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It's not artificial difficulty, it's actual difficulty. Sure enough the developer should decouple it from the difficulties as it is now but comments such as these just scream of 'i don't want to be held accountable for my lack of foresight/understanding the game, i'd rather save scum'. And at that point, why not just stick to easy? Is there any point to higher difficulties if you're save scumming your way back each time something goes wrong? Sounds like an ego stroking thing.
In reality, emergent gameplay happens at the very moments when everything goes south and you figure out how to weasel your way out of it without hitting F5.
There's a funny trend of people calling any semblance of actual difficulty as 'artificial difficulty' because they don't like the way something works.
The limited save system is designed to invoke tension and make the game more scary. I still encourage to play with it, most of the time you should find enough save discs to save every 5 minutes.
IIRC System Shock 1, arguably the OG imsim which Sonar Shock is very obviously inspired by, had save points. But I was very young when I played System Shock and never had to stop gaming to go make dinner and iron a short and make lunch for work tomorrow etc. And it looks like dev has added a save anywhere feature already judging by the hotfix I just downloaded!
Thank you! I definitely get what you mean about the limited saves building tension, and I respect what you're doing with a lot of the design staying true to the classics. I didn't realise there were save discs every ~5 minutes - maybe I was a little too quick to complain (started the game this weekend and lost some progress a couple times due to IRL stuff) but thank you for adding the feature, I think a lot of people will appreciate it and personally I don't plan to abuse it to make the game too easy, just when I have to.
I'm 90 minutes into the game, just got to level 2, playing on the hardest difficulty. Have found 3 save discs so far, have saved 3 times. So in my case it's been every 30 minutes.
Yeah, decoupling saves from difficulty is a good idea imo.
edit: welp, in the next 30 min session I found FIVE more save discs. So ok, maybe they're just unevenly spaced out.
I believe the system for unlimited saves is already in the game at this point. You should be able to activate unlimited saving from the options menu.
Game still hard on easy thou