that you need to go to the back row to avoid it completely.
For the second one, the enemies in this dungeon will get a big buff to their atk, if you bring in a caster (healer or mage), this is told by the first npc you meet in the dungeon, so again reading. Also you can go back to town after this dungeon and buy the note from the dude at night in the inn, then the note also mentions this (and other things you can do against the boss of the dungeon).
But anyways if you are getting one shot, you weren't full hp. If you are getting combo'd by enemies, then that's just rng. If you are getting ambushed because you got hit during the action phase, then it's a skill issue and you should probably consider back attacking enemies on the field or just skipping the action phase and going straight to turn based (as mentioned by the devs for players who are bad at action based games)
From what I've experienced I'd say it's about on par with Persona in terms of difficulty, I can't say beyond that as Persona also had obvious themes per palaces/dungeons post the third that could be exploited.
However, Persona is probably the easiest of the Atlus games in terms of turn based JRPG's. Certainly compared to SMT, I can't say much about some of the others as the spin off and Etrian titles didn't appeal to me for the most part.
SMT/Persona are often a bit of an adjustment period, you think it's hard but you'll work things out as you play.