Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The minimum requirements list two GPUs that are around 200% apart from one another in terms of raw performance. The GTX 960 and the R7 360 are not even close to comparable. What they have in common though, is that they both have full DX12 feature level 12_0 support. The R7 360 is on par with GPUs like the GTX 285 and the old 650 Ti. Basically below entry level hardware. It makes no sense for it to be listed alongside the GTX 960, unless the requirement cutoff has more to do with API feature level requirements than performance.
So, let's assume hypothetically that the R7 360 is able to deliver 1080p 60Hz in the game. Well, we know this release will support up to 4K 144Hz. A raw pixels per second conversion from 1080p 60 fps to 4K 144 fps is 9.6x more pixels per second. In reality, the performance hit is never that directly linear, but it gives you a ballpark idea of what would be reasonable or unreasonable optimization. 9.6x more performant than the R7 360 would be something like the 2080 Ti. That would be really absurd, obviously, but that's not what we see thankfully.
The recommended RTX 2070 and 5700 XT in the recommended specs are both right around 650% more performant than the R7 360. So that's... actually pretty reasonable. Especially when you consider that the recommended specs are likely intended for max use case, which means DLSS as well. So it could simply be that the 2070 is the lowest end card that will give you 4K 144Hz and that natively supports hardware DLSS for those who want it. Like maybe in their testing, the 2060 doesn't quite give you 144 fps at 4K, etc.
And that's the other thing, they're not listing exhaustive specs. They're only listing specs their testing shows provides intended use case. And aren't specifying what that use case is. Specs are always just guidelines.
Given that min spec is on par with below entry level hardware, I really don't think we need to worry about the game being particularly intensive. I suspect the min spec requirements are only as "high" as they are for API feature level reasons, and the recommended specs are only as high as they are for max use case scenarios (4K 144Hz) and provision of DLSS in the 2070's case.