The Legend of Heroes: Trails through Daybreak II

The Legend of Heroes: Trails through Daybreak II

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Mar 17 @ 10:21am
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Version 1.2.8 - Introducing TAA and DLSS Support
And some other improvements

View full event information here:
https://steamcommunity.com/ogg/2668430/announcements/detail/544477139480609942
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Showing 1-15 of 62 comments
seiunz Mar 17 @ 10:34am 
oh man finally they do it :wp_van:
:d4_cry::mansob::NaomiDetox::SIandIIRyo::AngryMoonman::p4g_sweat: too expensive
derp1489 Mar 17 @ 10:50am 
Wow. This is some amazing work. Thank you.
jmporkbob Mar 17 @ 10:58am 
🧎I appreciate the massive amount of work you guys did. At least a little bit disappointed as an AMD user that this can't come with a new DX12 implementation like CLE did with Ys X, but I get that is an awful lot and appreciate the effort all the same.
Last edited by jmporkbob; Mar 17 @ 11:23am
Fayaine Mar 17 @ 11:20am 
Amazing work Durante :) Will we see this backported to Daybreak 1 and even Trails into Reverie maybe ?

Also to maybe work against user error i'd be nice to implement the standard DLSS presets as a toggle (Quality, Balanced, Performance) if not choosing the resolution scale themselves. Or at least a text descriptions of what which is roughly in % :)
Last edited by Fayaine; Mar 17 @ 11:22am
Durante  [developer] Mar 17 @ 11:27am 
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Originally posted by Fayaine:
Amazing work Durante :) Will we see this backported to Daybreak 1 and even Trails into Reverie maybe ?
We absolutely plan to back-port this to Daybreak 1, but I can't name any specific time frame for that to be completed, since it's a non-trivial amount of work.

Reverie won't happen, since it's a completely different engine and renderer.
you all are the real ones
IT_$h1n Mar 17 @ 11:41am 
Incredible work as always!
Xbob42 Mar 17 @ 11:52am 
Far above and beyond as usual. Thanks for always doing so much extra for these games!
My 4060(m) barely misses the required juice to do 4K downsampled, so being able to use DLAA to get rid of Aliasing comes real clutch...

...or would if I hadn't already finished it. The effort is still appreciated though. :p


Originally posted by Durante:
"You can actually go above 100 in our implementation, which is a bit silly and which I don't think NVIDIA has a name for."

I think the closest to this would be DLDSR, no?
Alex Mar 17 @ 12:01pm 
Wow. Just WOW!
THANKS!
Now I can try native 8K (well, "native" but DLSS "native") for this one.
Last edited by Alex; Mar 17 @ 12:02pm
Alex Mar 17 @ 12:17pm 
And the first impression. Going 8K with 4K render resolution on a native 8K display produces picture much better than 4xMSAA in 4K, with less GPU strain, allowing to use max local shadowing mode finally without FPS loss to under 60. Basically maxed quality at the same cost as 4K@4xMSAA a little not maxed.

Impressive.

PS. The picture is really much better. Especially the characters. These thin hair and other lines in 8K that were not achievable in 4K (yeah, 65" display close up makes you see all the discrepancies) are finally there! The map lines and UI bits are also now crispy as hell (DLSS plays no role here of course, but having it all in 8K does).

Godly. Thanks!
Last edited by Alex; Mar 17 @ 12:28pm
When I saw that CLE manged to add upscaling to YS X I knew that if they could do it the goat could it too.
MORESTER Mar 17 @ 12:29pm 
I kneel...
Nerodin Mar 17 @ 12:40pm 
Thanks Durante !
Always love to see the tech background, worth reading and learning more ! :RenneB:
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