Metaphor: ReFantazio

Metaphor: ReFantazio

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Mad Max 22 OCT 2024 a las 12:56 p. m.
What level should I be for Belega Corridor?
I feel like I stepped into a noob trap.

So the funeral happened, and all that crazy stuff went down. Got the mission to stop the Necromancer, but the game opened up and I got the quest to stop the minotaur in the Belega Corridor from the white-haired lady that runs the magic shop.

So, I thought 'Ok, I like mopping up all the side quests before doing the main quest in RPGs so I'm going to do this side dungeon before the main one.'

And I go in there and the goblins demolished my party. I made sure to switch Will to a Seeker instead of Mage/Healer and had Strohl as a Warrior and Hulkenberg as Knight.

Should I reload my save from back in-town and do the Necromancer first, level up in there and try the minotaur quest afterwards?
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Mostrando 16-27 de 27 comentarios
Clown Reemus 22 OCT 2024 a las 4:04 p. m. 
Publicado originalmente por Mad Max:
Publicado originalmente por Clown Reemus:
I did clear the dungeon out, then saw the power difference with the boss and went back. You can get strong halberd that upgrades to an even stronger one, so having upgraded all the available items on my team I will try going back and facing the boss again.

But that's like stoopid. The reasonable approach would probably be to finish the Necromancer first, like the game, apparently, wants you to, anyway.

I wonder if the optimal/intended thing to do in this game is to beat the main quest dungeon as quick as possible and THEN do all the side quests/dungeons.
No idea really, but you we can infer that every other important mission will have a time limit, so any extra time we would have left after doing the main mission will probably evaporate. Personally, I'm planning on trying to optimise everything and do as much as possible before going to the main mission with one day left.
Última edición por Clown Reemus; 22 OCT 2024 a las 4:05 p. m.
Mad Max 22 OCT 2024 a las 4:39 p. m. 
Publicado originalmente por Clown Reemus:
Publicado originalmente por Mad Max:

I wonder if the optimal/intended thing to do in this game is to beat the main quest dungeon as quick as possible and THEN do all the side quests/dungeons.
No idea really, but you we can infer that every other important mission will have a time limit, so any extra time we would have left after doing the main mission will probably evaporate. Personally, I'm planning on trying to optimise everything and do as much as possible before going to the main mission with one day left.

Be careful, I heard some main missions lock off important features until you do them.

Like after you do Necromancer Dungeon you can start doing bounties. etc.
Tiasmoon 22 OCT 2024 a las 4:44 p. m. 
Publicado originalmente por Mad Max:
Publicado originalmente por Clown Reemus:
I did clear the dungeon out, then saw the power difference with the boss and went back. You can get strong halberd that upgrades to an even stronger one, so having upgraded all the available items on my team I will try going back and facing the boss again.

But that's like stoopid. The reasonable approach would probably be to finish the Necromancer first, like the game, apparently, wants you to, anyway.

I wonder if the optimal/intended thing to do in this game is to beat the main quest dungeon as quick as possible and THEN do all the side quests/dungeons.

That is indeed the optimal way to play. The main reason is because party member Follower Bonds wont be available to Rank up as long as you havent beaten the current main dungeon yet, and because said dungeons usually also unlock 1-2 new Arch-types/Followers during and after completion.
Seisachtheia 22 OCT 2024 a las 5:02 p. m. 
Keep in mind the enemies in that dungeon come in 4 varieties:

a small number of lvl 3 moths
one pack of lvl 9 hundos
groups of lvl 9 goblins
groups of lvl 16 goblins

The boss is lvl 22. You will need to grind to beat the boss, either levels or archetypes. Generally though with some archetype grinding and strategy (plus a lot of restarts using the redo function in battle) you can beat the boss at lvl 13
Mad Max 22 OCT 2024 a las 5:03 p. m. 
Publicado originalmente por Seisachtheia:
Keep in mind the enemies in that dungeon come in 4 varieties:

a small number of lvl 3 moths
one pack of lvl 9 hundos
groups of lvl 9 goblins
groups of lvl 16 goblins

The boss is lvl 22. You will need to grind to beat the boss, either levels or archetypes. Generally though with some archetype grinding and strategy (plus a lot of restarts using the redo function in battle) you can beat the boss at lvl 13

wow I was way under leveled then lol. Thanks for the tip.
AH-1 Cobra 22 OCT 2024 a las 5:15 p. m. 
I used x3 knights to beat the boss, it wasn't a quick kill, it took many turns but he couldn't do a lot of damage to me either. It's gonna be a war of attrition regardless, so you might as well tank it. He's weak against the knight's normal attack, and you probably don't have too much MP left to attack with anyway, and you can use bonus turns from exploiting weak points to heal with items. He'll go down, eventually. Exploiting his weak point also interrupts his biggest attack.
Última edición por AH-1 Cobra; 22 OCT 2024 a las 5:19 p. m.
Giganx 22 OCT 2024 a las 6:43 p. m. 
I did the story dungeon and a lot of other side stuff before doing that and was around level 19 for it. Basically just ran around smacking goblins and never having to fight, lol.

The boss was still tough on hard, though. I used 2 knights and a warrior all with medi as an inherited skill. Basically keep spamming the knight/warrior synergy as your offense and then use whatever turns you have left to back row, defend and heal as many characters as you can before his attack. Bosses attacks can brutalize an entire team pretty fast.
Pencillus Sedatus 22 OCT 2024 a las 6:51 p. m. 
Beat the boss at level 10-11
Sam 22 OCT 2024 a las 7:18 p. m. 
This is probably the only side dungeon I would recommend doing after the main dungeon in its level range. It's way easier once you're around level 17-18 which is about where you'll be at the end of the main dungeon.
Axetwin 23 OCT 2024 a las 1:12 a. m. 
Publicado originalmente por Mad Max:
Publicado originalmente por Seisachtheia:
Keep in mind the enemies in that dungeon come in 4 varieties:

a small number of lvl 3 moths
one pack of lvl 9 hundos
groups of lvl 9 goblins
groups of lvl 16 goblins

The boss is lvl 22. You will need to grind to beat the boss, either levels or archetypes. Generally though with some archetype grinding and strategy (plus a lot of restarts using the redo function in battle) you can beat the boss at lvl 13

wow I was way under leveled then lol. Thanks for the tip.

In case you missed the warning from the information dealer, the Mage and Healer archetype will enrage not just the Goblin mobs of the dungeon (making them spam a high damage aoe attack) but also the boss itself.
REBirthTheEdge 23 OCT 2024 a las 1:17 a. m. 
I ask the Info seller every times so I do it after the Cathedral.
archonsod 23 OCT 2024 a las 1:34 a. m. 
Publicado originalmente por Lysamus:
Hulkenberg's "Knights Proclamation" helps control damage done to your team. I feel like enemies opt for single target attacks more often when she uses it. Stick her in the back row on the turn she uses it to further mitigate damage.
From what I can tell it'll force any non-scripted attacks to target her, so in many cases it can end up with enemies using their basic melee attack on her rather than doing anything else.
Publicado originalmente por Clown Reemus:
I'm still trying to process the game-design decision behind the Guptauros boss having an AoE attack that deals 30% more damage than his single-target attack. I don't want to believe that the developers behind the gameplay part are that inept and Japanesque, so I'm still looking for that fine detail my inferiour gaijin brain is missing here...
It's the usual SMT/Persona deal; Boss uses big attacks as they're told to by a script. Which means if you pay attention to it's attack pattern you know when it's coming and can take steps to mitigate/prevent it.

Publicado originalmente por Clown Reemus:
No idea really, but you we can infer that every other important mission will have a time limit, so any extra time we would have left after doing the main mission will probably evaporate.
You always get the full time to the deadline.
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Publicado el: 22 OCT 2024 a las 12:56 p. m.
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