Metaphor: ReFantazio

Metaphor: ReFantazio

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D-Jak Oct 15, 2024 @ 5:07am
What stats do you level up?
Focus on one? Two? Several? I'd like to play strength and magic based, but don't know if it's viable.
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Showing 1-15 of 21 comments
Hi.standard Oct 15, 2024 @ 5:31am 
Originally posted by D-Jak:
Focus on one? Two? Several? I'd like to play strength and magic based, but don't know if it's viable.

Just play as you want to play man. Who cares what everyone else is doing.
Tatsumasa Oct 15, 2024 @ 5:35am 
You get most stats from equip/class, so I was just throwing them into end/agi/luck... slight edge in the beginning for mag/str but i think by the end not that noticeable unless maybe you put every point in one thing.
D-Jak Oct 15, 2024 @ 5:37am 
Originally posted by Hi.standard:
Originally posted by D-Jak:
Focus on one? Two? Several? I'd like to play strength and magic based, but don't know if it's viable.

Just play as you want to play man. Who cares what everyone else is doing.

Well, I definitely do, but I am playing on hard. In other games, if you level up wrong, you get wrecked later on. That's my only worry.
Last edited by D-Jak; Oct 15, 2024 @ 5:37am
Rubyeyed Oct 15, 2024 @ 5:42am 
While we are talking about stats, if for example I max out a stat does archetype extra stats still add up or are those "wasted"?

i was thinking that maybe it's not worth it to go all the way up to 99 if class stats won't go over the cap
Tiasmoon Oct 15, 2024 @ 5:48am 
Originally posted by D-Jak:
Originally posted by Hi.standard:

Just play as you want to play man. Who cares what everyone else is doing.

Well, I definitely do, but I am playing on hard. In other games, if you level up wrong, you get wrecked later on. That's my only worry.

Put them all into STR or MAG. STR is used by more archtypes, however atleast for the first 2 chapters you wont have any dedicated magic focused character (unsure if you get one later) so MAG might add some versatility.

Either way you want to put all of your points into the stat you pick since it will massively increase the damage you deal with either Physical or Magic skills.
Last edited by Tiasmoon; Oct 15, 2024 @ 5:49am
Stan Oct 15, 2024 @ 5:50am 
agility is powerful, evade and crit
magic 2nd because magic based game
Prometheus Oct 15, 2024 @ 5:51am 
I haven't seen anybody work out the exact numbers yet but your stats very much matter. In other games by these devs that use basically the same stats (in my experience the SMT games) the effect of stats is based on the difference between the relevant stats vs your opponent. So you hit enemy with physical attack, it checks your str vs their end and adjusts accordingly. More is better but diminishing returns and so on.

Note that this is for everything. Your agi stat doesn't give you a set % on hit/evade. It adjusts your hit and evade based on a similar comparison to the enemy agi. Luck affects crit and status ailment chances. Again also a comparison of luck vs luck.

In previous games your MC had all stats directly allocated. This lead to us making lopsided superbeasts with maxed out offensive stat and so on. In this game we only get to choose half of our level up stats. Also a big chunk of our stats are tied to our equipped archetype. We also get some stats from mastering archetypes (for example level 20 Mage gets you +20 max mp).

So can you min max to get more out of your character? Yes. Can you brick your character? Not really. Archetype stats alone will get you in the right ballpark for what the class does. A lot of people are going full Luck to optimize for drop rates and they are doing fine, on hard.
Prometheus Oct 15, 2024 @ 5:52am 
Originally posted by Stan:
agility is powerful, evade and crit
magic 2nd because magic based game
Hit and evade. Crit is on luck along with status ailment chances.
D-Jak Oct 15, 2024 @ 5:53am 
Originally posted by Prometheus:
I haven't seen anybody work out the exact numbers yet but your stats very much matter. In other games by these devs that use basically the same stats (in my experience the SMT games) the effect of stats is based on the difference between the relevant stats vs your opponent. So you hit enemy with physical attack, it checks your str vs their end and adjusts accordingly. More is better but diminishing returns and so on.

Note that this is for everything. Your agi stat doesn't give you a set % on hit/evade. It adjusts your hit and evade based on a similar comparison to the enemy agi. Luck affects crit and status ailment chances. Again also a comparison of luck vs luck.

In previous games your MC had all stats directly allocated. This lead to us making lopsided superbeasts with maxed out offensive stat and so on. In this game we only get to choose half of our level up stats. Also a big chunk of our stats are tied to our equipped archetype. We also get some stats from mastering archetypes (for example level 20 Mage gets you +20 max mp).

So can you min max to get more out of your character? Yes. Can you brick your character? Not really. Archetype stats alone will get you in the right ballpark for what the class does. A lot of people are going full Luck to optimize for drop rates and they are doing fine, on hard.

Very insightful, thanks!
Edeck Oct 15, 2024 @ 5:59am 
Currently i like leveling Agility. You dodge attacks and make the enemy lose turns. So even if your damage isnt ideal, the other party members get more turns to compensate.
Hi.standard Oct 15, 2024 @ 6:05am 
well, I did see some Youtube where someone tested out 30 points in each stat. it worked out to be something like 1% damage per point of str or mg, so if you have 30 plus magic, you do about 30% more dmg than not having adding any mag.

but one big difference is STR affected synthesis skills where magic doesnt, so for dmg overall it would seem STR is the better stat.

agi and luck he couldnt really...get any data from from really.
Niras Oct 15, 2024 @ 7:40am 
Someone advised me to go 3-1-1, 2-1-1, 2-1-2
1st number is for: main stat: Mt or Mg
2nd number is for En
3rd number is for Ag

You want to max your main dmg stat Mt or Mg consistently while putting single point into En and Ag ever xth point into main stat.

You don't want to forget about En cuz you'll get 1 shoted (obviously)
You don't wanna brush of Ag entirely cuz it's a hit chance and dodge chance which means you might miss your attacks more often despite enemies not being buffed.
Some put poits into Luck cuz it increases loot chance and crits but it's only maybe viable if you go into phys(Mt) build.

You don't have to follow one of the patterns above strictly
e.g if you randomly get +1 Mt you can put free point into En
Same if you feeling too squishy, just put +1 into En instead of Mt/Mg

There might be better method but it works for normal and mostly on hard too.
Last edited by Niras; Oct 15, 2024 @ 7:45am
Metadragon Oct 15, 2024 @ 7:54am 
Do whatever. You get items that level up the stats too.

By level 99 a normalized stat distribution without any assigned points will be 25 in each category for the protagonist. You then get 98 additional points to assign how you like. And a few incenses which will increase each stat by 1.

So if you want to avoid over-maxxing the stat just know each one will be 25 by the end if you even level to 99 which you dont need to.

If you evenly desitrubute them itll be 50ish. And then archetype mods can increase it by a lot too.


Theres something to be said for a luck based build though. It makes a lot of things quite easy and increases drops etc.
Sur_GalaHad Oct 15, 2024 @ 7:56am 
Agility and luck are alwasy the 2 most important stats in atlus games because attack, magic and defense all scale by level so focusing into them is not as relevant as agility and luck since those allow you to dodge attacks and land crits. those dont scale and will always benefit more and let your archetype boost the rest.
Nab' (no chat) Oct 15, 2024 @ 8:03am 
Full luck
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Date Posted: Oct 15, 2024 @ 5:07am
Posts: 21