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Exactly. Renna became a villian, then was cast aside 2 scenes later - it was all pretty anticlimactic (and it stayed that way until the end in my humble opinion).
It also didn't help that ATLUS tried to pull off every single JRPG clichee during the final stretch of the game (party members sacrificing themselves without consequences/boring monologue about friendship/final boss becoming super unrelateable and evil for the sake of being evil/big final dungeon in the sky - this is nitpicky but you know what I mean ;-)).
It all pretty much falls apart. This is why I'm kinda annoyed by how this game is hailed as a revolution for ATLUS when P3,4 and 5 had way more coherrent and emotional endings that did way better to avoid (most) clichees (aside from the friendship bs that never ever stops).
Also a comment in the 2nd last dungeon would be fitting to have Rella around as well, since she was another child victim to Fordens machinations.
But yeah. Would've made sense if he can do that. Taking in account level of writing wouldn't be surprized if Louis heart could've been somewhere in the box buried in Elda village
Don't get me wrong P3R also have it's flaws and holes, but not as stupid as those.
Good job having your own opinion.
But then to have the body moved, the lance swapped and then Louis getting healed over 1 night. By a necromancer who threw himself off a 40+ floor roof at the start of the game. A necromancer who I guess can fly or....survive a fall? Somehow? Pretty sure that's not necromancy but sure.
It's all so ridiculous that it did a large amount of damage to my interest. But the real kicker was the terrible sequence with Reila 'acting evil' after and her followed up death. And no dungeon at the mage academy.
Already we had a small second dungeon, the third town had no real dungeon (a weak boss rush doesn't count) and then we had a good fourth dungeon. 50+ hours into the game we've only had 2.5 dungeon and a halnful of terribly boring baby dungeons not worth anyone's salt.
I stopped playing there. I'm willing to assume that there will be another big dungeon after, somewhere. And then a final dungeon to cap things off. But it feels so cheap.
Now I'm gonna go out on a limb and still say that this isn't a bad game. But after having the magic die, I just see way too much of Persona's DNA in it's writing, and the small touch of SMT and Etrian don't do enough to save it. Started off as my GOTY and now I don't want to touch it.
Least they should have been some actual confrontations between Lousis men and the church after the Opera.