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There's a negligible audience of females who are waiting to play Snowbreak who won't play unless there's a female MC. There's a much larger potential for unnecessary drama and potential EOS if the Chinese audience decides to stop playing like they did for GFL2. I'm not sure if they've recovered or are aiming to try and get global to save them, but GFL2 suffered a lot from decisions similar to that.
So is Stellar Blade.
What it does mean is that the Commander's identity is left ambiguous enough that they were comfortable featuring a female version in official media. Furthermore, she's aggressively lesbian, which is part of the point here.
Even not counting that, as mentioned, other characters in Azur Lane are either implicitly or explicitly bisexual, if not outright lesbian. Ark Royal is into the destroyer girls (even her "love" and "oath" lines are centered around the DDs, not the commander), Littorio just loves women (her intro line for one of her skins is jokingly proposing a competition with the commander to see who can pick up the most chicks), Z1 has a boyish personality and can be seen hitting on one of the other girls at the end of the Azur Lane anime, Portland is a blunt out and out siscon, so on and so forth.
Azur Lane isn't shy about its girls loving girls, even if they may or may not also have a thing for the commander who may or may not also be a woman.
This just means it's an untapped market, ripe for capitalizing upon. It's clearly viable, as can be seen by such successful examples. You haven't provided any examples of instances where it's been a clear issue.
It's worth noting that Hoyo does quite well with titles that have both appealing male an female characters. It's probably not a coincidence that Genshin and Star Rail are both chart toppers (like, #1/#2). Furthermore, while I mentioned that Wuthering Waves did less numbers than Love and Deepspace, it still did well, with 24.8 million in revenue, with a female MC as an option (we'll see how that title continues on, considering its early fumbles).
I didn't claim it's aimed at either such demographic. If it's indeed made for the sort of audience as Azur Lane, then that's a great counterexample to your points. As I've hammered here, Azur Lane doesn't really shy away from lesbian characters, and the protagonist is relatively ambiguous, enough so that they've had a female version in an anthology manga chapter.
You don't have to be a lesbian or a woman to want to play a woman. I'm not a woman, but you know what I like? Women. Thus I also like playing as women. I'm not looking for a self insert. I'm looking for a character I like. If I can play a sexy, or cute, main character, that's what I'm going to do, and I don't find men sexy, nor do I find cute male characters to be appealing main characters (most of the time).
Ironic coming from you, after you did it yourself in this very thread. I said you "made it sound like that", hence why I felt the need to specify that's not always the case. I'm not disagreeing with you, take a chill pill.
OP asked an honest question and simply responded to what was dished. In no way shape or form were they pressing any sort of objective or argument that there needs to be a female perspective. I'd say it's weird how aggressive and/or impulsive people can be to needlessly feel they have to defend something, but i'm not really surprised...
The game by itself is appealing, and there are many other games similar out there that are too, that force this perspective, and regardless of whatever anyone's reasons/excuses/defenses are, it's still unfortunate for those who wish to engage in a world but cannot due to being unable to relate to the narrative due to a few lines of dialogue and a couple of images. There's no harm whatsoever in either hoping or just simply asking a question..
"it's still unfortunate for those who wish to engage in a world but cannot due to being unable to relate to the narrative due to a few lines of dialogue and a couple of images."
Would that be the games fault or the players fault?
I would say neither. It's just simply that - unfortunate.
You can't fault the player for wanting to be emersed in the game, and likewise you can't fault the development for following it's intended path.
It's very difficult to find games like this without such a player narrative. I didn't actually understand why that was until reading this thread. I had no idea about the logistics behind it, more so just believed it was about a certain stereotypical male crowd.
In the end, even still, it's still possible to play games like this. I often resort to imagining being in the shoes of a different character than the "intended player", imagining that said player is another character in the story. The dialogue disjunctions this a bit from time to time, but if it gets too annoying, there's always a skip button. In this way, I don't believe it's a reason to not play it, nor should it prevent one from being able to enjoy playing it.
Even not counting that, as mentioned, other characters in Azur Lane are either implicitly or explicitly bisexual, if not outright lesbian. Ark Royal is into the destroyer girls (even her "love" and "oath" lines are centered around the DDs, not the commander), Littorio just loves women (her intro line for one of her skins is jokingly proposing a competition with the commander to see who can pick up the most chicks), Z1 has a boyish personality and can be seen hitting on one of the other girls at the end of the Azur Lane anime, Portland is a blunt out and out siscon, so on and so forth.
Azur Lane isn't shy about its girls loving girls, even if they may or may not also have a thing for the commander who may or may not also be a woman.
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Ark Royal clearly stated that she loved the Commander before the the little Destroyers in her Love line. And there are no lesbian characters in that game. Every line changes when you oath the girls and no implications for them being lesbian at that.
That's how it always goes, people on the outside looking in. Making assumptions until they take the time to find out what the actual issue is that the community holds.
"In the end, even still..."
And this is how games should be played. Games are an escape to get lost in a world and story. If people like what they see from a game but can't enjoy it because they don't see themselves in said character then they are doing themselves a disservice. There are so many popular games that have female protagonists that wouldn't be loved and popular if people were close minded and didn't allow themselves to enjoy these games for what they are and how they are presented.
She's stating that being closer to the commander allows her more privilege with the DDs.
If you mean specifically her oath skin, then
Tone and order play a big role in this. She breathes heavily and stutters when talking about the DDs. The bit about the commander is a follow up after a pause.
Also man, I never oathed her, but that English translation seems incredibly clunky. In Japanese, it's more, "Now that I'm in an intimate relationship with your excellency, you c-c-could say that I'm in an intimate relationship with the little destroyers, right?! ... Of course, your excellency is number one!" (Yes, I realize AL is Chinese, but I don't read Chinese. That said, Chinese machine translation seems to mostly match the Japanese.)
Her line is straight up about her being excited about the implications of your relationship as it relates to her relationship with the DDs in the fleet.
Also, this is her pledge line:
Even during the ceremony, her focus is on the DDs.
Also, while we're at it, this is Portland's pledge: