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翻訳の問題を報告
The following content is available for AI races:
Cars
Audi RS3 LMS TCR
BMW M4 GT4
Dallara F3
Dallara P217
Global Mazda MX-5 Cup
Indy Pro 2000 PM-18
Kia Optima
NASCAR Cup Chevrolet Camaro ZL1
NASCAR Cup Ford Mustang
NASCAR Cup Toyota Camry
NASCAR Gander Outdoors Chevrolet Silverado
NASCAR Gander Outdoors Ford F150
NASCAR Gander Outdoors Toyota Tundra
NASCAR Xfinity Chevrolet Camaro
NASCAR Xfinity Ford Mustang
NASCAR Xfinity Toyota Supra
Porsche 718 Cayman GT4 Clubsport MR
Porsche 911 GT3 Cup
SCCA Spec Racer Ford
Skip Barber Formula 2000
USF 2000
VW Jetta TDI Cup
Tracks
Atlanta Motor Speedway - Oval
Autodromo Internazionale Enzo e Dino Ferrari - Grand Prix
Autódromo José Carlos Pace - Grand Prix
Barber Motorsports Park
Brands Hatch Circuit
Charlotte Motor Speedway
Chicagoland Speedway
Circuit de Barcelona Catalunya
Circuit de Spa-Francorchamps - Grand Prix Pits, Classic Pits, Endurance
Daytona International Speedway - Oval, Road Course
Daytona International Speedway [Legacy]
Donington Park Racing Circuit
Dover International Speedway
Homestead Miami Speedway - Oval
Iowa Speedway - Oval
Iracing Superspeedway
Kansas Speedway
Kentucky Speedway - Oval
Kentucky Speedway [Legacy]
Lime Rock Park - Grand Prix, Classic
Martinsville Speedway
Michigan International Speedway
Mid-Ohio Sports Car Course
North Wilkesboro Speedway
Nürburgring Grand-Prix-Strecke
Nürburgring Combined - Gesamtstrecke Long
Okayama International Circuit
Phoenix Raceway - Oval w/open Dogleg
Richmond Raceway
Road America
Road Atlanta
Rockingham Speedway - Oval
Sebring International Raceway - International, Club
Summit Point Raceway
Talladega Superspeedway
Tsukuba Circuit - 2000 - Full
USA International Speedway - Asphalt
Watkins Glen International - Cup, Boot, Classic, Classic Boot
WeatherTech Raceway at Laguna Seca - Full
So I'm wondering then, for the Nascar fans among the players here... when it comes to racing the NASCAR content....is the gameplay (player car physics and AI behavior) good enough to call this a NR2003 replacement...or are we not there yet do you think?
"The company behind iRacing was established in Bedford, Massachusetts in September 2004 by David Kaemmer and John W. Henry after the demise of Papyrus Design Group, which Kaemmer had also co-founded. The iRacing service has been in development since then, using code from Papyrus' NASCAR Racing 2003 Season as a starting point."
PvP mode is only 1 aspect of a sim, and for some...the ability to run with AI and excellent physics may be worth paying for.
If you plan doing some PvP as well then yeah, it's probably worth it.