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The time management aspect of the game will also hamper the ability to farm. Easy will help offset needing to farm as much.
played persona 3,4G,5R on normal too
I tried playing P3R on hard but found enemies to spongy and fights taking way too long for my liking.
With boss in the mines being quite challanging and even some battles with equal/stronger enemies roaming the dungeons beign challanging without advantage I hope normal will be enjoyable mix of difficult bosses without prolonging dungeons crawling.
Difficulty of battles is significantly influenced by party comp so millage may very from ppl to ppl.
Hard feels good for this game's demo. Boss fights require planning and utilization of all the systems the game provides to squeak through them.
The thing i still can't deal with is phys skills costing MP instead of HP and the low MP pool and lack of MP recovery items you find in dungeons in newer Atlus titles. I think it's a bad design choice and also illogical: How does it strain your mind if you're punching someone?
This was much better in Nocturne and DDS1/DDS2 when phys skills drained %HP.
I might try normal again, but this game feels like it will be even harder than Persona is.
There is passive party MP recovery if you use Mage on the MC. Guess this might be a rare Atlus title where Magic is supreme for once, lol.
Hard was already kinda easy and the way RPG curves work the games usually get easier over time, not harder.
Party wipes on normal? Usually Atlus games on normal are easy and easy is this games storyteller and hard actually gives them normal difficulty (similar to ff games)
plus, the game’s checkpoint system is extremely generous and you never lose too much progress. at worst, you’re going back five fights when mobbing or right before the boss room otherwise.
it’s interesting you specifically used the word “punch”, because the only punch class so far does actually use hp for for its physical attacks.
Purrhaps it was just generalizing melee, because it really doesn't make sense why so far the "punching" class gets special treatment to use HP for it's attacks.