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- All Public Official Servers are hosted by iRacing, as well as all data/analytic systems (you can also join "Hosted' sessions rented by users through iRacing as well). They're fully maintained by iRacing too, meaning they have to pay someone to handle all of that.
- Constant Quarterly Updates (I mean they overhauled the game to include 64-bit and DX11, that's not just something simple. We're also getting Dirt, eventually damage that falls off cars and onto the tracks, hopefully flat spotting and eventually an update to all the cars including new driver animations, pit animations specific for each specific car type, and hopefully whatever magic they did to the Porsche.
- Server DDOS Protection (Estimated at around 500k/year)
- Real life "Racing Stewards" who actually handle protests for breaking the sporting code (which they recently did an interview about and how he handles them is quite interesting. It's more about making sure that he's 100% sure the rule was broken than just guessing, and it actually makes sense at least to me since I have previous administrative experience in gaming communities)
- Participation Credits / Pro-Series payouts. This one i'm including because it probably /is/ technically paid for by the monthly payments. Every season you have the opportunity to earn I believe $10 in iRacing credits just by racing. So every year you can earn $40 back from iRacing. On top of that, the top series (at least AFAIK NASCAR does) races for a total of $24k (i think) in payouts for the championship. I'm not sure if that's paid by iRacing or part of the NASCAR/Peak Antifreeze sponsorship.
Mainly the Public Official Servers and the DDOS protection probably take a good chunk, then you have the R&D on the various systems within the game. They use a pretty complex multi-body system, including fully calculated Suspension/spring/etc systems, and even crazier stuff like spinning parts causing weight transfer changes (think how dirt bikes change pitch in velocity mid-air based on accel/brake, you can freakin do that in iRacing o.O And it's apparently a real life thing! I found out they modeled it simply by calling it out as a bug, then a staff member was like "Oh yeah we do that". lol)
So yeah. They model a lot of stuff, scan a lot of stuff, R&D a lot of stuff almost to a crazy scientific level, constantly updating, etc.
But really the server costs and management is probably the biggest cost. (And you can mock them all you want but honestly it's gotten better. Just can't wait for Dirt to break everything :( )
Really what matters is if it's worth it to you. I highly recommend trying it out for at least half a year so find like a time where they're offering a cheap subscription.
I tried it one year, hated it. Tried it again, was okay but I mean it was still kind of dumb.
Then I worked at McDonald's, tried it one last time and it all finally clicked what was happening and I loved it. It's your own personal Career, sanctioned by official series (And when I mean Sanctioned, I mean NASCAR has an iRacing.com Series website page for the winners and even gives the champion an Official NASCAR Champion ring).
So.. yeah.
I enjoy it. Obviously. I hope you do too. And if not, try asking around for people to race and learn with. And if you don't, then so be it. :) It's okay if you don't like it. ^_^ Just don't hate on it and ruin it for the rest of us because honestly it would make me kind of sad if it went away.
._. I tried dealing with Assetto Corsa for 3 months and it was okay just...
Didn't feel the same. Not the same spirit. Not the same fun. :(
You pay to be permanently connected to an online server, which costs money.
To be fair the monthly subs are pretty reasonable, it's the cost of the dlc that is the limiting factor for me.
It's expensive, I've bought about 5 tracks and 3 cars and I still can't complete any series I'm in.
I race this week, then next week and the week after, they are raced on tracks that I don't own.
The week after I can race again.
You are being "encouraged" to constantly purchase new tracks, which can work out expensive.
there are a lot of players of iRacing who will not hear a bad word said about it but it has plenty of faults.
It also has lots of good points, great netcode, good physics, works great with a rift, but it's too much of a cash grab for me :)
Peace and good driving to you :)
Monthly sub for a racing game lol.
Could be worse, could be a monthly sub for some keyboard mashing RPG...
Or even worse... People come together in a dark place, pay money for some weird liquir that destroys their brain. That's all fine for them :)
In fairness that one is fun as well
It is 100% winner for the profit and 100% loser for the player but by doing it on a game of "niches" you profit from the "lack" in this field so that the company passes off as "heros" Of "saviors"
Watch the evolution of the video game in 10-15 years ... before a video game cost 40-60 euros to have the game complete and own it ... now with subscriptions, mods and content, some game cost several hundred Euros sometimes see thousands of euros if you take all the content
The editors have understood the fool, and if you look at the forum of iracing, you will see that this technique is not ready to change because it is much more profitable to sell a game in detached pieces than a Only block.
It is up to the players to make their choice, nobody is obliged to buy something and even less a video game ;)
It is up to the players to look for games with community of modders for whom money and profit are not the main occupation;
You act as if we're talking about MarioKart.
I'm not sure I understand your point, practically every racing game regardless of complexity has been sold at a flat price with addtional content as expansion packs or dlc.
If a game uses a sub, it's usually an MMO where it's managing hundreds of thousands of players across multiple servers.
Here you race, what? 16 cars at a time. Like any other racing game.
Anything up to 63 cars in a single split, with multiple splits depending on the race (NASCAR weekly series gets 3-400 when it runs, and special events like 24 Hr races get 600 cars+ with average 4 drivers PER car). And infinitely more detail than you get in an MMO, modelling tiny features like the rotational inertia of the drivetrain, the temperature and rubber on the track, aerodynamics of the cars and how direction, wind and other cars affect that, and so on and so on.
Stop assuming that everything follows the Forza/GT/pCARS logic of OHH MAKE IT SO PRETTY BUT GIVE THEM ONLY 10 CARS ON TRACK BUT THEY WON'T NOTICE BECAUSE IT'S SO SHINY.
You couldn't be any more wrong if you tried. Most normal series have around 30 cars, multiclass / special events have up to 60 cars. These also span over multiple "splits" so you actually can have over 100 people signing up to a race and the highest I have ever seen has been 500.
that why i wont play this game. like i dont play final fantasy 14. even tho i would love to play it
If racing not your thing, Iracing not for you.