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Bait used to be believable. If anything, the game is more similar mechanically to Digital Devil Saga, and the Story has a similar core theme in common with SMT 4. Though you probably didn't pay attention to the story.
Coping about what? That overall ReFantazio is a lot better than SMT V all around? Its weird how most people don't understand the difference between a "well made game" and a "good game". You seem to be a some sort of SMT Tourist who falls in the former.
Metaphor managed to scratch that particular itch of me of wanting to combine the Press Turn-based gameplay with the Persona storytelling. On the other hand, SMTV's gameplay loop is sooooo addicting, and I personally dig its soundtrack more. Metaphor's OST is also great, to be sure, it's just a matter of preference.
SMTV is neither "superior in every way", not inferior to this.
I beg to differ, SMT V suffers a lot. Probably at the hands of the EO team working on it none the less. Doing an NG run on hard or even capped 99 godborn runs are genuinely bad because the stats function like they do in EO. Now that might not make much sense, but pretty much Luck in EO affects landing status and Vitality scales the defense without needing equipment, that does not include the level scaling factor. Mechanically SMT V hurts a lot because of this in battle.
If you're underleveled + the enemy has insane Vitality stats you will do no damage. If you're underleveled + the enemy has insane luck you will basically next to never dodge status. This results in constant mirage and binds, a sorta problem that exists in the older EO games. Another example demi-fiend is 425 in all stats on godborn at level 150, even if your stats are equal at 99 and you inherit or essence in Abyssal mask it hardly matters you will not dodge any status he does because of the wonk scaling.
The community seems to forget that SMT V as a whole gives incentives and justifications to players to not even bother with some battles. When certain bosses have 8 turn icons with a turn potential of 16 or Masakado can just spam 5 Freikugels on the MC or ♥♥♥♥♥ bugs out and drops Megido Ark on the MC multiple times, theres a reason people are churning out builds where they can avoid the fight altogether. Thats only its battle flaws though it has almost as bad offences elsewhere.
It's a huge comeback to the classical JRPG design, huge amount of characters, things to do, class switching, vehicles and globetrobing.
I think the only it lacks is a huge overworld where the characters can traverse instead of just a map to select.
Also, for my first playthrough, I started on Hard on a Canon of Creation, simply because I wanted to experience the "original" game first. Had a time of my life, dunno what else to tell you.