Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Someone should really look at it and fix it, or at least give them the same stats so its just a cosmetic choice.
But thank you for the idea with the tech damage. Maybe I can do something with that.
As for your question, I don't know what "the beta channel" is. I was just playing the game like always. Finally decided to take a Vibroblade into a mission with me, and was surprised to learn that unlike enemy Vibroblades, our Vibroblades are just normal Phys Damage weapons, with the worst possible stats for a sword. So if Beta Channel is what we're automatically logged into when we log in to play, then yes.
The beta channel is the server where the guys go to test the next update. I thought you were one of them.
I concur that the damage values seem a bit odd for vibroblades.
I will take a look at that
For your suggestion: I really like it but unfortunately it seems as if that is sadly not possible with our current system but I will keep digging.
Maybe Vibroblades can me made more of a "Middle ground" option. Less Crit than Katana but more than those Aztech blades. Less raw damage than the Azzie blades but more than a Katana.
No I am more of a QA and game design guy at the moment.
I am able to tell that there will be some interesting new things coming in regards to weapons in the future.
http://steamcommunity.com/sharedfiles/filedetails/?id=647050694
With human/crit background/new prototype cyberware, vorpal vibroblade is a 19-26 100% crit 150% crit bonus, probably one-shots most basic enemies. I'd say the power creep has slightly spiraled out of control lately.
That was the balance for Katanas. So what do Katanas do now?
Some sort of core mechanic change would likely be required to support that, which would be non-trivial compared to a stat-rebalance.
Honestly though, I prefer them as they are now over the other types of blades -- bearing in mind that I do not have access to black market tier. Since opinions seem to differ, that suggests that they are decently balanced as-is.
This would be a trade-off, since critical tech damage could kill damaged (say, by Decker) opponent, with physical armour remaining OR waste tech damage to remove some of tech armour, perhaps wasting part of attack.
I also mourn - but still use, occasionally - lovely Katanas (Blue mostly, sometimes evil Sith Red) and would like to have them - more than all of them Cleavers, though there is no reason not to have them both.