Metaphor: ReFantazio

Metaphor: ReFantazio

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What's your party comp? Please advise me and clarify some doubts i have, thanks.
If i could ask, please no spoilers after this part, im level 26 and doing the morris dungeon.


So i usted to be a big persona fan, once upon a time, i played all mainline persona games, and so coming into this game, i tougth it was something similiar, so as a result i feel like im still stuck on roles, and making this character x or Y character this, instead of fully using the archetypes, in other words, im still stuck in that persona mindset of assigning roles to my party like the healer, the fire attacker etc, when i feel like i should be much more.

I also know that depending on ur archetypes u get certain points when levling up wich means i feel like i messed up on some aspects of the builds.

So, bcuz persona magic is OP, i decided o go for a mag build.
-My mc (Crystalis) has base 35 magic.

I'm gonna keep going this route, and as a result i'm using mage and healer, but funnily enough, the healer does so much more magic damage, no matter the level so as a result im using it allot, wich is funny since the mage is supposed to be the offensive caster, but its getting outclassed by a healer.

Anyway, is this a good setup? I feel like it benefits my party comp, and has allot of utility in gaining advantages.

- Strohl is my strength build, he has base 26 damage.

He's good at melle if, but is getting outclassed by my magic damage, and it seems better to have a magic build since u can exploit weaknesses, unlike melle, wich doesent allways allow for that, only in some abilities, wich makes me believe making him melle was useless, he has the brawler, and warrior lineage.

Is it bad to have a melle figther? I don't see the benefits, tho migth just be me not using archetypes well.

- Hulkenberg has been a mystery to me, she has 18 strength and 20 endurance.

I don't like her starter class, so i feel like i wasted her endurance strats, so as a result, i used the seeker (until lvl17) on her for quite a while, but eventually switched to brawler (until lvl 6), then decided to say ♥♥♥♥ it, and switch to mage and healer since i needed that utility and magic damage, and now after some consideration i'm gonna go for the ♥♥♥♥♥ class, i am very happy with this, since its debuffs are insane, but because of this her stats feel all over the place, is she ruined? What archetype is best for her? Is the knigth good? I dont see its uses. I wanna make her magic focused now.

- Heimsday is also another confusing element, 24 agility and 17 luck.

I want to make him a brawler, since it benefits his luck and speed stat, is this a good idea? I also dont know what to give him since i dont think his thief class is that interesting or beneficial.

So if u can advise me and tell me if im screwed id apreciate it, thanks!
Last edited by NunoTheDude (Youtube); Nov 3, 2024 @ 9:38am
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Showing 1-15 of 15 comments
Fuhrer Nov 3, 2024 @ 10:25am 
My condolences for picking magic, this is a strength game and you're only ever punished for going magic. The game is really frustrating around where you're at because you have very few jobs available and Hulk and Heismay have horrible stat spreads for attacking. They're both best suited for being relegated to buffing and debuffing (commander and faker) as they aren't stat dependent, but still extremely helpful. Merchant is ridiculously OP through the entire early and midgame, and the warrior line takes care of you well enough, too.
Originally posted by Fuhrer:
My condolences for picking magic, this is a strength game and you're only ever punished for going magic. The game is really frustrating around where you're at because you have very few jobs available and Hulk and Heismay have horrible stat spreads for attacking. They're both best suited for being relegated to buffing and debuffing (commander and faker) as they aren't stat dependent, but still extremely helpful. Merchant is ridiculously OP through the entire early and midgame, and the warrior line takes care of you well enough, too.
it is? lol i tought taking advantage of weaknesses is key, oh well, ill keep hulk a buffer tho, and strohl strength.

Also how is merchant op? I tried using him but his attack doesent seem that good, sure hes great for farming and money but little else, how is he good
Ivas Nov 3, 2024 @ 10:57am 
I actually always swap archetypes on everyone. Either to something with a good attack on enemy weakness or, if I know that it would be tough to kill the enemy in 1 turn, I choose something to have a relevant resistances.

I never used commander or faker. Resistances are terrible on them. It's better to just inherit their skills on an actually good archetype

Edit: Why the hell the word f aker is censored?!
Last edited by Ivas; Nov 3, 2024 @ 11:02am
HayateButler Nov 3, 2024 @ 11:01am 
Magic is perfectly fine, and is generally better until mid-game when Strength starts to pick up.
It's just that late-game, Strength has more options for heavy burst damage when compared to Magic (only when it comes to your party members, either stat will work for the protagonist and shouldn't affect your damage).
Fuhrer Nov 3, 2024 @ 11:14am 
Originally posted by I like miners:
Originally posted by Fuhrer:
My condolences for picking magic, this is a strength game and you're only ever punished for going magic. The game is really frustrating around where you're at because you have very few jobs available and Hulk and Heismay have horrible stat spreads for attacking. They're both best suited for being relegated to buffing and debuffing (commander and faker) as they aren't stat dependent, but still extremely helpful. Merchant is ridiculously OP through the entire early and midgame, and the warrior line takes care of you well enough, too.
it is? lol i tought taking advantage of weaknesses is key, oh well, ill keep hulk a buffer tho, and strohl strength.

Also how is merchant op? I tried using him but his attack doesent seem that good, sure hes great for farming and money but little else, how is he good
Nah, nah, nah, nah, dude. The money attack is absolutely unreal. Due to the money gaining passive, it means the attack is essentially completely free, for starters. Combine that with the fact that it's almighty and has a very high crit rate and it's just one of the most unbalanced moves in the game. That being said, it's a physical skill, so magic won't help you there. With a high strength it hits like a monster truck. That said, early on there's a weapon you can get that doubles the cost and damage of that move as well, and that's an insane boost on top of everything else.
Fuhrer Nov 3, 2024 @ 11:19am 
Originally posted by HayateButler:
Magic is perfectly fine, and is generally better until mid-game when Strength starts to pick up.
It's just that late-game, Strength has more options for heavy burst damage when compared to Magic (only when it comes to your party members, either stat will work for the protagonist and shouldn't affect your damage).
There's a number of bosses that enrage if you're using a magic based class and several that have very punishing elemental repel skills. The fact that all of the magic social links beyond healer are time gated *extremely* hard hurts as well. Meanwhile, strength is pretty much never punished under any circumstances. The rare moment it might is invalidated by the best physical skill being almighty for like half the game or more. It's not that you can't make magic work, but the game is definitely heavily biased against it. Not to mention the MC's best job is physical.
Last edited by Fuhrer; Nov 3, 2024 @ 11:21am
Dregora Nov 3, 2024 @ 11:20am 
Originally posted by Fuhrer:
Originally posted by I like miners:
it is? lol i tought taking advantage of weaknesses is key, oh well, ill keep hulk a buffer tho, and strohl strength.

Also how is merchant op? I tried using him but his attack doesent seem that good, sure hes great for farming and money but little else, how is he good
Nah, nah, nah, nah, dude. The money attack is absolutely unreal. Due to the money gaining passive, it means the attack is essentially completely free, for starters. Combine that with the fact that it's almighty and has a very high crit rate and it's just one of the most unbalanced moves in the game. That being said, it's a physical skill, so magic won't help you there. With a high strength it hits like a monster truck. That said, early on there's a weapon you can get that doubles the cost and damage of that move as well, and that's an insane boost on top of everything else.


It's a good move, but barely unbalanced dude. You're making it sound better than it is.
Originally posted by Fuhrer:
Originally posted by I like miners:
it is? lol i tought taking advantage of weaknesses is key, oh well, ill keep hulk a buffer tho, and strohl strength.

Also how is merchant op? I tried using him but his attack doesent seem that good, sure hes great for farming and money but little else, how is he good
Nah, nah, nah, nah, dude. The money attack is absolutely unreal. Due to the money gaining passive, it means the attack is essentially completely free, for starters. Combine that with the fact that it's almighty and has a very high crit rate and it's just one of the most unbalanced moves in the game. That being said, it's a physical skill, so magic won't help you there. With a high strength it hits like a monster truck. That said, early on there's a weapon you can get that doubles the cost and damage of that move as well, and that's an insane boost on top of everything else.
ah i see, so giving strohl the merchant would be good then?
Dregora Nov 3, 2024 @ 11:23am 
Originally posted by I like miners:
Originally posted by Fuhrer:
Nah, nah, nah, nah, dude. The money attack is absolutely unreal. Due to the money gaining passive, it means the attack is essentially completely free, for starters. Combine that with the fact that it's almighty and has a very high crit rate and it's just one of the most unbalanced moves in the game. That being said, it's a physical skill, so magic won't help you there. With a high strength it hits like a monster truck. That said, early on there's a weapon you can get that doubles the cost and damage of that move as well, and that's an insane boost on top of everything else.
ah i see, so giving strohl the merchant would be good then?


No, the money gaining passive only counts for hero, aka the MC. It'll give you money in the overworld. The passive doesn't stack as it's exclusive to hero.

Just generally keep your party members in the line they started with. Trust me you'll want to do this. And just get archetypes (level them) that have passives that will benefit. Keep Strohl a warrior. Will also make getting certain things easier to get in the game, but I won't spoil that.

Their stats are good for the jobs they start with.
Fuhrer Nov 3, 2024 @ 11:26am 
Originally posted by Dregora:
Originally posted by Fuhrer:
Nah, nah, nah, nah, dude. The money attack is absolutely unreal. Due to the money gaining passive, it means the attack is essentially completely free, for starters. Combine that with the fact that it's almighty and has a very high crit rate and it's just one of the most unbalanced moves in the game. That being said, it's a physical skill, so magic won't help you there. With a high strength it hits like a monster truck. That said, early on there's a weapon you can get that doubles the cost and damage of that move as well, and that's an insane boost on top of everything else.


It's a good move, but barely unbalanced dude. You're making it sound better than it is.
I can tell you never used it much. I stacked strength on my MC and it trivialized a huge chunk of the game - especially with the weapon that doubles its power. You just print turns with crits and dish out obscene damage. It does start really falling off in the latter part of the midgame, but that's a lot of mileage in the meantime.



Originally posted by I like miners:
Originally posted by Fuhrer:
Nah, nah, nah, nah, dude. The money attack is absolutely unreal. Due to the money gaining passive, it means the attack is essentially completely free, for starters. Combine that with the fact that it's almighty and has a very high crit rate and it's just one of the most unbalanced moves in the game. That being said, it's a physical skill, so magic won't help you there. With a high strength it hits like a monster truck. That said, early on there's a weapon you can get that doubles the cost and damage of that move as well, and that's an insane boost on top of everything else.
ah i see, so giving strohl the merchant would be good then?
It's an option. Strohl can definitely make use of it, but you unfortunately don't have control over his stats so he can't nuke with it quite as hard. There's also the fact that the second warrior job provides some really helpful AoE skills that are kind of painful to not have sometimes. If you can cover that with magic on your MC that could be a decent set up. You'd lose out on the MC specific skill though, which would be pretty bad.
Last edited by Fuhrer; Nov 3, 2024 @ 11:27am
Originally posted by Dregora:
Originally posted by I like miners:
ah i see, so giving strohl the merchant would be good then?


No, the money gaining passive only counts for hero, aka the MC. It'll give you money in the overworld. The passive doesn't stack as it's exclusive to hero.

Just generally keep your party members in the line they started with. Trust me you'll want to do this. And just get archetypes (level them) that have passives that will benefit. Keep Strohl a warrior. Will also make getting certain things easier to get in the game, but I won't spoil that.

Their stats are good for the jobs they start with.
yeah, ig they are, but for me i just dont see the value in knigth or thief so i want to change them
Dregora Nov 3, 2024 @ 11:53am 
Originally posted by I like miners:
Originally posted by Dregora:


No, the money gaining passive only counts for hero, aka the MC. It'll give you money in the overworld. The passive doesn't stack as it's exclusive to hero.

Just generally keep your party members in the line they started with. Trust me you'll want to do this. And just get archetypes (level them) that have passives that will benefit. Keep Strohl a warrior. Will also make getting certain things easier to get in the game, but I won't spoil that.

Their stats are good for the jobs they start with.
yeah, ig they are, but for me i just dont see the value in knigth or thief so i want to change them


Knight is your support/tank. You don't need everything to deal damage. Hulk is a great tank and her magic/str stats are weak so she wouldn't do all that much damage. Having a taunt is incredibly valuable.

Thief is good to steal stuff, which can net you some great options. And later in the game he actually (imo) becomes a better tank than hulkenberg. His dodge gets absurd and he can get a passive that if he dodges once, the enemy loses all their turns. There's also an item that does that if you want to be able to do this earlier.

Stuff like this is incredibly valueable.
Last edited by Dregora; Nov 3, 2024 @ 11:54am
Originally posted by Dregora:
Originally posted by I like miners:
yeah, ig they are, but for me i just dont see the value in knigth or thief so i want to change them


Knight is your support/tank. You don't need everything to deal damage. Hulk is a great tank and her magic/str stats are weak so she wouldn't do all that much damage. Having a taunt is incredibly valuable.

Thief is good to steal stuff, which can net you some great options. And later in the game he actually (imo) becomes a better tank than hulkenberg. His dodge gets absurd and he can get a passive that if he dodges once, the enemy loses all their turns. There's also an item that does that if you want to be able to do this earlier.

Stuff like this is incredibly valueable.
oh i see, but if shes just a meat shield isnt she useless, i mean id rather have a buffer, like i have with faker, i love having it on her, but ig i should look into this idk, maybe i ruined her stats, i suppose once i have enough inheritance slots i can allways chose knigth again and then give him the best debuffs, tho his syncs wont be as good, hugggh, i hate this
Last edited by NunoTheDude (Youtube); Nov 3, 2024 @ 12:03pm
Fuhrer Nov 3, 2024 @ 1:11pm 
Originally posted by I like miners:
Originally posted by Dregora:


Knight is your support/tank. You don't need everything to deal damage. Hulk is a great tank and her magic/str stats are weak so she wouldn't do all that much damage. Having a taunt is incredibly valuable.

Thief is good to steal stuff, which can net you some great options. And later in the game he actually (imo) becomes a better tank than hulkenberg. His dodge gets absurd and he can get a passive that if he dodges once, the enemy loses all their turns. There's also an item that does that if you want to be able to do this earlier.

Stuff like this is incredibly valueable.
oh i see, but if shes just a meat shield isnt she useless, i mean id rather have a buffer, like i have with faker, i love having it on her, but ig i should look into this idk, maybe i ruined her stats, i suppose once i have enough inheritance slots i can allways chose knigth again and then give him the best debuffs, tho his syncs wont be as good, hugggh, i hate this
Knight's value varies depending on your difficulty. If you're on normal, it's entirely unnecessary and doesn't provide much. Commander is an excellent middle ground that lets you protect via defense buffing the entire party while also doing the same for attack. I also wouldn't usually worry *too* much about sync attacks for most of the game. Until you get the accessory that makes them cost only one turn, they're often not worth the turn cost.
HayateButler Nov 3, 2024 @ 8:00pm 
Originally posted by Fuhrer:
There's a number of bosses that enrage if you're using a magic based class and several that have very punishing elemental repel skills. The fact that all of the magic social links beyond healer are time gated *extremely* hard hurts as well. Meanwhile, strength is pretty much never punished under any circumstances. The rare moment it might is invalidated by the best physical skill being almighty for like half the game or more. It's not that you can't make magic work, but the game is definitely heavily biased against it. Not to mention the MC's best job is physical.
Actually, the protagonist's best Archetype's skills Heroic Slash, Royal Slash, and Royal Sword scale off Magic or Strength (it says physical, but internally it looks at both stats and picks the one with the higher value).

It's true that the Mage Lineage is time-gated so you're sort of pushed to use the Seeker Lineage instead, but there's another Archetype Lineage that grants access to one-time weakness skills which can't be done for physical attacks unless you consider the Gunner Lineage (Synthesis skill, so it also requires specific Archetypes to work with it).

In essence, you can put your points in Magic or Strength for your protagonist and either will work out pretty well as long as you use the tools the game gives you. There's no reason to make it sound like Strength is far superior the entire game when I'd argue they feel pretty close with their own advantages and disadvantages until you're near the final parts of the game where they sort of converge.
Last edited by HayateButler; Nov 3, 2024 @ 8:50pm
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Date Posted: Nov 3, 2024 @ 9:35am
Posts: 15