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Bir çeviri sorunu bildirin
Or you could listen to the drivers themselves.
https://www.youtube.com/watch?v=c710XsgSx3w
But I guess they have no idea what they're talking about aswell.
Meanwhile Former F1 driver Romain Grosjean made an iRacing league and is driving in iRacing severeal days every week. Max Verstappen did nothing else during the winter, he was in iRacing almost every day.
https://www.twitch.tv/videos/954434290
The iRacing human centipede continues.
This might come as a shock to you.
But, iRacing is meant to simulate real life physics.
And these drivers, drive in real life physics for a living believe it or not.
So if they come to iRacing, jump into their car that they race in real life and fail at it.
Yet they can go out in real life with all of it's weird physics and win championships then it's not the drivers fault.
Now I know you're the type of guy that'll keep arguing this point for whatever reason or experience you have. But sadly I must go and smash my head against a wall because I see that being a more productive waste of time compared to listening to some random gatekeeper about how he knows better than actual racers.
They tried to drive the cars just like they would in real life but sadly it's not a good enough sim to allow them to do it.
"They should have adapted to the tires instead of complaining about it and giving up" =
They need to change the way they drive instead of getting upset that the most sophisticated and accurate sim software doesn't allow them to drive the car the way they would in real life.
"Other real life drivers didn't had that problem, they adapted." =
Other drivers stopped trying to drive the car like they would in real life and learnt to drive the way iRacing models as "real" so they don't have problems anymore
https://www.youtube.com/watch?v=QaD-H8loNpg
You're a sim racer saying that he knows better than actual championship winning drivers. Using the few drivers that stayed on the service and your X amount of time as a sim racer as the reason it must be realistic.
While dismissing a large group of drivers with their X amount of combined decades experience in actual racing, spread across multiple series, who have said they don't think it's anywhere close to realistic at all. Extremely laughable.
Meanwhile these same drivers can jump into Rfactor 2 or ACC and have next to no issue wheeling cars around like they do in real life.
It's strange isn't it? it's almost like they simulate racing like they do in real life.
If drivers need to "adapt" their real life driving skills or relearn how to drive a car they race in real life to be able to race in iRacing or any racing "simulator" for that matter. Then it's not a very good simulator.
What "feel" are you talking about?
You mean the feeling of 50% less car to feel since the rear end just doesnt exist?
Or the feeling of 1/10th the slip angle the tyres allow compared to actual racing tyres?
The only thing that iRacing has going for it, is the way it's online racing setup.
Once you sign upto a race and the race starts, iRacing doesn't do anything better than any of the other sims out there. If anything it's worse.
When other sims get their stuff sorted out like RF2 is doing with the Competitive System and people have the option to sign up to a race as they would in iRacing but on a game like RF2 with it's awesome FFB and physics. I'm pretty sure peoples minds are gonna change real quick on what they perceive as realistic.
It's actually the other way around. You were making an example of a few whining drivers with little to no sim experience while the majority of irl pro racers have no issues iwth iRacing and have been using iRacing for many years. As pointed out the example video of Verstappen that kicks butt in iRacing.
I can't speak for Rfactor, but ACC is a sim that leans towards arcade and not realism. So thats why they can just 'jump in' without the need for practice. A 12 year old kid can jump into ACC and be good at it let alone a pro driver.
The feel for the car behaviour and the limits you can drive the car on. It's no different than finding the car limits in real life really. If what they are doing isn't working then they should have adapted. Instead they just tried to keep flooring it to early not learning from their mistakes. Ergo the issue lies with them and not the sim.
If there are other sims that can compete with iRacing in the future then I will only applaud that, but that time isn't there yet. Visually Rfactor doesn't make any sense when you look at the behavioural details of the cars. Rfactor uses a repeating car animations to visualise bumps om the road. When you noticed it, it's a huge eye sore and an immersion braker. One of the reasons why Rfactor is not in my gaming library tbh.
Yeap, fair enough. They had little to no sim experience. But, I think you're glossing over what a sim is supposed to do again..
And no, silly! The point I was making with the video, was that all these irl race car drivers with 0 sim experience and all the irl racing experience, don't consider it realistic.
The fact these drivers think that ACC physics and FFB is better than iRacing, is irrelevant to you and your years of sim racing experience? I mean I think it's kind of funny you say that it's arcadey. Just goes to show how bad it must be, when they're picking the "arcadey" game for better physics and FFB over the supposed "best sim on the market".
I'm glad you brought that up because those 2 things I mentioned are actually pretty important to what it feels like to drive a car on the limits knowing when the tyre is about to slip and or the rear gets unsettled and applying the right amount of inputs to correct it is very important when it comes to driving cars at the limit. And you make it sound so easy to find the limits of a car irl but sadly iRacing isn't finding it that easy to model or code the other half of the cars FFB to simulate that feeling properly.
I think we found our problem.
Are you visually comparing force feedback and phyics? You know you're supposed to put your hands on the wheel and feel the games interpretation of the forces acting on the car and not just saying "Looks to bumpy, it's not realistic"