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Báo cáo lỗi dịch thuật
My guess is the 'Plasma Shield' and 'Angel Fire' aren't implemented yet? I actually wonder what those are.
Anyway some feedback; handling is a bit weird, it doesn't feel like I have a lot of control over the car. The drop at the end of the race (last corner) tries to flip my car over unless I'm on the very inside.
Also random but, would there be a possibility of 8-car races, whether turrets are implemented (manned by AI perhaps) or not? 4 cars seems quite sparse and the AI currently aren't very challenging to beat.
Game's looking good so far though. Keep it up :).
edit
Oh damn that was you I was racing against?! I didn't realise XD.
Regarding the bot issue: the first player with a decent connection in the lobby is simulating the AI.
If this player disconnects also his simulated bots leave the match, we are working on AI migration right now.
The scoreborad after a finished race was messed up. I played with a newbie in a team; rest bots. I was gunner he was driver. He never made it in the end of the track, but after the first bot finished the race the countdown started; he was always last but he never finished the race the first bot stays first(scoreboard) but the rest are just random,----> this means we become one time 2nd and 1 time 3rd but we should be alawys last
hope this is understandable?
Edit: I noticed after a while, there's quite a lot of audio sounds or cues that seem to be directly ripped from Harm's Way. That's not a bad thing but wouldn't it be better having new stuff rather than just recycling?
This update has 2 different cars with 2 different configurations, a new track and weapons (prepare to move your turret!). So upgrading your car and weapons is not just supported but necessary to survive!