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about the order all i can say is that i thought you have to order bells according to a letter you read, i also put the stamp, quantity 1, but i don't know where i should get them from. do you mean the you have to order baldricks(dont even know what that is) in order to get bells?
Brimclif mine:There is also a clear indication as to which pipes can be lowered. Once again, explore the level thoroughly to find it.
Brimclif mine: That took me a while, too. You have to go into the room below the pistons. There you see a kind of connector piece on some pistons. Above you have to use those pistons in order of the connectors from closest to the socket in the floor to the one farthest away from the socket.
Looks like the game doesn't check the order but if a used piston was farther away from the one before. This way you can "skip" some of the pistons inbetween w/o running into an obvious error immediately (until you press down a skipped piston later). This makes it a little tricky to figure out the order or to brute-force it.
Went into a house, had a fuse box with a passcode in it. Nothing to put a passcode into though. Weird. Moved on.
It was easy to understand how to the solve the puzzle regarding the baldrick and stamp, but it's reffered to in-game as "ankle-bells". So I gave up on that puzzle too assuming the game was just broken.
Went into another house and learned about a time capsule. No indication which way to travel to uncover it other than the nondescript 'by the school. Near a cliff, under a tree'. Again, pretty frustrating, but still moved on hoping to run into it an hour later.
From there I went into some sort of pub. It said there was a key in a safe. No safe to be found, but did find a lone key on the shelf. A key which didn't work on any of the locked doors in the pub. Again, really frustrating.
Then i quit to desktop.
Honestly, I don't see myself picking up the game again after those experiences. I'm just too impatient or stupid. Shame because I really enjoyed some similar titles like dear esther and gome home. But the time investment here isn't worth the tiny scraps of uninteresting story I found so far.
I can't stand not being able to complete stuff and those things just got me frustrated too.
Baldrics again: Do you meanwhen you hover over the baldrics/bells and keep the left mouse button pressed down, the game calls it "ankle-bells"? Because that sounds more like a bug to me, it clearly states "baldrics" in my game.
Time capsule: The letters say it was buried before the school was built on top of it.
Pub: The safe is hidden. Did you take a look on the picture in the top-most floor?
What bugged me was that some of the puzzles were "dreamlike"/relied on dream logic (stuff like writing something on a blackboard to open doors). It's justified by the story of course but I still prefer puzzles that are more grounded in reality.
I still liked it a lot more than games like Dear Esther or GOne Home exactly because of the puzzles that are actually challenging and fun to solve (for me).
Not trying to convince you to pick up the game again by the way. Everyone has different tastes and if you didn't like this game, well so be it.
But you do know that most of the puzzles are optional, right? You get a bonus ending for solving everything but you can finish the game by collecting all ribbons alone. Of course if the story was uninteresting for you that might not change much.