Metaphor: ReFantazio

Metaphor: ReFantazio

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Sire Oct 8, 2024 @ 10:19am
You guys playing on Hard or Normal?
As title says. I'm still unsure which to choose, the extra enemy turn felt a little too cheap, or a band-aid fix for "how can we make the game harder? oh let's allow the enemy to attack you more times than you can attack them" also I suppose hard mode will "force" players to play on the elemental advantage even harder than they otherwise would, maybe it's just because early enemies were more prone to magic than physical but the game felt like pointing the MC to a magical/support role as well.
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Showing 1-15 of 92 comments
Crimson Oct 8, 2024 @ 10:24am 
I'm playing on easy, I've always had a hard time with persona games on normal, and I usually end up switching to easy to get through the most important part of the game for me, which is the story.
Sparhawk122 Oct 8, 2024 @ 10:25am 
If I buy this game I'll probably set it to easy. I play games like this for the story anyway.

The time management aspect of the game will also hamper the ability to farm. Easy will help offset needing to farm as much.
Last edited by Sparhawk122; Oct 8, 2024 @ 10:26am
Niras Oct 8, 2024 @ 10:34am 
played demo on normal
played persona 3,4G,5R on normal too

I tried playing P3R on hard but found enemies to spongy and fights taking way too long for my liking.

With boss in the mines being quite challanging and even some battles with equal/stronger enemies roaming the dungeons beign challanging without advantage I hope normal will be enjoyable mix of difficult bosses without prolonging dungeons crawling.

Difficulty of battles is significantly influenced by party comp so millage may very from ppl to ppl.
Last edited by Niras; Oct 8, 2024 @ 10:36am
jalipeno97 Oct 8, 2024 @ 10:36am 
we play on recigide in this household. restarting the game from the beginning to play on regicide since you couldnt select it in the demo sadly
Lysamus Oct 8, 2024 @ 10:37am 
I'm trying out hard to start. I played Persona 5 on normal when I first played it, but got a sense that wasn't the intended play experience (particularly with one boss where I just couldn't output enough damage before the timer ran out unless I cranked up the difficulty to its max setting).

Hard feels good for this game's demo. Boss fights require planning and utilization of all the systems the game provides to squeak through them.
fireheart126 Oct 8, 2024 @ 10:46am 
I always do my first and blind playthrough on Normal, and judge future playthroughs from there.
Fixo Oct 8, 2024 @ 10:58am 
Originally posted by Crimson:
I'm playing on easy, I've always had a hard time with persona games on normal, and I usually end up switching to easy to get through the most important part of the game for me, which is the story.
But what is a story without any stakes ? I think If you come in and destroy everything in your path, it cheapens the experience.
Fixo Oct 8, 2024 @ 11:00am 
Originally posted by jappy:
we play on recigide in this household. restarting the game from the beginning to play on regicide since you couldnt select it in the demo sadly
It will be enable throught NG+ , so you will need to choose another difficulty for first playthrough.
Last edited by Fixo; Oct 8, 2024 @ 11:12am
borizb Oct 8, 2024 @ 11:01am 
Normal on first playthrough is hard enough, considering you're going to make Repel / Void mistakes at some point in the game or have the wrong archetype equipped on boss fights. Don't want to lose time and progress with that, also ruins the fun for me.

The thing i still can't deal with is phys skills costing MP instead of HP and the low MP pool and lack of MP recovery items you find in dungeons in newer Atlus titles. I think it's a bad design choice and also illogical: How does it strain your mind if you're punching someone?
This was much better in Nocturne and DDS1/DDS2 when phys skills drained %HP.
Crimson Oct 8, 2024 @ 11:02am 
Originally posted by Fixo:
Originally posted by Crimson:
I'm playing on easy, I've always had a hard time with persona games on normal, and I usually end up switching to easy to get through the most important part of the game for me, which is the story.
But what is a story without any stakes ? I think If you come in and destroy everything in your path, it cheapens the experience.
I get where you're coming from, but I usually struggle to the point of wanting to quit because of the party wiping and having to restart at the last point I saved.

I might try normal again, but this game feels like it will be even harder than Persona is.
fireheart126 Oct 8, 2024 @ 11:05am 
Originally posted by borizb:
Normal on first playthrough is hard enough, considering you're going to make Repel / Void mistakes at some point in the game or have the wrong archetype equipped on boss fights. Don't want to lose time and progress with that, also ruins the fun for me.

The thing i still can't deal with is phys skills costing MP instead of HP and the low MP pool and lack of MP recovery items you find in dungeons in newer Atlus titles. I think it's a bad design choice and also illogical: How does it strain your mind if you're punching someone?
This was much better in Nocturne and DDS1/DDS2 when phys skills drained %HP.

There is passive party MP recovery if you use Mage on the MC. Guess this might be a rare Atlus title where Magic is supreme for once, lol.
Nightmarian Oct 8, 2024 @ 11:09am 
Originally posted by Sire:
As title says. I'm still unsure which to choose, the extra enemy turn felt a little too cheap, or a band-aid fix for "how can we make the game harder? oh let's allow the enemy to attack you more times than you can attack them" also I suppose hard mode will "force" players to play on the elemental advantage even harder than they otherwise would, maybe it's just because early enemies were more prone to magic than physical but the game felt like pointing the MC to a magical/support role as well.

Hard was already kinda easy and the way RPG curves work the games usually get easier over time, not harder.
Unforgiven Oct 8, 2024 @ 11:10am 
Originally posted by Crimson:
Originally posted by Fixo:
But what is a story without any stakes ? I think If you come in and destroy everything in your path, it cheapens the experience.
I get where you're coming from, but I usually struggle to the point of wanting to quit because of the party wiping and having to restart at the last point I saved.

I might try normal again, but this game feels like it will be even harder than Persona is.

Party wipes on normal? Usually Atlus games on normal are easy and easy is this games storyteller and hard actually gives them normal difficulty (similar to ff games)
Klinestife Oct 8, 2024 @ 11:11am 
hard. tried normal for a bit but it felt like a whole other game. i could pretty much ignore a bunch of the battle mechanics and still come out on top. hard forces you to strategize more and defend your weaknesses properly instead of brute forcing, which i find much more compelling.

plus, the game’s checkpoint system is extremely generous and you never lose too much progress. at worst, you’re going back five fights when mobbing or right before the boss room otherwise.

Originally posted by borizb:
The thing i still can't deal with is phys skills costing MP instead of HP and the low MP pool and lack of MP recovery items you find in dungeons in newer Atlus titles. I think it's a bad design choice and also illogical: How does it strain your mind if you're punching someone?

it’s interesting you specifically used the word “punch”, because the only punch class so far does actually use hp for for its physical attacks.
Last edited by Klinestife; Oct 8, 2024 @ 11:12am
CyanCatMan Oct 8, 2024 @ 11:14am 
Originally posted by Klinestife:

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it’s interesting you specifically used the word “punch”, because the only punch class so far does actually use hp for for its physical attacks.

Purrhaps it was just generalizing melee, because it really doesn't make sense why so far the "punching" class gets special treatment to use HP for it's attacks.
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Date Posted: Oct 8, 2024 @ 10:19am
Posts: 92