Metaphor: ReFantazio

Metaphor: ReFantazio

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Todrick Howard Sr. Oct 11, 2024 @ 10:58pm
4
What is the point of different difficulties if you can just rewind?
Seriously, why is there a replay button on hard difficulty with unlimited uses? I’m used to Atlas games being a challenge, this has sucked all of the tension out of fights. What a disappointment. But I played more than 2 hours now so I can’t refund and get it on discount, fml
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Showing 1-15 of 68 comments
claudiundfranzi Oct 11, 2024 @ 11:24pm 
just don't use it, problem solved
Henry Mark V Oct 11, 2024 @ 11:30pm 
Imagine trying to get a refund instead of simply not pressing the restart button
Tarevon Oct 11, 2024 @ 11:32pm 
I suggest playing the game a bit further, and you'll likely find that the feature is not quite as bad as it initially seems. The game starts ramping up the difficulty quite a bit after the first boss in the mines and onwards.

I wasn't happy with it at first either, but after noticing that it does not let you rewind on a party wipe, I find it's not that big of a deal. A bad ambush is still going to hit you hard, and rewinding won't save you from that. You can of course try to rewind for a more favorable starting round, but since you can only rewind on your own turn, each rewind on a bad ambush is a risk of getting your party one shotted by the monsters.

For bosses it really doesn't matter, since even in their previous games, you'd always have a save just before the fight anyway.

This won't help you at this point, but there's also a 6-12 hour demo of the game available, that allows transferring your save. There's no reason not to play the demo first, before making a purchasing decision.
Todrick Howard Sr. Oct 11, 2024 @ 11:50pm 
Originally posted by Henry Mark V:
Imagine trying to get a refund instead of simply not pressing the restart button
Why does the game need a restart button? Why is it featured so prominently regardless of difficulty?
Ilsu Oct 11, 2024 @ 11:52pm 
The replay button restarts the battle from the beginning. It doesn't rewind a turn so you can do something different (like in Fire Emblem Three Houses for example).

A good use of it is if you're in a long fight and you don't think you have a chance at winning in your current state, if you'd rather just restart then rather than slogging through till you die or potentially kill the enemy or boss, then you're free to do so. The game does not force you to use the restart either, so complaining about it is kinda pointless when you can just ignore it.
Todrick Howard Sr. Oct 11, 2024 @ 11:55pm 
Originally posted by Ilsu:
The replay button restarts the battle from the beginning. It doesn't rewind a turn so you can do something different (like in Fire Emblem Three Houses for example).

A good use of it is if you're in a long fight and you don't think you have a chance at winning in your current state, if you'd rather just restart then rather than slogging through till you die or potentially kill the enemy or boss, then you're free to do so. The game does not force you to use the restart either, so complaining about it is kinda pointless when you can just ignore it.
Can’t really ignore it if it’s on the screen at all times, buddy. If they give us the option to use it, why not give us the option to remove it from the screen? I don’t want to see it.
MSPaintRose Oct 11, 2024 @ 11:56pm 
some people are special
zero Oct 11, 2024 @ 11:57pm 
for a harder experience, why else? the rewind function doesn't change that
Todrick Howard Sr. Oct 11, 2024 @ 11:58pm 
Originally posted by zero:
for a harder experience, why else? the rewind function doesn't change that
This isn’t true, though. It effectively removes the punishment you would get in other Atlas RPGs for losing.
zero Oct 11, 2024 @ 11:59pm 
Originally posted by ALMSIVI:
Originally posted by zero:
for a harder experience, why else? the rewind function doesn't change that
This isn’t true, though. It effectively removes the punishment you would get in other Atlas RPGs for losing.
its functionally the same as dying and re-trying the fight, as p5 had, you just save yourself 1 loading screen.
Todrick Howard Sr. Oct 12, 2024 @ 12:02am 
Originally posted by zero:
Originally posted by ALMSIVI:
This isn’t true, though. It effectively removes the punishment you would get in other Atlas RPGs for losing.
its functionally the same as dying and re-trying the fight, as p5 had, you just save yourself 1 loading screen.
A loading screen or a trip from the save point to the boss like in SMT incentivizes you to take the fight seriously and make sure you are adequately prepared.
REBirthTheEdge Oct 12, 2024 @ 12:03am 
You are gonna need the rewind and autosave feature, the game gets difficult real fast.
Every ambush is a near party wipe.
zero Oct 12, 2024 @ 12:04am 
Originally posted by ALMSIVI:
Originally posted by zero:
its functionally the same as dying and re-trying the fight, as p5 had, you just save yourself 1 loading screen.
A loading screen or a trip from the save point to the boss like in SMT incentivizes you to take the fight seriously and make sure you are adequately prepared.
i have never once thought that, i just thought "now i know their weakness" and then hit re-try.

our individual experinces aren't universal, but what is stopping you from taking the fight seriously after hitting rewind(assuming your not just ignoringit, if its that much of an issue for you)

its the same thing as a reload, but time is saved.
Last edited by zero; Oct 12, 2024 @ 12:07am
Lynfinity Oct 12, 2024 @ 12:20am 
Originally posted by ALMSIVI:
Originally posted by zero:
its functionally the same as dying and re-trying the fight, as p5 had, you just save yourself 1 loading screen.
A loading screen or a trip from the save point to the boss like in SMT incentivizes you to take the fight seriously and make sure you are adequately prepared.
And then you stumble onto Demi-Fiend who can vaporize your entire team regardless of the preparations. The only exception is bursting him down in three turns or less, but at this point it's a race and not a fight.

Would've loved that "Rewind" button during my 30ish attempts to defeat him on Godborn, instead of restarting the game every time Chaotic Will decides that 800 Luck + Abyssal Mask is not enough.
Swimfan Oct 12, 2024 @ 12:24am 
Originally posted by ALMSIVI:
Seriously, why is there a replay button on hard difficulty with unlimited uses? I’m used to Atlas games being a challenge, this has sucked all of the tension out of fights. What a disappointment. But I played more than 2 hours now so I can’t refund and get it on discount, fml

Sounds like a "you problem".

I'm at an age in which "wasting time" is actually something that matters. I always appriciate a game that values my time. Most times you'd use that feature is during a boss ... which have a checkpoint before it anyways - so why waste time quitting out of the game and simply reloading if I can just press a button? Makes no sense.
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Date Posted: Oct 11, 2024 @ 10:58pm
Posts: 68