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Be careful, I heard some main missions lock off important features until you do them.
Like after you do Necromancer Dungeon you can start doing bounties. etc.
That is indeed the optimal way to play. The main reason is because party member Follower Bonds wont be available to Rank up as long as you havent beaten the current main dungeon yet, and because said dungeons usually also unlock 1-2 new Arch-types/Followers during and after completion.
a small number of lvl 3 moths
one pack of lvl 9 hundos
groups of lvl 9 goblins
groups of lvl 16 goblins
The boss is lvl 22. You will need to grind to beat the boss, either levels or archetypes. Generally though with some archetype grinding and strategy (plus a lot of restarts using the redo function in battle) you can beat the boss at lvl 13
wow I was way under leveled then lol. Thanks for the tip.
The boss was still tough on hard, though. I used 2 knights and a warrior all with medi as an inherited skill. Basically keep spamming the knight/warrior synergy as your offense and then use whatever turns you have left to back row, defend and heal as many characters as you can before his attack. Bosses attacks can brutalize an entire team pretty fast.
In case you missed the warning from the information dealer, the Mage and Healer archetype will enrage not just the Goblin mobs of the dungeon (making them spam a high damage aoe attack) but also the boss itself.
It's the usual SMT/Persona deal; Boss uses big attacks as they're told to by a script. Which means if you pay attention to it's attack pattern you know when it's coming and can take steps to mitigate/prevent it.
You always get the full time to the deadline.