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Outside of a few encounters where status effects are aggressively hinted towards the player to be a solution status effects always felt incidental at best and purely an anti-player mechanic at worst (well more anti-Synthesis than anything).
In those games, if you rolled up on a guy that had no weaknesses except to statuses, if you used a status ailment item IT WOULD WORK. Hell, in SMT you'd probably get a Press Turn out of it. But in this, even the enemies that are said to be weak to it are more or less immune.