Metaphor: ReFantazio

Metaphor: ReFantazio

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Standby-Panic Sep 30, 2024 @ 11:22am
i've Played the Demo, And i'm Pretty disappointed
the game looks well made and looks like a lot of work was put into it, but the game plays exactly has persona 5, like one to one, even the 'awakening' motif is presented the same way, and combat works the same way, at this point why not just make a megaten game and call it smt metaphor refantazio there is no innovation here, im 35 min in so far i will continue playing , i hope it innovates something at least, or i hope so .
Originally posted by Lysamus:
I've been steadily uncovering a mix of familiar, unfamiliar and familiar-in-form-but-unfamiliar-in-function mechanics as I've been playing through the demo.

Stick with it. It will show you something brand new if that's what you want, but even the recombination of SMT/Persona mechanics in some places has produced some interesting gameplay variance distinct from those ancestor titles.
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Showing 1-14 of 14 comments
Steve Sep 30, 2024 @ 11:24am 
If you're 35 minutes in, you haven't really "Played the Demo".
That being said, there are def similarities aplenty to be found, but there are differences aplenty to be found too!
Cookie Sep 30, 2024 @ 11:28am 
Wasn't aware P5 had the press turn system or a class system where everyone gets to be a wild card.
Standby-Panic Sep 30, 2024 @ 11:33am 
well if guys are saying there is something new, then i'm all for it!!
The author of this thread has indicated that this post answers the original topic.
Lysamus Sep 30, 2024 @ 11:49am 
I've been steadily uncovering a mix of familiar, unfamiliar and familiar-in-form-but-unfamiliar-in-function mechanics as I've been playing through the demo.

Stick with it. It will show you something brand new if that's what you want, but even the recombination of SMT/Persona mechanics in some places has produced some interesting gameplay variance distinct from those ancestor titles.
Last edited by Lysamus; Sep 30, 2024 @ 11:49am
Griever Sep 30, 2024 @ 11:49am 
I'm 5 hours into the "demo" (lol) and love the game, but then again I never played any Atlus game. It feels like a classic JRPG to me. Just with a VERY colourful universe lmao. Racism? Blood? Persecution? Weird scary enemies? Count me in lol.
Sombrero Sep 30, 2024 @ 12:06pm 
Originally posted by Cookie:
Wasn't aware P5 had the press turn system or a class system where everyone gets to be a wild card.

It's still needlessly copy pasted from P5.

Metaphor really didn't need confidants, a calendar, a day and night activity system, social stats and so on.

I genuinely think it would have been a much better game with a more traditional JRPG structure or just something different. It feels like a very cheesy way to get the P5 buyers to buy this game without really understanding why they bought it in the first place anyway.

In my opinion most people loved P5 because of its cast of high schoolers in a country that we idolize in the west and in the end know little about. Metaphor being its own fantasy world doesn't have that aspect at all and will most likely sell a fraction of what P5 did despite being such a huge copy paste.

It's unfortunate because I feel the game would have been infinitely better if it borrowed as little as possible from P5. Everything I love about the game are basically the fresh/new ideas and most of what I find tedious and frustrating about the game are because they were already irritating in P5 and are getting very repetitive avec 3 (6+ if you count the billion rereleases) of the same bored Persona formula.

When I had the tutorial for social stat and I was invited to sit on a bench to raise my wisdom I was thinking to myself "Seriously Atlus? This is riveting gameplay to have a generic non-voiced dialog of your guy sitting on a bench to get hidden points in a boring stat?".

I'll still most likely enjoy the game. But I genuinely worry that Atlus has lost themself because of the success of P5. Smt 5 was pretty disappointing, and Persona isn't evolving that much and imo there's huge pacing issues in P5 that are getting worse with each Persona game.
Griever Sep 30, 2024 @ 12:11pm 
Originally posted by Sombrero:
Originally posted by Cookie:
Wasn't aware P5 had the press turn system or a class system where everyone gets to be a wild card.

It's still needlessly copy pasted from P5.

Metaphor really didn't need confidants, a calendar, a day and night activity system, social stats and so on.

I genuinely think it would have been a much better game with a more traditional JRPG structure or just something different. It feels like a very cheesy way to get the P5 buyers to buy this game without really understanding why they bought it in the first place anyway.

In my opinion most people loved P5 because of its cast of high schoolers in a country that we idolize in the west and in the end know little about. Metaphor being its own fantasy world doesn't have that aspect at all and will most likely sell a fraction of what P5 did despite being such a huge copy paste.

It's unfortunate because I feel the game would have been infinitely better if it borrowed as little as possible from P5. Everything I love about the game are basically the fresh/new ideas and most of what I find tedious and frustrating about the game are because they were already irritating in P5 and are getting very repetitive avec 3 (6+ if you count the billion rereleases) of the same bored Persona formula.

When I had the tutorial for social stat and I was invited to sit on a bench to raise my wisdom I was thinking to myself "Seriously Atlus? This is riveting gameplay to have a generic non-voiced dialog of your guy sitting on a bench to get hidden points in a boring stat?".

I'll still most likely enjoy the game. But I genuinely worry that Atlus has lost themself because of the success of P5. Smt 5 was pretty disappointing, and Persona isn't evolving that much and imo there's huge pacing issues in P5 that are getting worse with each Persona game.

I feel like they are branching out with this game, and trying to do what Yoko Taro said, branch out in the fantasy JRPG genre (usually dominated by Square Enix). I never played Atlus games but I like the informer mechanic, and calendar, and all that. I feel it adds weight to the world and fleshes it out, instead of the usual linear (with as little mechanics as possible) usual JRPG like FF or Nier.

The only thing I dearly miss are romance options, and also not a massive fan of the "you can only do one activity per day until it's night, and so you have to time manage otherwise game over" mechanic.
JCKLNTRN Sep 30, 2024 @ 12:15pm 
It probably does use more Persona DNA than is really necessary, but I think still has plenty of fresh elements like the job system, and the calendar is handled very differently here, with elements such as travel time playing a key role which should make for some interesting decisions later on.
Cookie Sep 30, 2024 @ 12:19pm 
Originally posted by Sombrero:
Originally posted by Cookie:
Wasn't aware P5 had the press turn system or a class system where everyone gets to be a wild card.

It's still needlessly copy pasted from P5.

Metaphor really didn't need confidants, a calendar, a day and night activity system, social stats and so on.

I genuinely think it would have been a much better game with a more traditional JRPG structure or just something different. It feels like a very cheesy way to get the P5 buyers to buy this game without really understanding why they bought it in the first place anyway.

In my opinion most people loved P5 because of its cast of high schoolers in a country that we idolize in the west and in the end know little about. Metaphor being its own fantasy world doesn't have that aspect at all and will most likely sell a fraction of what P5 did despite being such a huge copy paste.

It's unfortunate because I feel the game would have been infinitely better if it borrowed as little as possible from P5. Everything I love about the game are basically the fresh/new ideas and most of what I find tedious and frustrating about the game are because they were already irritating in P5 and are getting very repetitive avec 3 (6+ if you count the billion rereleases) of the same bored Persona formula.

When I had the tutorial for social stat and I was invited to sit on a bench to raise my wisdom I was thinking to myself "Seriously Atlus? This is riveting gameplay to have a generic non-voiced dialog of your guy sitting on a bench to get hidden points in a boring stat?".

I'll still most likely enjoy the game. But I genuinely worry that Atlus has lost themself because of the success of P5. Smt 5 was pretty disappointing, and Persona isn't evolving that much and imo there's huge pacing issues in P5 that are getting worse with each Persona game.
It's fine if you think that, but what you are claiming is not the same as what OP was claiming.
Dagný Sep 30, 2024 @ 12:36pm 
Originally posted by Sombrero:
Originally posted by Cookie:
Wasn't aware P5 had the press turn system or a class system where everyone gets to be a wild card.

It's still needlessly copy pasted from P5.

Metaphor really didn't need confidants, a calendar, a day and night activity system, social stats and so on.

I genuinely think it would have been a much better game with a more traditional JRPG structure or just something different. It feels like a very cheesy way to get the P5 buyers to buy this game without really understanding why they bought it in the first place anyway.

In my opinion most people loved P5 because of its cast of high schoolers in a country that we idolize in the west and in the end know little about. Metaphor being its own fantasy world doesn't have that aspect at all and will most likely sell a fraction of what P5 did despite being such a huge copy paste.

It's unfortunate because I feel the game would have been infinitely better if it borrowed as little as possible from P5. Everything I love about the game are basically the fresh/new ideas and most of what I find tedious and frustrating about the game are because they were already irritating in P5 and are getting very repetitive avec 3 (6+ if you count the billion rereleases) of the same bored Persona formula.

When I had the tutorial for social stat and I was invited to sit on a bench to raise my wisdom I was thinking to myself "Seriously Atlus? This is riveting gameplay to have a generic non-voiced dialog of your guy sitting on a bench to get hidden points in a boring stat?".

I'll still most likely enjoy the game. But I genuinely worry that Atlus has lost themself because of the success of P5. Smt 5 was pretty disappointing, and Persona isn't evolving that much and imo there's huge pacing issues in P5 that are getting worse with each Persona game.
You bring up good points but at the same time a lot of people just want a proper ATLUS rgp with a slight different tone and it's exactly what this game is.
archonsod Sep 30, 2024 @ 12:56pm 
Originally posted by Standby-Panic:
the game looks well made and looks like a lot of work was put into it, but the game plays exactly has persona 5, like one to one, even the 'awakening' motif is presented the same way, and combat works the same way,

So what you're basically saying is it's an Atlus game? :P

Originally posted by Sombrero:
It feels like a very cheesy way to get the P5 buyers to buy this game without really understanding why they bought it in the first place anyway.
Well no, one of the ideas behind it was to take the Persona style calendar/social links et al and apply it to a traditional fantasy RPG.
Metaphor being its own fantasy world doesn't have that aspect at all and will most likely sell a fraction of what P5 did despite being such a huge copy paste.
Given the only other thing Studio Zero has worked on prior to this was the Catherine remake I doubt they're expecting it to.
I'll still most likely enjoy the game. But I genuinely worry that Atlus has lost themself because of the success of P5.
What radical departure did P5 make from the formula established in P3? For that matter, beyond tweaking the combat mechanics and the inclusion or not of a calendar, how much truly separates Persona, SMT and Soul Hackers? Even Tokyo Mirage Sessions #FE is basically just the Persona/SMT formula with a nod to Fire Emblem. Hard to get lost when you're treading ground so familiar you may as well call it home.
Vengar Sep 30, 2024 @ 1:15pm 
P3 came before P5 my guy
Standby-Panic Oct 1, 2024 @ 1:38pm 
Originally posted by archonsod:
Originally posted by Standby-Panic:
the game looks well made and looks like a lot of work was put into it, but the game plays exactly has persona 5, like one to one, even the 'awakening' motif is presented the same way, and combat works the same way,

So what you're basically saying is it's an Atlus game? :P

Originally posted by Sombrero:
It feels like a very cheesy way to get the P5 buyers to buy this game without really understanding why they bought it in the first place anyway.
Well no, one of the ideas behind it was to take the Persona style calendar/social links et al and apply it to a traditional fantasy RPG.
Metaphor being its own fantasy world doesn't have that aspect at all and will most likely sell a fraction of what P5 did despite being such a huge copy paste.
Given the only other thing Studio Zero has worked on prior to this was the Catherine remake I doubt they're expecting it to.
I'll still most likely enjoy the game. But I genuinely worry that Atlus has lost themself because of the success of P5.
What radical departure did P5 make from the formula established in P3? For that matter, beyond tweaking the combat mechanics and the inclusion or not of a calendar, how much truly separates Persona, SMT and Soul Hackers? Even Tokyo Mirage Sessions #FE is basically just the Persona/SMT formula with a nod to Fire Emblem. Hard to get lost when you're treading ground so familiar you may as well call it home.


well SMT V is completely different , and i really liked it , from p5 or p3 reload, or even the persona q series it doesnt mean every atlus game has to be the exect same, i expected a more refined game play loop or a new mechanic, from the start begging hour the game looks and feels and plays exactly as p5, that's why i said its also has that "awakening motif" like in p3 they aim a gun to the temple to summon persona, p4 card,p5 mask,here you just tear out your heart lol, anyway my point is if the game is so samey as persona or a mega ten game, dont call it a different name and try pass it as some different franchise, smt iv was the same medieval fantasy theme, so what changed here ?
Thiago Oct 1, 2024 @ 1:41pm 
To me, the game looks more like a Digital Devil Saga with uglier transformations, but overall I liked it
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Date Posted: Sep 30, 2024 @ 11:22am
Posts: 14