Metaphor: ReFantazio

Metaphor: ReFantazio

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Sol Dec 5, 2024 @ 9:12pm
Final boss woes
Alright I give up, how do you beat the final boss?
Japanese RPG as often utter ♥♥♥♥ at designing final bosses, but this one takes the cake.
So he gets 6 actions minimum (if he happens to crit or hit a weakness, then its just gg), I get only 2 every other turn when he casts high pressure.
If you've ever played Magic the Gathering against a control and/or combo player, you just sit there and watch as the guy plays the game by himself for 5+ minuts and then says "I win". This is exactly what this fight feels like. I'm just bored of how long his turn takes and how long the animations are. Why bother debuffing him? Every start of his turn he removes the debuff, buffs himself and debuffs you, then has 3 more actions left to pummel you while buffed up and while you're debuffed. Then occasionally he declares that you don't get to have half of your turn. Over and over. It's so long and boring, even with Batman + trinket that ends the enemy turn if he dodges an attack it still takes forever. And if he does it while I only have 2 actions, I've gained nothing.
Like, what's the play? Was there a magic item I missed somewhere that makes this tolerable or playable? I don't remember paying this much just to watch the game play itself. I'm the same level as the friggin boss and I still can't do ♥♥♥♥.
TLDR: Whoever added High Pressure to his move list deserves a solid beating.
Last edited by Sol; Dec 5, 2024 @ 9:56pm
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borizb Dec 5, 2024 @ 11:56pm 
-You can increase your number of turns, no only with Gallica's aid, but with skills and items
-you can increase your crit chance with skills and items to get more crit-press turns and do more damage
-continously use attack skills that inflicts a weakness to that skill, so you can get press turns there as well
-masukukaja on your side, and an attack skill that also decreases his evasion helps him to miss and reduce is HP and he'll use a turn to negate that
-Matarukaja on your side and a + defense reduction attack skill will boost your damage, also it will force him to use a turn to negate that

The same rules apply in this fight as in any other. It just takes longer.
Lynfinity Dec 6, 2024 @ 1:50am 
I fought him on Hard, at Level 82-83 across the board, without destroying a single crystal in the dungeon. The strat here is eating up all of his Turn Icons at once because otherwise it's nigh impossible to survive the onslaught.

My team composition looked like this:

- MC (Prince)
- Strohl (Royal Warrior)
- Junah (Royal Masked Dancer)
- Eupha (Royal Summoner)

Their accessories in order:

- Dodger Ring (Enemy loses all Turn Icons when the user dodges an attack)
- Mirror of Assiah (grants Repel to all Physical affinities)
- Mirror of Atziluth (grants Repel to all Magic affinities)
- Mirror of Atziluth (grants Repel to all Magic affinities)

I've also leveled up all Royal Archetypes to Level 20, so I had access to "Armageddon's Final Sire" on MC.

From there on, it's a simple deal - since Destroyer Charadrius loves doing AoE attacks, it doesn't matter what kind of attack he decides to do, his turn is all but guaranteed to end no matter who gets hit. At this point, the only things left to worry about are status ailments and "High Pressure".

"A Tribe Condemned" is somewhat annoying, but nothing you can't deal with quickly, especially when Eupha is around.

As for damaging him, I was mostly spamming charged up "Peerless Stonecleaver" while creating weaknesses with Junah every other turn so that Eupha can follow up on that and give us an extra action, which then will give MC an opportunity to squeeze in a cheeky "Royal Slash". The last bit of his HP I basically skipped altogether thanks to "Armageddon's Final Sire".

The whole fight still took like a solid 15-20 minutes, but at least it was very hard for him to gain a momentum.
Giganx Dec 6, 2024 @ 6:19am 
Basically you want to get all of the trinkets that null/repel attacks. There's one that repels all physical and one that repels all magic; I think you can farm for them in the final area. Those will eat a lot of the bosses turns when he casts AoE spells.

Barring that, what you want is Heismay as a maxed out Royal Thief Archetype. Make sure his agility is maxed out and try to keep his hit/evade fully buffed. Do that and every attack/AoE Heismay dodges will eat all of the bosses actions thanks to the Royal Thief passive.

Beyond that use the Prince Archetype to get more actions. Gallica will occasionally give you more actions. The Sublime Spoonful food item will also give you more actions.

I did the whole final boss on Regicide without destroying any crystals, and a lot of what I said above made the fight pretty reasonable.
Last edited by Giganx; Dec 6, 2024 @ 6:34am
Sol Dec 6, 2024 @ 2:19pm 
Thank you very much for the solid advice. I'm going to go back a save, prepare better and try again.
What caught my attention the most were the 3 mirrors Lynfinity mentioned. I've scoured the game for items but I've never even heard of those. I'll try acquiring them.
digimon.movieOST Dec 6, 2024 @ 2:29pm 
Originally posted by Sol:
Thank you very much for the solid advice. I'm going to go back a save, prepare better and try again.
What caught my attention the most were the 3 mirrors Lynfinity mentioned. I've scoured the game for items but I've never even heard of those. I'll try acquiring them.

Theyre in the final dungeon dropped by the large tooth enemies. Every tooth in the dungeon has a low chance of spawning as a rare tooth which will put you in a battle with two enemies, each of which have the chance of dropping a reflect accessory. If you camp out near the two spawners that continually spawn the tooth enemies itll take like two minutes to find one, and then you can just repeat infinitely to get however many you want/need. They also give like 30,000 AEXP if you can with a no-damage battle against them
Fyk0 Dec 13, 2024 @ 2:19pm 
There is repel all magic accessory? That would have made it so much easier... I had such a hard time even on normal sub level 70, only relying on Royal Knight lineage magic repel chances and taunting with guard every turn to survive. I died like 3 times until I ironed out my strategy and got lucky enough. If you were to combine taunt with repel all magic the fight would probably have became very easy.
Last edited by Fyk0; Dec 13, 2024 @ 2:28pm
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Date Posted: Dec 5, 2024 @ 9:12pm
Posts: 6