Metaphor: ReFantazio

Metaphor: ReFantazio

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What's the point of status items/abilities?
The success rate is so low that I'm not sure why they even exist. Am I missing something?
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Showing 1-6 of 6 comments
Aldain Jan 14 @ 12:26pm 
If there's one thing I wish this would have lifted more from Etrian Odyssey it would have been the more noteworthy use of status effects on enemies.

Outside of a few encounters where status effects are aggressively hinted towards the player to be a solution status effects always felt incidental at best and purely an anti-player mechanic at worst (well more anti-Synthesis than anything).
Tenacity Jan 14 @ 1:37pm 
They live in fear of the SMTV luck build. ♥♥♥♥ got absolutely MURDERED in this game, you can have 99 luck and you'll still get afflicted with statuses fairly consistently while you can't ever hope for a proc on an enemy. Not to mention how little of an effect it seems to have on crits - 99 luck, double crit chance passive, using a "high critical chance" ability and it still only feels like 50/50 sometimes. Insane.
Last edited by Tenacity; Jan 14 @ 1:37pm
I hope they have a future patch to improve it. Playing on hard in some early fights so far i thought I had a really good item to deal with spell casters to make them forget. But no, it never triggers. Tried resetting the fight 4 times and repeating using the item 3 times per reset. Not once it was a success...
Ah status effects to use on enemies how awesome would it be if they were possible to inflict. There were only 1 fight where i managed to poison enemy and get something out of it and few fights against whisps where I prevented them from running. Asides from that I feel like devs made 95% resist rate default thing for enemies in this game and forgotten to go enemy by enemy and lower it to reasonable level.
Terra Jan 14 @ 4:20pm 
Yeah, the status ailments feel WAY worse than they did in SMT and Persona games.

In those games, if you rolled up on a guy that had no weaknesses except to statuses, if you used a status ailment item IT WOULD WORK. Hell, in SMT you'd probably get a Press Turn out of it. But in this, even the enemies that are said to be weak to it are more or less immune.
Blunette Jan 14 @ 5:27pm 
They shut down Goborns when they accompany certain bosses that either buff them or go berserk when the Goborns explode.
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Showing 1-6 of 6 comments
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Date Posted: Jan 14 @ 12:02pm
Posts: 6