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that said, i suppose if you need it, the next time your in a dungeon just grind out easy enemies, or find wisps to kill as they give a lot.
Step 1: Find a Trance Crystal somewhere, anywhere you outlevel spawns enough to kill in the overworld but still gives gains worth your time
Step 2: Equip any archetype from the Mage Lineage
Step 4: Bring up your Steam overlay in-game and go into your controller settings, enable turbo function and toggle for your attack button
Step 3: Put yourself far enough away from the trance crystal, enable the attack button for infinite cost-free death circle, let a few mobs come to you to test it out
Step 4: Walk away and do something else while mobs step into your kill circle forever
When you're done just be sure to turn the toggle function back off in your settings.
When it comes to MAG you dont use quite as much.
One thing you can do to farm MAG is use all Merchant in Gauntlet Runner battles (and maybe Tournament if it works there) since in those battles you have full MP.
Archtype exp is easy, You just farm monsters with every party member on a mastered class. Takes no time at all really. Bosses will generally give like 10+ 1k seeds to use.
I have farmed Arch-exp quite well in Chapter 2, getting the seeds up to 100. The problem is that as a result my level became too high and exp gains massively dropped.
Use all your SP stealing Mag
Swap to mages get your SP back (or inherit the skill w/e idk if you can)
respawn monsters
repeat
infinite mag and a ton per fight.
Yeah, pretty much this.
Some players like me mained x4 merchants for most of the game, I was never in need of mag, gold, etc. I usually had enough mag to unlock the newly acquired classes for all my party members the moment I got them, and had enough items to boost them to at least level 10.
In what way would over leveling create issues with arch exp? You'd just have higher arch levels along with higher character levels.