Metaphor: ReFantazio

Metaphor: ReFantazio

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Xhal Sep 24, 2024 @ 9:38pm
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I can't stand the schedule/calendars any more
Having to map out what to do at what exact time for the entire game from the beginning is a really dumb concept, I tolerated it for persona but I was hoping they would be done with this garbage for the new IP. Guess not. I wish they would just let us play the game without a fully mapped out calendar on the side which is really annoying.

Guess I'm passing on this one.
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Showing 16-30 of 39 comments
Lysamus Oct 1, 2024 @ 11:30am 
In defense of the calendar:

1.) Based on the demo, the narrative of the game is focused on deadlines and time management. Mechanical engagement with these concepts reinforces the narrative themes and helps evoke in the player a sense of urgency and the gravity of committing time to decisions.

2.) The requirement to achieve 100% of content in one run is self imposed. Optimal time management hasn't been required in past Persona games, and I suspect it will not be required here either. Rather those games allowed a certain threshold of sub-optimal decision making while still providing enough power to complete the experience.

Based on these two points, my belief is 100% completion on the first playthrough is not the intended play experience, but rather a variant option available to players who'd prefer that level of engagement (similar to how these games have a default difficulty, around which the bulk of the game was developed, and variant difficulties that provide a player tailored, but not dev intended, experience).
Aeiku Oct 1, 2024 @ 11:40am 
Originally posted by Xhal:
Having to map out what to do at what exact time for the entire game from the beginning is a really dumb concept, I tolerated it for persona but I was hoping they would be done with this garbage for the new IP. Guess not. I wish they would just let us play the game without a fully mapped out calendar on the side which is really annoying.

Guess I'm passing on this one.
Use cheat engine to freeze time in the game. You play on PC use PC solutions.
JCKLNTRN Oct 1, 2024 @ 11:47am 
Well, it's handled differently here, where things like travel time are going to be key.

It's also already been stated that it will not be possible to do everything in a playthrough, so you will have to make meaningful choices throughout about what to prioritize. So reading a guide going for a completionist type of run, is much more discouraged here than it was in Persona, which I think is a good thing, as it makes the choices more interesting.
Lysamus Oct 1, 2024 @ 12:00pm 
Originally posted by JCKLNTRN:
It's also already been stated that it will not be possible to do everything in a playthrough, so you will have to make meaningful choices throughout about what to prioritize.

I stand corrected in that case. I would hope the 100% completionist types find that liberating.
Xhal Oct 1, 2024 @ 12:37pm 
Originally posted by DistantNeko:
sounds like a completionist mindset issue
To me completionist mindset is just being normal and everyone not playing to 100% is playing wrong.
Lysamus Oct 1, 2024 @ 12:40pm 
Not a dissimilar position to "playing on the hardest difficulty is just being normal and everyone not playing on that difficulty is playing wrong."
Grunthex Oct 1, 2024 @ 1:10pm 
Originally posted by JCKLNTRN:
It's also already been stated that it will not be possible to do everything in a playthrough,

Yeah, but they've thought this in the past, and players have managed to find a way to do it every time.
Zogtar Oct 1, 2024 @ 2:08pm 
I'm reading a guide from point A to point B, so I don't mess up all the side quests.

Idgaf.
Originally posted by Garten:
Originally posted by Αη Ιnτellecτual Tsiραr:
That's not even true though. You can do everything in Persona. It just requires you to use a walkthrough. That's bad game design in my opinion. Either they should tighten the schedule so you are really forced to make choices or get rid of it entirely. Right now it is in this weird limbo where is it both annoying and pointless at the same time.

This Is exactly my same tought T_T
That's how I feel. Thankfully it seems they got rid of "correct" choices during social links or maybe they don't need xp to level up anymore? Not sure, but that was another asinine decision that just pads out the game or forces you to look it up. This is a bit of a tangent, but it's amusing to me that they gutted Persona 3 and everything that made it unique but left in all these objectively bad design choices. I mean if we're past the point of having AI party members why do we need to artificially bloat the game by putting in trial and error nonsense that can just be rendered pointless by using a guide.
Noma Oct 1, 2024 @ 8:22pm 
Originally posted by Αη Ιnτellecτual Tsiραr:
Originally posted by Garten:

This Is exactly my same tought T_T
That's how I feel. Thankfully it seems they got rid of "correct" choices during social links or maybe they don't need xp to level up anymore? Not sure, but that was another asinine decision that just pads out the game or forces you to look it up. This is a bit of a tangent, but it's amusing to me that they gutted Persona 3 and everything that made it unique but left in all these objectively bad design choices. I mean if we're past the point of having AI party members why do we need to artificially bloat the game by putting in trial and error nonsense that can just be rendered pointless by using a guide.
That was the only case I used a guide. Really stupid, especially when the "correct" answers weren't the one you should have chosen, but the ones the S. Link/Confident wanted to hear. It felt like I was more a manipulating ♥♥♥♥♥♥♥ than a friend.

Anyway, the calendar isn't a bad thing. Learn to play around it or skip the game if it's too much for you.
Last edited by Noma; Oct 1, 2024 @ 8:23pm
Green Odin Oct 1, 2024 @ 9:38pm 
I can't stand not having one, the lack of stakes would drive me mad.
Garten Oct 1, 2024 @ 10:04pm 
To me the Major problem are the "evocations" (Sorry i dont Remember the right name) bonus slots tied to social links.. at first i tought they would grow by gettings ranks, instead they grow by increasing social links with people.. even if it makes sense i guess i'll have to decide right away wich s.link sacrifice or leave for last..
Garten Oct 1, 2024 @ 10:12pm 
Just to be clear i LOVE the game for now... It Is everything i wanted in this period and i played the hell out of the demo.. my only fear Is to have maybe already made some "schedule" mistake and fkd me Forever some character build.. i played every persona multiple times, maybe i'll play this too more than once.. but like fire emblem (another one of my historical love saga) evolved and gave the player the choice to NOT choose permadeath, i wish atlus would do something similar with these games schedules.. so, if you choose, you loose the thrill and the sense of danger to regret a choice, but you gain the chill to do things without too much stress
BoLbOL Nov 13, 2024 @ 2:34am 
I was enjoying the game but before every big mission the game tells you to get stronger but whenever I try to farm xp I find myself wasting a day just to recharge my mp. They should really sell mp pots so I don’t burn days just trying to get stronger specially since you only have a certain amount of days to actually farm. Its really making me want to quit the game!
Pencillus Sedatus Nov 13, 2024 @ 10:17am 
they actually gave you tons of time to do everything in one playthrough if you are meticulous and not doing wastful things. just need to remember which activites doesn't cost time and which ones does and just plan it out.
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Date Posted: Sep 24, 2024 @ 9:38pm
Posts: 39