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I never said tycoon can't do 40k, I said the build the guy on the screen had can't do 40k. If you're gonna mince words do it properly smart ass
And 1 phase of a single boss out of literally every lategame boss doesn't justify running knight solely for the taunt.
Edit: For the record, I don't think taunt works too great either unless its specifically on Hulkenberg since it generates turns that way, but I also don't make ♥♥♥♥ up to justify my arguments.
Any other boss using it isn't even relevant because they have no mechanics anyways, this was about justifying a slot for taunt, not if some boss is hard or not
I didn't make anything up dog, you not knowing bosses isn't my problem and you picking 1 specific bosses phase where you just burn the hp is hilarious. Go play your 40k tycoons
The first video you replied to IS Charadrius phase 2 at full power.
Since you don't even care when evidence of your nonsense is presented to you, the boss used in order - Jaluzo Eye (single target), Slam (single target), Hadean Icecrag (AOE), Sabura's Ink (single target), Focused Shot (single target), Gorleo Wing's beat (single target) and Destructor's Flare (AOE).
Redscale Dragon has Loathsome Claw, Purple Toxiclaw, Puppeteer's Claw.
Devourer of Nations has Loathsome Claw and Boneclaw Slash
Devourer of Stars has Boneclaw Slash and Purple Toxiclaw.
And all dragons also have Great Fireball, which is also single target.
You could probably have found this out in 1 minute with google. But you know what, it's fine. You win.
My dragons never used any single target in 2 playthroughs, I suppose if you fight them for 20 turns at some point they do
Ofc I win, you think tycoons break the game, that's an auto win
Did you actually see the dragons use it or did you just look at their skills? In my first playthrough I fought the fire Dragon for 4 turns and it didn't use single target, neither did Devourer of stars
Yeah, my first playthrough wasn't 4 tycoons after all. It's because I was deleting turns with Hulkenberg Taunt the first time around that i'm pretty confident they use single target skills and don't think taunt is necessarily useless, just hard to justify. They spam their claw moves enough that taunt can come in clutch, especially when it's keeping status from being inflicted on a character you need for synthesis. Fireball not so much.
Tycoons break the game, so do other classes.
Not this again, they do break the game yes but not even close to some other classes, then again, most bosses having only 30k hp (or 50k for last ones) basically any class can break the game
Only stupid thing is that some classes even with insane setup just deal no damage.
Like dragoon with 99 mag, full passives and 4 gunners hitting 1/5th of elemental master severe skill damage with it's extreme synthesis, it just makes no sense
I only remember the devourer of nations doing some claw attack, then again i killed them all in very few turns so might be just that
Even when Atlus games are well-known for having most of the challenge within the optional encounters and not in the main-story?
Here, a video of someone defeating an optional boss that's harder than any main boss in just one turn
https://www.youtube.com/watch?v=XK08anT-_-8&ab_channel=Aidel
And we all know what happens if you aren't able to nuke Elegy of the Soul in a couple of rounds... He just nukes your entire party when he gets below 25% HP
Whatever, I don't even know why are you complaining? I mean, Tycoon just EXISTS and you're talking like it is absolutely mandatory for your entire squad to use Tycoons, like... WTF? You found a cheese strat and suddenly you're complaining and telling people to don't buy what's probably the best Atlus Turn-Based RPG ever just because of it?
I mean, you can just nuke almost everything in the game after you get Armageddon's Final Sire but it's not like that's entirely mandatory and you can't play the game without it, I mean... That's just there, use the thing if you want, don't use it if you don't like cheesing, that's just it.
Brother necroed a thread from October so he could find somewhere to dump his essay lmao
I Beat the game last week, as I took a break around the very end of the game to play other games like Path of Exile 2 and such.
Tycoon and Merchant is very strong, however I never ran a full team of this type ever throughout the entire game, and in fact I beat the final boss and the final final secret boss without using the class at all because at that point you get access to a skill that does guaranteed 9999 damage. During the game progression, with protagonist as Tycoon, an item that doubles crit damage, and the weapon that increases gold cost and gold skill damage, I could easily hit any enemy in the game for 5k +, maybe with an attack buff from another character. There are some enemy types and fights in the game I think I actually would have severely struggled with to beat, if this was not the case.
Unfortunately as you progress through the game, enemies have little or no weakness at all. Physical melee skills are often repelled, or are not a weakness. Most elemental magic skills are not a weakness on any stronger enemies, and when they are it will likely be Light or Dark towards the end of game, and not an easier element.
This means as you progress through the game, you can use team for support, and kill everything with protagonist, or your other team mates are required to have skills that inflict a weakness, so that they can actually do damage the following turn. I did this with 1 team member, to inflict fire weakness, and in a future following turn, hit enemies with an aoe fire skill that removes all buffs, if needed, while they used trickster mask to non stop debuff enemies themselves. Ive never seen the skill hit over 2k. My other party member Hulkenberg, was just a tank, that healed team with Mediline. My last member was Heismey, and his only job was to dodge, and drain the enemy of all their turn icons.
With this strategy, I breezed through the entire game, and by time I had to do the final boss fight, I had the Royal Archetype unlocked for every character, max leveled, and in use during the final fight, including on the protagonist.
I will be doing another playthrough specifically trying to not use Tycoon / Merchant, especially since money will be pretty much useless (I have 5m money) in next playthrough.
Having done a 100% playthrough, I have basically everything in the game anyways, so its just a matter of creating my own difficulty, by playing differently.
This is pretty different from say Persona 5, where you can swap personas, fuse god like personas together over a long permutation to create a persona immune to 99% of attacks. Theres no DLC that gives you access to Archetypes that trivialize the entire game. Etc Etc.
As for enemy types and weaknesses, pretty frequently is depends on the specific floor of a dungeon, or area your in. Like early game fighting tons of undead weak to light damage, then later on fighting troops, who are armored, and resist Light damage. You have to adapt to the situation, or adapt your gameplay to trivialize this aspect.
the problem is people trying to optimize and overlelving rather than the game is bad,
I don't know why this thread was necro'd.
Nice necro though, props to whoever did that, this was an AMAZING read. Very funny.