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Fordítási probléma jelentése
Oh how wrong you are...
He's not wrong. Nor are you. They do not explicitly state this, but they do give the ability to ban and prevent access to the service any reason (most likely due to the fact that they will ban alternate accounts for users who are banned.)
However, you do not own anything within iRacing, which a majority of users are well aware of and are perfectly ok with.
*shrug* I fully read the EULA when I signed up when I was 18.... do people not read that?
https://d3bxz2vegbjddt.cloudfront.net/members/pdfs/2015-09-03-EULA.pdf
To be honest, nothing I do in a day to day existance bothers me about this EULA. Seems pretty fair. Would I be upset if all the sudden I got banned? Yeah. Would I likely get banned? Probably not. 10% of people are probably concerned about this EULA legitametly. The rest are likely trolls, most of which can't accept that they are trolls.
God the negativity one grows from running an online gaming community.... :(
If you don't agree, then don't sign up. Simple as that. *shrug*
Not arguing. In fact, stating it's there and I personally don't care. Just like I don't care about a lot of things.
*shrug* why get upset, when if you don't agree you could just... ignore it and fly away. Fanboys exist for literally everything. Bands, games, government officials, even brands of toothpaste. Have you ever watched fans bicker over the best Scrapbooking company? They do.
That stereotypical statement that "xxx has sold out man" has been said in the SCRAPBOOKING business. Why care anymore?
Fair point. But this did lead me to a guy who it turns out that I work with his dad. At an actual shock company that makes actual racing shocks designed by the guy who helped create one of the most well known racing shocks... And it turns out the guy is building connections with well know members of the racing community. But bah, what do I know, I just spend $150,000,000,000,000,000 a month on this, so I must be pretty stupid...
iracing sure is more fun than a cup of coffee (and every other racing game ever)
but i guess its a good thing people whine over the price, keeps the trolls and kids away.
Iracing isnt a game, its a simulation race career. you wont see online racing like this in many games.
trust me, $3/4 a month is nothing compared to the adrenaline buzz this game gives you.
I'm curious if these same people defend the cost of PC and console games versus mobile games.
Here's my last response about the cost of IRacing. Use one of the 3 month free trials, be nice towards any ♥♥♥♥♥♥♥♥ (lately the community has been under fire and they get a bit defensive. A guy yelled at me earlier for talking during qualifying and I was like "hey, a simple reminder would've helped since I have ADHD" and he backed down
A fun example was that I was winning by almost 8 seconds in a race and slowed down to let a lap car stay on the lead lap with 4 laps to go. Apparently once they got to 2 seconds they realized what I was doing and slowed down a bit too (otherwise I was almost a second faster than them). Had they kept coming at me I would've had to pass the lap car but... It's pretty cool :D
It costs an insane amount of money to have the same variety of content and thus be able to have fun with the cars and tracks you want, and freedom to join any league or series you want like on Rfactor. Which in case I forgot is a better sim. Its also a lie to say multiplayer on Rfactor 2 is not good.
So my economic iracing friend, I spend $0 on Rfactor 2, dont give out extorsive money to whom dont deserve for a more simple sim, have a blast at multiplayer and have tons of content available from day 1. Its less then an used piece of toilet paper. I win.
PS the only advantage iracing has is you dont need to use a schedule or remember set dates. And pple pay thousands and thousands (and thoudands) of dollars for that. Inconprehensible.
PS 2 The scheduled league races are actually better (may have full laps from start). And whats the satisfaction of ending a series in the 12.357 position? Where nobody even know who you are?
The simulation aspect is, at least, on par in most cases, minus tire damage such as flat spotting, weather and dynamic time of day. However, iRacing is also doing something completely different in creating a tire model that does not require a tire model lookup system (it does it entirely on the fly [let me finish cooking dinner and I can provide about 7 quotes where Kaemmer and David Tucker explain this].)
Also, seeing how I bought almost 60% of the content while working at a McDonald's as a crew staff on nearly minimum wage... It's not THAT expensive (spent less per month than I do at Starbucks. And it stays with me longer. However, I'll go further into detail about server hosting and the real cost of rFactor 2 below)
rFactor 2's multiplayer is fine, but finding a server outside of league racing is... unlikely. The other issue i find is that rFactor 2's modded content is inconsistant at best, completely incorrect at it's worst. ISI has also been having third party content creators make mods, which is fine, except when you find that 3 other games have the same exact track and rFactor 2's feels way off.
You spent $80 for a lifetime sub or you spent $40 plus, I believe $20 a year(? I paid $40 but apparently it's less now) to have access to an online feature that is not maintained by ISI and is provided by other users who pay money in some way or form (either through a server host or through an electricity bill) that costs roughly between $20-$200 a month to provide to users who may not donate for said server. (everything has a cost. Any community owner/server provider understands this)
I paid $750 total in 6 years to have 100% of the content and also play iRacing.
For rFactor 2, I paid $40, plus $40, plus $40, plus $40 for a lifetime upgrade. So that's $160 right there.
Then for 3 years I ran a server (which pretty much went unused, unfortunately) for $60 (I also half-used it as a webserver, but only went for the $60 virtual server instead of the $7 webserver for rFactor 2.) So take (60*12)*3. Luckily if you already run a server for another game this cost can be reduced, but it still costs money. I hate it when people don't consider server costs especially when a game does NOT typically provide active public servers.
However, an easy solution is just to run it off your own computer. But most computers can only handle a few cars at a time and don't provide the level of power that a dedicated server can provide. The other issue is that it can reduce your own ability to play the game as well as not running a server at the same time, and also runs the issue that it will not be available 24/7 provided you're not leaving your computer on all the time.
If you do, then it costs extra money via electricity bill (and as some internet companies are adding in data caps, more money there as well). The only way this wouldn't cost you extra is if you were already leaving your computer on all the time.
This can vary and also has mis-information. iRacing splits each user into different classes as well so you can still win within your skill level. iRacing also offers leagues if you don't want to be 12,357th, and even then, if i'm 12,357th out of 50,000+, I'd be pretty ok with that.
rFactor 2 is a great sim, however it has many flaws in itself and doesn't provide a very consistant experience, which even other, lesser games like Assetto Corsa and (ugh) Project Cars provide (at least pCars is consistantly awful).
This remains to be seen and Iracing seems to always be trying to catch up with Rfactor 2, succeding in some cases but in may crucial ones failing. Im refering for instance to weather, day/night, dinamic tracks and general realism/deepth in driving (the "sim" aspect, often called the "physics" which specialists agree is best on Rfactor even though they also play iRacing still.) So all those considered iracing is clearly behind. Ive played both and confirmed that to be the case at least for me. Night racing is amazing and clearly they have dificulties with that in iR because of the engine being so old. They always gave priority to cash-grabbing over modernizing their software/system. Activation/start from web is simply a joke. The thing about the tire model, when and if it comes doesnt mean the driving experience will be better after all. They create lookup tables which are constant but physics is constant right? But I dont want to "nerdify" the discussion as im not a specialist fo that, just my comments lol.
Rfactor´s modded content made by good modders is top notch. And its FREE. At roughly the same level of ISI or iR content. But RF is more advanced so its inhrently better as well:). Of course there will be bad mods, but thats the irrelevant cost of the game being open for modding. Just pick (for free) the great ones and youre good.
I paid the equivalent of about USD 25 for a year of Rfactor 2 including online. I could buy the lifetime, but I prefered to save this time as I was buying other things on steam so next year I can either pay about USD 6 for another year of FULL CONTENT and online play or buy the lifetime because I thing THEY deserve the money. Which would be around USD 35.
To mention where you worked to buy that is irrelevant and the statements are also (sorry) a bit hipocritical, even though I respect you as a commentor here Lithium. Pricing must be considered as a RAW NUMBER regardless were your money come from. And in that iR cannot justify those prices. But you said you spent about USD 750 plus the server costs.
First server costs are totally irrelevant. If you dont want to be a race or league manager, which 99% of pple dont, you dont have those costs. So what must be considered is the price to just race online. And thats ususally $0, or small fees which are generally insignificant compared to iR costs.
So now lets compare, USD 35 versus USD 750. Minimum wage here is about USD 200. Not that thats what I earn but a person here working at a McDonnalds (if they pay the minimum) would need to save almost 4 months of full earnings to buy that content. Withouth having money even to eat. In US its almost five times that. So the heaviness on pocket for americans is not the same everywere in the world. Now for what really matters, to have freedom of content and leagues in iR would cost about TWENTY times that base cost of 35. Thats 2000% more over a game which offers the same (simracing) at a superior quality. Thats overpricing at its best. And that USD 35 price is what usually Steam charges here on my screen for TOP, NEW games, usually made with RECENT TECHNOLOGY lol.
As I said plz dont try to squeeze out costs were they dont exist. Electricity is irrelevent as it is roughly the same for both games or any game and server costs are irrelevant for 99% (maybe 99.9%) of online simracers.
No, leagues are not offered to everyone, joining a league depends on your having paid for the content the league requires, so you have no freedom unless youre short those $700 out of your pocket. This also means leagues must be crap in iR and not comparable to RF2 leagues. Except some top ones (for which you need paid content of course). Class splits is for races not for the season. The information was correct. What Im saying is that racing in leagues will be probably way more meaningful in results and socialization than open "organized pickup" of iR.
Yeah I still believe it is great and any game has its flaws. But the point here is that those prices are not justifiable at all. See they ARE elitists indeed. They charge because pple pay. (offer and demand). But the price they charge bears unethical. So they prefer to have a smaller player base who pay insanely high than a bigger one who pays less on average. And if it was clearly THE BEST, maybe you could understand, lets say in a world were RF2, RRE, GSC or even AC didnt exist. But it is not and clearly inferior to at least one or two of those titles (generally RF and GSC).
For them it is better to have 100 players who pay 100k then have 100k players who pay 100. Thats the idea, a smaller player base is easier to manage, specially with old tech (web-activation and Dx9).
The only reason pple pay is because they get condicioned, they get addicted to "organized pickup play" and once having that they want more and more. They give pple a false sense of accomplishment. And that safety ratings are a protection. And it is anytime and easy. But thats a wrong mindset because racers can have an even better experience in a better sim paying a fair price for all reasons stated above. With all of that organization, "protection" and same time of online play, but better, only requiring pple to be less lazy and (specially) more SOCIAL.
RFactor is nice, but for a busy person like me the multiplayer is dead, I need a game like iRacing, in where you find a race every hour of the day.
Their great mine gold is how to make big bucks from conditioning, derived from general incompetence, outside of iRacing, of simracers to organize themselves properly for more easy and frequent racing of good quality. Im not criticizing the players but the game producers.
This is by far the MOST EXPENSIVE video game in the history of video games. And by a margin of say 10 times over the second.
And you only have to spend what you want in iracing, its optional you know... As a matter of fact, the most fun Im having right now is with the base free content (cadillac, the legends the miata and those fun series with the circa content) So, there is plenty of free content in iracing to enjoy the game.
That't the thing, Nothing is a similar caliber as an online motorsports sim as iracing and there are better ones than what you mentioned anyway but again none comes close. It's streets ahead in most areas and getting better every year. That's why it has over 40% retention rate of customers. Any business would love that many happy customers. Attracts all the top sim racers and real life pros also. Thats the value. 25c a hour for a typical iracer, again great value for the competion, accuracy, fun and bragging rights over mates or serious competition.