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Just play as you want to play man. Who cares what everyone else is doing.
Well, I definitely do, but I am playing on hard. In other games, if you level up wrong, you get wrecked later on. That's my only worry.
i was thinking that maybe it's not worth it to go all the way up to 99 if class stats won't go over the cap
Put them all into STR or MAG. STR is used by more archtypes, however atleast for the first 2 chapters you wont have any dedicated magic focused character (unsure if you get one later) so MAG might add some versatility.
Either way you want to put all of your points into the stat you pick since it will massively increase the damage you deal with either Physical or Magic skills.
magic 2nd because magic based game
Note that this is for everything. Your agi stat doesn't give you a set % on hit/evade. It adjusts your hit and evade based on a similar comparison to the enemy agi. Luck affects crit and status ailment chances. Again also a comparison of luck vs luck.
In previous games your MC had all stats directly allocated. This lead to us making lopsided superbeasts with maxed out offensive stat and so on. In this game we only get to choose half of our level up stats. Also a big chunk of our stats are tied to our equipped archetype. We also get some stats from mastering archetypes (for example level 20 Mage gets you +20 max mp).
So can you min max to get more out of your character? Yes. Can you brick your character? Not really. Archetype stats alone will get you in the right ballpark for what the class does. A lot of people are going full Luck to optimize for drop rates and they are doing fine, on hard.
Very insightful, thanks!
but one big difference is STR affected synthesis skills where magic doesnt, so for dmg overall it would seem STR is the better stat.
agi and luck he couldnt really...get any data from from really.
1st number is for: main stat: Mt or Mg
2nd number is for En
3rd number is for Ag
You want to max your main dmg stat Mt or Mg consistently while putting single point into En and Ag ever xth point into main stat.
You don't want to forget about En cuz you'll get 1 shoted (obviously)
You don't wanna brush of Ag entirely cuz it's a hit chance and dodge chance which means you might miss your attacks more often despite enemies not being buffed.
Some put poits into Luck cuz it increases loot chance and crits but it's only maybe viable if you go into phys(Mt) build.
You don't have to follow one of the patterns above strictly
e.g if you randomly get +1 Mt you can put free point into En
Same if you feeling too squishy, just put +1 into En instead of Mt/Mg
There might be better method but it works for normal and mostly on hard too.
By level 99 a normalized stat distribution without any assigned points will be 25 in each category for the protagonist. You then get 98 additional points to assign how you like. And a few incenses which will increase each stat by 1.
So if you want to avoid over-maxxing the stat just know each one will be 25 by the end if you even level to 99 which you dont need to.
If you evenly desitrubute them itll be 50ish. And then archetype mods can increase it by a lot too.
Theres something to be said for a luck based build though. It makes a lot of things quite easy and increases drops etc.